About this mod
Adds the Daedra as fightable bosses in the game, once you defeat them you will gain new spells / enchanted weapons/armor.
- Requirements
- Permissions and credits
- Donations
===================================================================
This mod adds new spells/weapons and armor.
to obtain them you have to challenge the daedric princes to battle and defeat them.
Warning: They are VERY tough and its best to only play this mod if you are on par with the ebony warrior and karstaag.
====================================================================
Location:
Azura, Shrine of Azura
Boethiah: Shrine of Boethia (Path downhill)
Mephala: outside Snow Veil sanctum on the Ruins nearby
Hircine: Outside Shimmermist Cave
Peryite: Bthardamz
Sanguine: Blackreach City
Meridia: Mount Killkreath
Molag Bal: Soul Cairn, East of the Arena where Valerica lives
Clavicus Vile: outside White Ridge Barrow (Solstheim)
Hermaes Mora: South-west of Tel Mythrin
Malacath: Fallowstone Cave
Sheogorath: Underneath Solitude
Nocturnal: Outside Twilight Sepulchar
Vaermina: Path to Nightcaller Temple
Namira: Bridge to Auri-El's Temple
Mehrunes Dagon: Shrine of Mehrunes Dagon
============================================
For those who are struggeling with a few of them here are some tips:
SPOILERS ALERT!!!!
Azura is Immune to all magic sources altho enchanted weapons will still work, her Blue flame deals fire and frost damge AND lowers your armor rating. altho she cant deal any physical dmg herself her summons will do massive amounts of damage if your armor rating drops too much.
Boethiah is a very fast wind user that is able to stunlock you to death very quickly. to counter her, you should try to fight her at range and also get the ward armor from Azura to prevent her from knocking you over at range
Mephala has a very powerfull ability but isn't all that tough 1 on 1, if you get a summon or a follower with you to meatshield her shades, you can attempt to kill them 1 by 1 rather then try to take the whole group out.
Hircine is a true hunter that deals massive damage to all animals, this includes werewolfs.
Meridia despises the undead and deals massive damage to all undead, this includes vampires
Peryite only uses poison and physical damage. you can get 100% poison resistance with being a vampire or equipping the dark brotherhood chestpiece.
Sanguine will keep summoning his Dremora friends, altho he'll only summon if all 3 are dead, so try to keep 1 alive to prevent him from creating a never-ending army.
Molag Ball is extreemly powerfull with magicka, altho he doesnt have much of it, try to fight him with the Dagger of Silence from Mephala.
Clavicus Vile is a very long fight, so make sure you bring enough potions if you rely on those, he only uses Fire and Frost spells. Also his final stage has A LOT of armor rating so try to damage him with spells or enchanted weapons
Herma Mora will start off with summoning 2 lurkers, if you are in combat with 1 or both of them, he will usually lay back, but if you rush him he will attack and team up with the lurkers.
Malacath has an extreemly powerfull enchantment, altho it has only 10 uses, if you wear those down by summoning stuff or bringing a follower he should be a fairly normal fight, altho he is challenging on range since his heavy fireball spell does not take long to charge
Sheogorath is pretty much op to RNG, he doesnt do much physical damage, altho can give you many debuffs depending on his luck, you might be slowed/paralyzed or tossed in the air for example. buff your elemental resistance up if you wanna fight him, his summons will deal only shock damage so you might wanna boost that the most.
Nocturnal deals magic and shock damage and will blind you. however, if you use Become Ethereal shout you will never be fully blinded for as long as the effect lasts.
Vaermina has a quick firing staff that ignores any resistance you may have, so raw health is the way to go here, altho she doesnt have much armor rating so rushing her is recommended.
Namira summons jumping flame spiders with buffed damage, make sure that they dont all jump at the same time or you can get 1shot
Mehrunes Dagon is a bit up to RNG since he uses his own Razor, other then that he uses a lot of fire spells.