Skyrim

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theblackpixel

Uploaded by

theblackpixel

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About this mod

Changes the farms in Skyrim to be more unique and distinctive in their respective holds.

Permissions and credits

::Thengil Farms Remastered::


I believe mods should never be locked behind a paywall, but fully support the idea of modders earning money through donations. That said I don't need donations, if you want to give any you should give them to a modder better than me (like Chesko or Elianora) or to a charity.

 Introduction:

Welcome, traveller. Far have you travelled, all across the internet, untill here. I feel honored and welcome you to my humble description, which you'll most likely never read. However if I don't add a (lengthy) description you'll think this is the work of some amateur and disregard it as if it were some knock-off Colovian Brandy.
DISCLAIMER: I am not responsable for any potentail knock off brandy coming with this mod. Now we got that out of the way-
Wait a second, are you really still reading this? Well, traveller, it seems like I underestimated you. For your exceptional interest and sublime reading skills I award you with the title of Herman, in honor of good old Hermaeus. Come now Herman, and look what my description has to offer! Oh, btw I also made a mod, it's in the 'files' tab, but don't pay that any attention.  



 What it does:

It changes most farm's and mill's standard look to a more distinctive one that keeps the location and original design in mind. Every exterior and interior has been altered, NavMeshed and redesigned to keep Skyrim fresh and make the ever varying landscape communicate with the now much more varied exteriors. That’s it really. No scripts, no requirements (apart from the main game obviously). 

 FYI, the following places were altered:

 -Anga's Mill
 -Heartwood Mill
 -Loreius Farm
 -Brandy Mug Farm
 -Mixwater Mill
 -Salvius Farm
 -Sarethi Farm
 -Snow-Shod Farm



 What it doesn't do: 

It doesn't change any of the farms directly located in or next to major cities, because I wanted to keep this mod compatible with every hold or city overhaul. This also doesn't add any new NPC's, Quests or other interactive content. Lastly it also doesn't affect the half-moon mill, as I found it to be respresentative of it's surroundings, and changing every mill would have meant that the original design was discarded, something I didn't want to do.

 Installation:

   With Nexus Mod Manager (fastest):

  • Open NMM (Or get it here if you don’t have it yet).
  • Head to the ‘Mods’ tab.
  • Click ‘add file’ in the top left corner.
  • Select your downloaded file.
  • Double click the file once it appeared in your plugins list under the ‘mods’ tab.
  • Select the changes you want in your game.

    7. Done! 

   Manual:


  • Go to the download tab and get the file
  • Open the file with WinRAR or 7-Zip
  • Navigate to your Skyrim data folder (should usually be something like (C:)\program files\steamapps\common\skyrim\Data)
  • Drag all the files from your downloaded file into the data folder (Make sure you don’t put in in a folder inside of the date folder!)
  • Done!
 
 Compatibility:

This mod should be compatible with any and all hold and city overhauls, as well as every other mod that doesn't directly or indirectly alter the interior or exterior of places mentioned in the 'what it does' section. If this is not the case it would be highly appreciated if you could point out which mods it conflicts with.

 Credits:

Brumbek: For granting me permission to use his windmill meshes.Chaospearl: For providing the apple tree mesh.
Resource: https://www.nexusmods.com/skyrim/mods/25793/

Chaospearl: For providing the apple tree mesh.
Resource: https://www.nexusmods.com/skyrim/mods/25793/

Elinen: For providing the foundations of the new Loreius farm
Resource: http://www.nexusmods.com/skyrim/mods/55654/? 

Kelretu: For allowing me to use his updated greenhouse kit.
Resource:  https://www.nexusmods.com/skyrim/mods/74729/

Kraeten: For providing the meshes and textures for both the interior and exterior of the new stormcloak-themed cabin (located in Anga’s Mill)
Resource: http://www.nexusmods.com/skyrim/mods/66514/?

markusliberty: and the Beyond Skyrim team for the cyrodiil farmhouse tileset used in the sarethi farm.
Resource: http://www.nexusmods.com/skyrim/mods/48582/?

PhilSchmidheiny: for the alternate textures on the windmills used in the Snow-Shod farm.
Resource: http://www.nexusmods.com/skyrim/mods/18314/?

Renthal311: For allowing me to use his windmill mesh and textures.

Stroti: For creating the meshes and textures of the heartwood mill.
Resource: http://www.nexusmods.com/oblivion/mods/42879/?

Tamira: For porting over the Heartwood mill meshes and textures
Resource: http://www.nexusmods.com/skyrim/mods/37176/?

The Elder Srolls Alliance (InsanitySorrow specifically): For providing the fishing Supplies.  
Resource: http://tesalliance.org/forums/index.php?/topic/5441-development-journal/#entry83027

theblackpixel: Because self-advertising is the cheapest kind.


 Special thanks:

The Elder scrolls Wiki/ UESP Wiki for providing all I need in one place.

Darkfox127 for teaching me quite a few things about the crazy tool that is the creation kit.

Bethesda for providing the kit and the base game.


 Permissions:

You can use this mod for whatever purpose you want, as long as you don't upload it as is or spread this on any other site than Nexusmods.com and credit me for the original work.
This mod uses custom assets, do not credit me for them! All assets are linked above, along with the author's names. If I added the link to the resource that means it's free to use (within the boundaries set by the modder ofc), if I didn't it means you should ask the author for permission first.

 Tools used:
 -Creation Kit 
 -NifSkope
 -Fomod creation tool