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AeonVita

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About this mod

This mod aims to enhance your smithing experience by making more items craftable.

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By AeonVita

Short description
This mod aims to enhance your smithing experience by making more items craftable.

Please watch this video by Gopher showcasing the mod. (Two minutes in)
Skyrim Mod Sanctuary - Part 5 : Dragon Armor

My other mods



20.11.12 - Now one year old!

Now available on the Steam Workshop! (Do not use if you want a non-English version or having choices besides the default)

Description
The mod consists of several standalone files which makes different sorts of items craftable. The items are located in the categories that I see fitting, currently I know of no good way of making new categories, it seems like it's what you'd call "hardcoded" into the game. The recipes for the items contain a maximum of five ingredients, all of which are items that are pretty reasonable for the item you are making in my opinion. I haven't been able to put very much effort and time into choosing the items though. Besides items, some do also require having completed a certain quest, or having a certain item in your inventroy.

Normal (Main)
The mod makes different kinds of weapons and armor craftable. The stuff that's made craftable in this part are mostly not "unique" items. Some of the items that's made craftable do usually come with an enchantment, but when made at the forge they will be unenchanted and enchantable like normal items. This is done by basically making a new item that's mostly a copy of the original, but with a couple of changes, also keep in mind that the added item will be gone if you'd need to disable my mod. I've added a couple of new misc items to simplify the process of making Fur armor and Forsworn armor.

Some items like Thieves guild armor, and blades armor requires you to either have completed a certain quest associated with the faction, or you need the "Copycat" perk which lets you craft items of factions you're not a member of. What quests are required for the items can be seen in the recipe list.

Craftable Artifacts
This mod makes some of the originally unique artifacts in Skyrim craftable. You first need to have acquired the artifact the normal way, then you can craft more of it. All the recipes require a grand soul gem each, which is suppose to represent the magic required to make the enchanted item. Logically what I have in mind is "Artifact + some raw ingredients + soul gem = 2 Artifacts". The mod would be useful if you want more than one of a "unique" item, so your follower could use the item as well as yourself for example. Another scenario would be if you'd want to dual-wield a one-handed previously unique item. Beware, it's definately not lore-friendly.

Convertible Star (Use the version the optional downloads section, not the one in installer.)
This optional download let's you convert the "Azura's Star" to "The Black Star" and the other way around at a forge or anvil. The process consumes a charged black soul gem if you are making The Black Star and a charged grand soul gem when creating Azura's Star.

Installation
* Some people may need to add the line "bEnableFileSelection=1" in the [Launcher] section of the SkyrimPrefs.ini file, in "My documents/My Games/Skyrim/".
* Use Legendary Smithing Upgrades as well to be able to get the "double-improvement" for materials like leather.

Nexus Mod Manager
- Press the "Download with manager" button for the files you want to download.
- When downloaded, activate the mod in the "mods" tab. Choose any options you want and press finish.
- Make sure that the added .esp files are checked in the "Plugins" tab.

Manual
- Download the installer archive.
- Copy over the contents of the "Data" folder to the Skyrim data folder.
- Make the game load the esp by checking the tick-box next to the newly added esp in the Nexus Mod Manager. (There are several other ways to enable the plugin file, I recommend using NMM.)

Uninstallation
Nexus Mod Manager
- Deactivate the mod in the mod manager.
- Optionally remove the mod archive by pressing the X.

Manual
- Remove the ".esp" file(s) from the "Data" folder in your Skyrim directory.
- Delete folders called "AeonVita", find by searching or by browsing in textures and meshes. Make sure to only delete the "More Craftables" folder if you're using any of my other mods.
- Remove the "STRINGS" files that starts with "More Craftables" in the strings folder in your Skyrim data directory.

Compatibility
* The most likely compatibility problem that could occur is that there would be duplicate entries for some items when browsing the forge/anvil menu. This occurs if some other mod also has added a way to make that item.
* To make item go into the correct sections the mod kind of replaces the original item, only one mod can change an item this way at a time, so it may lead to that my replacement is ignored or the other mods replacement based on what load order. This could potentially lead to problems, the worst scenario would be that the game crashes.
* If any other mod adds a perk in the Smithing perk tree, it will probably conflict with this mod. It could be fixed by compatibility patches, which I could make. So please notify me if you find a conflicting mod.
* Mods that modifies the loot of Falmer or Forsworn NPCs may conflict, so that only one mods changes will be available to the user. This could as well be fixed by compatibility patches, which I could make. So please notify me if you find a conflicting mod.
* If you for some reason are on a version of Skyrim below 1.5 then use an older version than 2.3.2 to not experience crafting xp issues.

Load Order Notes
Load "More Craftables.esp" before:
"VariousGuardReplacer.esp" - Various Guards Outfits
(probably to be expanded)

Localization
Translations have been made for these languages: English, Czech, German, Italian, Russian, Spanish, Polish and Japanese. The Japanese translation may cause crashes, I'm not able to test it properly. A few translations have been made using Google Translate, if they're wrong, please blame Google and/or send me a message with a correction if you can. If your language isn't mentioned, the item names will be shown as "LOOKUP FAILED". You could rename the "More Craftables_English.strings" to match your language which should make them appear in English on any language.

Credit for translations
Sharanis Khan le faussaire - For the French translations.
aohige - For Japanese translations.
archerarcher and uptodown - For German translations.
(I've most likely forgotten more, please tell me if that's the case)

Added Items
Name - How to get
Small Animal Pelt - Made from Fox, Ice Wolf, Snow Fox, Wolf, Deer or Goat pelts at tanning rack.
Large Animal Pelt - Made from Bear, Cave Bear, Sabre Cat, Sabre Cat Snow, Snow Bear or Werewolf pelts at tanning rack.
Gold Fabric - Combine Gold Ingot and Linen Wrap at forge (gives 4 fabric pieces).
Forsworn Crafting Instructions - Dropped by most types of Forsworn.
Falmer Crafting Instructions - Dropped by most types of Falmer.

Made craftable (Normal)
Name - Perk required - Items required - Additional requirements
Wolf Armor - Steel - 2 Wolf pelts + 2 Steel ingots + 3 Leather strips
Wolf Boots - Steel - 1 Wolf pelts + 1 Steel ingot + 2 Leather strips
Wolf Gauntlets - Steel - 1 Wolf pelts + 1 Steel ingot + 2 Leather strips
Wolf Helmet - Steel - 1 Wolf pelts + 1 Steel ingot + 1 Leather strips
Blades Armor - Advanced - 3 Leather strips + 2 Iron ingots + 3 Steel ingots + 2 Corrudum Ingot - Alduin's Wall completed. OR having unlocked the Copycat perk.
Blades Boots - Advanced - 2 Leather strips + 1 Iron ingots + 2 Steel ingots + 1 Corrudum Ingot - Alduin's Wall completed. OR having unlocked the Copycat perk.
Blades Gauntlets - Advanced - 2 Leather strips + 1 Iron ingots + 2 Steel ingots + 1 Corrudum Ingot - Alduin's Wall completed. OR having unlocked the Copycat perk.
Blades Helmet - Advanced - 2 Leather strips + 2 Iron ingots + 2 Steel ingots + 2 Corrudum Ingot - Alduin's Wall completed. OR having unlocked the Copycat perk.
Blades Sword - Advanced - 2 Steel ingots + 2 Leather strips + 1 Corrudum Ingot - Alduin's Wall completed. OR having unlocked the Copycat perk.
Blades Shield - Advanced - 3 Steel ingots + 2 Leather strips + 1 Iron ingots + 1 Corrudum Ingot - Alduin's Wall completed. OR having unlocked the Copycat perk.
Forsworn Armor - None - 2 Large Animal Pelt + 4 Small Animal Pelt + 3 Leather strips - Having Forsworn Crafting Instructions in inventory.
Forsworn Boots - None - 1 Large Animal Pelt + 3 Small Animal Pelt + 2 Leather strips - Having Forsworn Crafting Instructions in inventory.
Forsworn Gauntlets - None - 2 Small Animal Pelt + 2 Bear Claws + 2 Leather strips - Having Forsworn Crafting Instructions in inventory.
Forsworn Headdress - None - 2 Small Animal Pelt + 1 Bear Claws + 1 Leather strips - Having Forsworn Crafting Instructions in inventory.
Forsworn Axe - None - 2 Bear Claws + 1 Iron ingot + 3 Leather strips + 1 Firewood - Having Forsworn Crafting Instructions in inventory.
Forsworn Sword - None - 2 Bear Claws + 1 Iron ingot + 3 Leather strips + 1 Firewood - Having Forsworn Crafting Instructions in inventory.
Forsworn Bow - None - 1 Bear Claw + 1 Iron ingot + 4 Leather strips + 1 Firewood - Having Forsworn Crafting Instructions in inventory.
Falmer Armor - None - 2 Chaurus chitin + 5 Leather strips - Having Falmer Crafting Instructions in inventory.
Falmer Helmet - None - 1 Chaurus chitin + 2 Leather strips - Having Falmer Crafting Instructions in inventory.
Falmer Boots - None - 1 Chaurus chitin + 2 Leather strips - Having Falmer Crafting Instructions in inventory.
Falmer Gauntlets - None - 1 Chaurus chitin + 2 Leather strips - Having Falmer Crafting Instructions in inventory.
Falmer Bow - None - 1 Chaurus chitin + 1 Leather strips - Having Falmer Crafting Instructions in inventory.
Falmer Sword - None - 1 Chaurus chitin + 1 Leather strips - Having Falmer Crafting Instructions in inventory.
Falmer War Axe - None - 2 Chaurus chitin + 4 Leather strips - Having Falmer Crafting Instructions in inventory.
Falmer Shield - None - 4 Chaurus chitin + 3 Leather strips - Having Falmer Crafting Instructions in inventory.
Skyforge Steel Dagger - Steel - 1 Iron Ingot + 1 Leather strips + 1 Steel ingot
Skyforge Steel Sword - Steel + 1 Iron Ingot + 1 Leather strips + 2 Steel ingot
Skyforge Steel War Axe - Steel - 1 Iron Ingot + 2 Leather strips + 2 Steel ingot
Skyforge Steel Battleaxe - Steel - 1 Iron Ingot + 2 Leather strips + 4 Steel ingot
Skyforge Steel Greatsword - Steel - 2 Iron Ingot + 3 Leather strips + 4 Steel ingot
Silver Sword - Steel - 1 Iron Ingot + 1 Leather strips + 2 Silver ingot
Silver Greatsword - Steel + 2 Iron Ingot + 3 Leather strips + 4 Silver ingot
Copper and Moonstone Circlet - None - Dwarven Metal Ingot + 1 Refined Moonstone
Copper and Onyx Circlet - None - Dwarven Metal Ingot + 3 Eye of Sabre Cat
Copper and Ruby Circlet - None - Dwarven Metal Ingot + 3 Ruby
Copper and Sapphire Circlet - None - Dwarven Metal Ingot + 3 Sapphire
Gold and Emerald Circlet - None - Gold Ingot + 3 Emerald
Gold and Ruby Circlet - None - Gold Ingot + 3 Ruby
Jade and Emerald Circlet - None - Refined Malachite + 3 Emerald
Jade and Sapphire Circlet - None - Refined Malachite + 3 Sapphire
Silver and Moonstone Circlet - None - Silver Ingot + 1 Refined Moonstone
Silver and Sapphire Circlet - None - Silver Ingot + 3 Sapphire
Fur Armor - None - 2 Large Animal Pelt + 3 Small Animal Pelt + 3 Leather strips
Fur Boots - None - 1 Large Animal Pelt + 1 Small Animal Pelt + 2 Leather strips
Fur Bracers - None - 1 Small Animal Pelt + 1 Leather strips
Fur Gauntlets - None - 2 Small Animal Pelt + 2 Leather strips
Fur Helmet - None - 1 Small Animal Pelt + 1 Leather strips
Fur Shoes - None - 2 Small Animal Pelt + 2 Leather strips
Scimitar - None - 2 Steel Ingot + 1 Corundum Ingot + 1 Iron Ingot + 2 Leather strips
Stormcloak Cuirass - None - 5 Iron Ingots + 1 Linen cloth + 2 Leather + 6 Leather strips - Joining the Stormcloaks completed. OR having unlocked the Copycat perk.
Stormcloak Helmet - None - 3 Iron Ingots + 2 Leather strips - Joining the Stormcloaks completed. OR having unlocked the Copycat perk.
Stormcloak Officer Armor - Steel - 4 Leather + 3 Steel Ingot + 1 Large Animal Fur + 4 Leather strips - Battle for Whiterun (Stormcloaks) completed. OR having unlocked the Copycat perk.
Stormcloak Officer Boots - Steel - 2 Leather + 3 Steel Ingot + 1 Small animal fur + 4 Leather strips - Battle for Whiterun (Stormcloaks) completed. OR having unlocked the Copycat perk.
Stormcloak Officer Bracers - Steel - 2 Leather + 3 Steel Ingot + 2 Leather Strips - Battle for Whiterun (Stormcloaks) completed. OR having unlocked the Copycat perk.
Stormcloak Officer Helmet - Steel - 1 Large Animal Fur + 2 Leather strips - Battle for Whiterun (Stormcloaks) completed. OR having unlocked the Copycat perk.
Guard's Armors (All types available) - None - 5 Iron Ingots + 1 Linen cloth + 2 Leather + 6 Leather strips
Guard's Helmet - None - 3 Iron Ingots + 2 Leather strips
Guard's Shield - None - 4 Iron Ingots + 1 Firewood + 2 Leather strips
Headsman's Axe - None - 5 Iron Ingot + 1 Firewood + 2 Leather strips
Mystic Tuning Gloves - None - 2 Leather + 2 Leather Strips + 1 Gold Fabric
Novice Robes - None - 3 Linen Wrap + 4 Leather Strips
Mage Robes - None - 3 Linen Wrap + 4 Leather Strips
Apprentice Robes - None - 3 Linen Wrap + 4 Leather Strips + 1 Gold Fabric
Adept Robes - None - 3 Linen Wrap + 4 Leather Strips + 2 Gold Fabric
Expert Robes - None - 3 Linen Wrap + 4 Leather Strips + 3 Gold Fabric
Master Robes - None - 3 Linen Wrap + 4 Leather Strips + 4 Gold Fabric
Novice Hood - None - 2 Linen Wrap + 2 Leather Strips
Apprentice Hood - None - 2 Linen Wrap + 2 Leather Strips
Adept Hood - None - 2 Linen Wrap + 2 Leather Strips + 1 Gold Fabric
Pickaxe - None - 3 Iron ingots + 1 Firewood
Woodcutters axe - None - 2 Iron Ingot + 1 Firewood
Torch (Might not be working) - None - 1 Dwarven Oil + 2 Linen Wraps + 1 Firewood
2 Charcoal - None - 1 Firewood

Separate versions as unenchanted and enchantable made craftable (Original unmodified. Will be lost if mod is disabled)
Name - Perk required - Items required
Thieves Guild Armor - None - 6 Leather + 5 Leather strips - Taking Care of Business completed. OR having unlocked the Copycat perk.
Thieves Guild Boots - None - 3 Leather + 3 Leather strips - Taking Care of Business completed. OR having unlocked the Copycat perk.
Thieves Guild Gloves - None - 2 Leather + 3 Leather strips - Taking Care of Business completed. OR having unlocked the Copycat perk.
Thieves Guild Hood - None - 3 Leather + 2 Leather strips - Taking Care of Business completed. OR having unlocked the Copycat perk.
Guild Master's Armor - None - 7 Leather + 6 Leather strips - Under New Management completed. OR having unlocked the Copycat perk.
Guild Master's Boots - None - 4 Leather + 4 Leather strips - Under New Management completed. OR having unlocked the Copycat perk.
Guild Master's Gloves - None - 3 Leather + 4 Leather strips - Under New Management completed. OR having unlocked the Copycat perk.
Guild Master's Hood - None - 3 Leather + 2 Leather strips - Under New Management completed. OR having unlocked the Copycat perk.
Shrouded Armor (Dark Brotherhood) - None - 6 Leather + 5 Leather strips - Sanctuary completed. OR having unlocked the Copycat perk.
Shrouded Boots - None - 3 Leather + 3 Leather strips - Sanctuary completed. OR having unlocked the Copycat perk.
Shrouded Gloves - None - 2 Leather + 3 Leather strips - Sanctuary completed. OR having unlocked the Copycat perk.
Shrouded Cowl - None - 1 Linen Wrap + 2 Leather strips - Sanctuary completed. OR having unlocked the Copycat perk.
Shrouded Robes - None - 3 Linen Wrap + 5 Leather strips - Sanctuary completed. OR having unlocked the Copycat perk.
Shrouded Shoes - None - 1 Linen Wrap + 3 Leather strips - Sanctuary completed. OR having unlocked the Copycat perk.
Shrouded Hood - None - 2 Linen Wrap + 1 Leather strips - Sanctuary completed. OR having unlocked the Copycat perk.
Shrouded Hand Wraps - None - 1 Linen Wrap + 2 Leather strips - Sanctuary completed. OR having unlocked the Copycat perk.
Shrouded Cowl (Maskless) - None - 1 Linen Wrap + 1 Leather strips - Sanctuary completed. OR having unlocked the Copycat perk.
Nightingale Armor - Steel - 4 Leather + 4 Steel ingots + 5 Leather strips - Trinity Restored completed. OR having unlocked the Copycat perk.
Nightingale Boots - Steel - 2 Leather + 1 Steel ingots + 3 Leather strips - Trinity Restored completed. OR having unlocked the Copycat perk.
Nightingale Gloves - Steel - 2 Leather + 1 Steel ingots + 3 Leather strips - Trinity Restored completed. OR having unlocked the Copycat perk.
Nightingale Hood - Steel - 1 Leather + 2 Leather strips - Trinity Restored completed. OR having unlocked the Copycat perk.
Nightingale Blade - Steel - 3 Ebony Ingot + 2 Steel ingot - Trinity Restored completed. OR having unlocked the Copycat perk.
Nightingale Bow - Steel - 1 Firewood + 1 Ebony Ingot + 1 Steel ingot - Trinity Restored completed. OR having unlocked the Copycat perk.
Ebony Mail - Ebony - 6 Ebony Ingots + 3 Leather strips - Boethiah's Calling completed.
Jester's Clothes - None - 4 Leather + 3 linen wrap + 5 Leather Strips
Jester's Boots - None - 2 leather + 1 linen wrap + 4 Leather Strips
Jester's Gloves - None - 2 leather + 2 linen wrap + 2 Leather Strips
Jester's Hat - None - 2 leather + 3 linen wrap + 1 Leather Strips
Thalmor Robes - None - 3 Linen Wrap + 1 leather + 4 Leather Strips + 1 Gold Fabric
Hooded Thalmor Robes - None - 3 Linen Wrap + 1 leather + 4 Leather Strips + 1 Gold Fabric
Jagged Crown - None - 1 Dragon Bones + 2 Dragon Scales + 2 Leather Strips - The Jagged Crown (Imperial) or The Jagged Crown (Stormcloaks) completed.
Helm of Yngol - Advanced Smithing - 1 Dragon Bones + 2 Steel ingot + 1 Corundum Ingot - Player at level 15 or higher.
Greybeards Robes - None - 4 Linen Cloth + 1 Hagraven Feathers + 3 Leather + 3 Charcoal - The Way of the Voice completed. OR having unlocked the Copycat perk.
Greybeards Hood - None - 3 Linen Cloth + 1 Leather + 2 Charcoal - The Way of the Voice completed. OR having unlocked the Copycat perk.
Greybeards Boots - None - 2 Linen Cloth + 2 Leather + 2 Leather Strips + 2 Charcoal - The Way of the Voice completed. OR having unlocked the Copycat perk.
Executioner Armor (Stats like fur armor) + None - 3 Linen Cloth + 1 Large fur + 4 Leather strips + 2 Iron Ingot
Executioner Hood - None - 2 Linen Cloth + 1 Leather + 1 Leather strips
Executioner Gloves - None - 1 Linen Cloth + 1 Small animal fur + 2 Leather
Executioner Boots - None - 1 Linen Cloth + 1 Small animal fur + 2 Leather + 2 Leather strips
Archmage's Robes - None - 3 Linen Wrap + 4 Leather Strips + 5 Gold Fabric - The Eye of Magnus completed.
Hooded Archmage's Robes - None - 3 Linen Wrap + 4 Leather Strips + 5 Gold Fabric - The Eye of Magnus completed.

Made improvable and enchantable (Only when crafted, items not in this list or the one below works as normal improving and enchanting wise)
Item - Material required
Silver Sword - Silver ingot
Silver Greatsword - Silver ingot
Thieves Guild Armor - Leather
Thieves Guild Boots - Leather
Thieves Guild Gloves - Leather
Thieves Guild Hood - Leather
Shrouded Armor - Leather
Shrouded Boots - Leather
Shrouded Gloves - Leather
Shrouded Cowl - Leather
Shrouded Robes - Leather
Shrouded Shoes - Leather
Shrouded Hood - Linen Wrap
Shrouded Hand Wraps - Linen Wrap
Shrouded Cowl (Maskless) - Linen Wrap
Nightingale Armor - Void Salts
Nightingale Boots - Void Salts
Nightingale Gloves - Void Salts
Nightingale Hood - Void Salts
Nightingale Blade - Void Salts
Nightingale Bow - Void Salts
Ebony Mail - Ebony Ingot
Jagged Crown - Dragon Bones
Helm of Yngol - Steel Ingot
Executioner Armor - Leather
Executioner Hood - Leather
Executioner Gloves - Leather
Executioner Boots - Leather
Guild Master's Armor - Leather
Guild Master's Boots - Leather
Guild Master's Gloves - Leather
Guild Master's Hood - Leather

Made craftable (Craftable Artifacts) (Only when using the optional download "Craftable Artifacts")
Name - Category - Items required
Dawnbreaker - Misc - 5 Gold ingots + 5 Ebony ingots + 2 Flawless diamonds + 1 Daedra Heart + 1 Grand soul gem
Mace of Molag Bal - Misc - 10 Ebony ingots + 1 Daedra heart + 1 Grand soul gem
Mehrunes Razor - Misc - 5 Ebony ingots + 1 Daedra heart + 1 Grand soul gem
Skull of Corruption - Misc - 2 Gold ingots + 6 Ebony Ingot + 1 Skull + 1 Daedra Heart + 1 Grand soul gem
Staff of Magnus - Misc - 1 Firewood + 1 Flawless diamond + 1 Gold ingots + 1 Grand soul gem
Wuuthrad - Misc - 10 Steel ingots + 2 Elves Ear + 10 Ebony ingots + 1 Grand soul gem
Azura's Star - Misc - 2 Quicksilver Ingot + 8 Sapphire + 1 Daedra Heart + 8 Grand Soul Gem
Ebony Blade - Misc - 6 Ebony Ingot + 1 Gold Ingot + 1 Daedra Heart + 1 Grand Soul Gem
Keening - Dwarven - 3 Dwarven Metal Ingot + 1 Refined Moonstone + 1 Refined Malachite + 1 Grand Soul Gem
Chillrend - Glass - 3 Refined Moonstone+ 3 Refined Malachite + 4 Ice Wraith Teeth + 1 Grand Soul Gem
Nightingale Blade - Misc - 1 Grand Soul Gem + 3 Ebony Ingot + 2 Steel Ingot
Sanguine Rose - Misc - 2 Firewood + 3 Void Salts + 1 Daedra Heart + 1 Grand Soul Gem
Volendrung - Misc - 3 Void Salts + 1 Daedra Heart + 10 Ebony Ingot + 1 Grand Soul Gem
Wabbajack - Misc - 10 Ebony Ingot + 5 Sweet Roll + 2 Skeever Tail + 1 Wooden Ladle + 1 Nirnroot + 5 Carrot + 1 Grand Soul Gem
Ebony Mail - Ebony - 6 Ebony Ingot + 3 Leather Strips + 1 Daedra Heart + 1 Grand Soul Gem
Spellbreaker - Misc - 4 Refined Moonstone + 1 Grand Soul Gem + 1 Daedra Heart + 6 Dwarven Metal Ingot + 2 Ebony Ingot + 2 Leather Strips
Shield of Ysgramor - Misc - 1 Grand Soul Gem + 8 Steel Ingot + 8 Ebony Ingot + 2 Leather Strips
The Rueful Axe - Misc - 6 Steel Ingot + 6 Ebony Ingot + 1 Daedra Heart + 1 Grand Soul Gem
Masque of Clavicus Vile - Ebony - 4 Steel Ingot + 6 Ebony Ingot + 1 Daedra Heart + 2 Leather + 1 Grand Soul Gem

(Crafting any of them requires the Dragon Smithing perk)

Issues/bugs
* The translations on some languages may be incorrect, please blame Google Translate, and/or send me a message with a correction if you can.
* The arcane blacksmithing perk may affect the improving of unenchanted added items, which it shouldn't.
* Some users seem to have a problem with the improvements requiring void salts. Seitoth came with this possible solution: "Ok for future reference if anyone has this issue. If you have the quest item "Finely Cut Void Salts" in your inventory it will negate the upgrade ability. Kind of like not being able to use Giant's toes for alchemy if you need to remake the staff from A night to Remember. The crafting table must be classifying all void salts as a quest item with that being active."
* Nightingale quest check doesn't work?

Todo/Ideas (No promises or ETAs)
- Make more stuff craftable.
* Light imperial stuff
* Imperial swords
* Other imperial stuff
* Horned Scaled Armor? Smithable and improvable.
* Add different kinds of clothes (noble clothes req: linen + gold thread? Made from gold like leather strips)
* Rueful axe
* Gloves for mages
* Savior's Hide
* Linwe's armor
* Drougr ghost style weapons
* Dragon priest masks acting like cloth, for mage armor perk. (May have been done in Craftable Unenchanted Unique Armors and Weapons)
* Thieves guild veriant
* Penitus Oculatus (maybe require completion of "Destroy the Dark Brotherhood")
* Craftable golden items (candle, ship...)
* Craftable Linen Cloth (from furs possibly)
* More thalmor gear
* Blade of Woe
* Psiijic Robes
- Move cluttering guard armors to studded section.
- Falmer and forsworn require the advanced armor perk or "No One Escapes Cidhna Mine" for forsworn "help Madanach for Forsworn.
- Fix upgrade addon to name in german wrong? Added ":"
- Add recycling stuff, melting of forks and tankards etc. to get iron for example. (Seems to have been done in Vals Crafting Meltdown)
- Possible tweak the values and/or the required items to make it so it's more balanced, currently you can easily profit very much of the added recipes.
- Smithing potions not working correctly?
- Different material lockpicks, better durability
- ECanadian's ideas: lockpicks made of different material that each have different durability, "cough syrup" that reduces the time until the player can shout again. Perks for Foresworn crafting (makeshift weaponry) and Falmer crafting (Chitin crafting or weapon growing?)
- Bear traps. Craftable, to be used like mage runes.
- Rename craftable versions of unique items, such as "Helm of Yngol" to "Ancient Nord Helmet"


How this was made
(All in this section is pre-creation kit.)
First of all, this is not rocket science. With some time, commitment and some knowledge of computing, I believe most people can create a mod like this.

The only tool I've used to create this mod is the "TESsnip" tool that's built into the Fallout Mod Manager available here. There is also a version of TESSnip with some changes made for Skyrim by TheFigment(aka "The Hologram") available here. It includes partial support for the new way Skyrim handles strings.

I started to learn about how to make the required changes by looking at the structure of Samutz mod "Arrowsmith" that makes some other stuff craftable. What's needed is that you basically copy a "record" in a "COBJ" group for an item that's already craftable. Then you need to kind of "hex-edit" some "subrecords" that's linked to the record. The names of the subrecords that have been edited are EDID, CNTO, CNAM and NAM1. EDID is a name for the recipe (not seen in game). There is a CNTO subrecord for every item required, it contains an item id and the number of those needed. The CNAM subrecord contains the item id and count of the item you are crafting. The NAM1 subrecord contains the amount of the item mentioned in CNAM that the player will receive when crafting. To make it require a perk I've you could copy the "CTDA" subrecord from an item that requires a certain perk. To make an item improvable you could find an original "Temper..." record for an item that's similar to the one you want to make improvable, copy that record to your .esp and edit the "CNAM" subrecord to represent your item and the "CNTO" for required items. I could explain everything in more detail, but I believe that you should be able to figure out the rest. Hopefully this will be of some help to someone.

Samutz have recently posted this tutorial on the Bethsoft forum, it's far more extensive than what I've written above: http://forums.bethsoft.com/index.php?/topic/1286593-tutorial-making-new-smithing-recipes-pre-ck/

Another useful tool that's helpful when trying to figure out the structure is Skyrim Viewer by lojack. A very nice feature is that it shows you what stuff the FormID's in the subrecords represent.

How to help
If you're interested in helping out you could suggest items that you think should be made craftable together with the items that you think should be required. Send it in a PM or comment on this page. If I think that your proposal is reasonable I'll most likely implement it, and my process will then have been simplified a bit (it can be rather difficult to think of good combinations for some items). You could write it in this format for example:
Silver Sword - 1 Steel Ingot + 1 Leather Strips + 2 Silver Ingots

You can also help out with the translations. If you notice that some item is appearing in English, or is incorrectly translated when running a non-English version, please submit a better translation via a comment or PM.

Changelog (DD.MM.YY!) (GMT+1)
2.4.2 - 12.11.12
* Fixed Russian translation.
2.4.1 - 20.10.12
* Added installer option to install a "No Perk" version. No reason for updating if not interested in that.
2.4 - 06.05.12
* Remake of the Craftable Artifacts. It now works by only requiring the player to have the item in the inventory to be able to craft another one, with some extra ingredients.
* Many more items available in Craftable Artifacts.
2.3.2 - 21.03.12
* Update to fix 1.5 xp issues.
2.3.1 - 13.02.12
* Now on the Steam workshop!
* Very minor changes.
* Some bugfixing in Craftable Artifacts and Convertible Star.
2.3 - 02.02.12
* Made several types of robes craftable, check the recipe list for details.
* Mystic Tuning Gloves made craftable.
* Added Gold Fabric item that can be crafted from gold ingots and is needed for making some items.
* Added "Crafting Instructions" items needed for crafting Forsworn and Falmer, dropped by one in ten of respective creature/npc.
* Localization updates.
* Some fixes to Craftable Artifacts. Keening and Ebony Blade is now craftable.
* Minor installer updates.
* Fix to executioner gear.
2.2 - 12.01.12
* Added a "Copycat" perk which lets you craft armors and weapons of factions you're not a member of. It requires a smithing level of 80 currently, this may very well change later on.
* Lowered the required level to 15 for the items previously requiring 20.
2.1.1 - 10.01.12
*Changed the quest required for crafting the Shrouded armor.
2.1 - 10.01.12
* Added quest completion and player level as requirements for crafting some items. Look in the recipe list above for more details.
2.0.4 - 07.01.12
* Fixes to the installer.
2.0.3 - 07.01.12
* Updates to the installer.
* Shrouded Gloves actually fixed.
2.0.2 - 05.01.12
* Fixed issues with the description for the Nightingale Weapons and Shrouded Gloves.
2.0.1 - 04.01.12
* Hopefully fixed issue with the Greybeard outfit.
2.0 - 03.01.12
* Now the mod is installed through the Nexus Mod Manager installer, thanks goes to uptodown for his help. It should now be fully multilangual (English, Czech, German, Italian, Russian, Spanish, Polish, Japanese(May not work properly)).
1.9 - 22.12.11
* Christmas update! Lots of more items made craftable, see the recipe list for details.
1.8 - 29.11.11
* Made Ebony mail and some more shrouded type items craftable.
1.7 - 27.11.11
* Bugfixes.
* Fur and Forsworn armor are now made using the added items "Small Animal Pelt" and "Big Animal Pelt". These are in turn acquired by processing different sorts of animal hides/furs at the tanning rack.
1.6 - 27.11.11
* Bugfixes.
* Added Fur armor and nightingale weapons
* More items upgradable.
1.5 - 26.11.11
* The items that previously were made enchanted comes unenchanted and can be enchanted like a normal item. The way I've done this fixes some compatibility issues. It was done by basically making a new item that's mostly a copy of the original, but with a couple of changes, also keep in mind that the added item will be gone if you'd need to disable my mod. A soul gem is no longer needed ofc.
* Also bothered to set unique FormIDs for all recipes (even though it probably doesn't matter).
1.4 ALTERNATIVE - 25.11.11
* As a temporary fix for some compability problems with sylkwyrm's "Enchantable Unique Armours and Reclassified Masks" (and possible other mods) I'm releasing this version. Most of the items made craftable will appear in incorrect categories when smithing, all of the changes to fix that is removed. The items that's made pre-enhanced are no longer craftable. There should also be no localization problems as a side effect of removing the item changes.
1.4 - 25.11.11
* Silver greatsword recipe fixed.
* Deer pelt switched to deer hide.
* Fixed visual bug with the shrouded gloves.
1.3 - 23.11.11
* Fixed so items now appear in more appropriate sections and some issues with some recepies.
1.2 - 22.11.11
* Skyforge items made craftable at the Skyforge.
* Set perk requirments for some stuff.
* Silver weapons added and made enhancable/sharpenable at grindstones.
* Circlets added, thanks to FinalFrog for the recipes.
* Nightingale armor added.
1.1 - 21.11.11
* Lots of more items made craftable.
21.11.11
* Renamed from "Mo' Craftables" to "More Craftables".
20.11.11
* Renamed from "Craftable Artifacts" to "Mo' Craftables".
20.11.11
* Added optional esp that let's you convert the "Azura's Star" to "The Black Star" and the other way around at a forge or anvil.
1.0 - 20.11.11
* Initial release. Only Forsworn armor and Wolf armor is available.


Distribution Permission
You may distribute, modify, and use this mod and the attached files in the making of other mods IF you properly credit it to me (AeonVita).

Recommended crafting related mods
Arrowsmith by Samutz
Craftable Staffs by Octavvius
Lost Art of the Blacksmith by Impulseve (Minor conflict: If using both our mods there will be two ways of making the silver swords for example)
Jewelcraft -Craft and Expansion- by happy_spike - Besides adding jewelry this mod renames some of the ingots to make them more appropriate for jewelry making, along with the ability to make steel by mixing charcoal and iron ore, as it should be. (Minor conflict: If using both our mods there will be two ways of making circlets)
Vals Crafting Meltdown by valdosa
Legendary Smithing Upgrades by Lucubration
JaySuS Swords by JaySuS
Standalone Weapon and Armor Pack by worcottle
Weapons of the Third Era by 747823

Recommended not crafting related mods
Wars in Skyrim by Alexandrox
Deadly Dragons by 3jiou
Armor Ebony Gold Female and Armor Ebony Gold Male by Kenney (For some reason I find the the default look of the Ebony stuff almost repulsive)
SkyUI by the SkyUI Team

Credits
uptodown - For helping me out with the installer
Samutz - For making the Arrowsmith mod, which helped me learn how to make basic recipes
The NifSkope developers (corwin, Alphax, m4444x, tazpn, wz, Shon, amorilia) - For making NifSkope
TheFigment - For releasing an updated version of TESSnip made for Skyrim
Timeslip - For making FOMM and TESsnip
Bethesda Game Studios - For making Skyrim and the Creation Kit