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Last updated at 19:08, 23 Mar 2017 Uploaded at 11:03, 28 Oct 2016
To Everyone Who Gives This Mod a Try
Getting this mod to work at its best is NOT simple. Especially if you're unexperienced or unsure of how esp-based Skyrim mods work and how to use them, it is utterly likely that you'll bump into some kind of trouble.
This mod contains various edits to some of the vanilla quests, locations, interior cells, worldspaces, and Navmesh info. As any mods with these edits should be used with extra cautions, and especially due to this mod's extensive nature, it will require its user a knowledge about how to create and maintain a stable load order, skse settings, enb settings, and so on. I would like the users to read the essential part of the description and know about at least 3 things:
1. Download, and install the main file by using either NMM or MO.
2. Load "Palaces Castles Enhanced.esp" at near the bottom of your load order if not the very bottom, and do not let LOOT or BOSS sort my plugin as these tools are known to place my plugin near the top of your load order, which is wrong.
3. New Game for the best, most likable experience. You can install it in ongoing game saves, but some objects will not be correctly placed if the mod is installed in mid-game which may cause some bad issues. This is due to the way Skyrim's game engine works, not a fault of the mod.
I love you MxR!
- Remodeled interiors for 5 major palaces and castles in Skyrim, including Dragonsreach, Blue Palace, Mistveil Keep, Understone Keep, and Palace of the Kings.
- 16 new interiors. The NPCs inside the castles and the palaces will have new behaviors and daily schedules according to he changed interior layouts and the addition of new living quarters.
- Dozens of new NPCs with clear purposes and daily schedules to add more livings and a realistic feeling to the palaces and the castles.
- Dynamic changes and additions related to the progress of the Civil War quest-line.
- An excitement of finding secrets and re-discovering the great history of the great palaces and castles of Skyrim.
- Several quest-based events that take place inside the palaces and the castles.
- Overall, many new surprising, exciting, beautiful additions as a proud result of of over 18~24 months of modding.
- Provided support for the users with several popular mods.
- Polished with several mod-development tools. Any unnecessary or dangerous records are carefully taken out to be a free-f bugs mod.
Hearthfire DLC & Dawnguard DLC
You've ever been disappointed at how Blue Palace in Solitude was not like a grand "palace" that you imagined?
Have you wondered why Palace of the Kings is so empty and has nothing to tell us about the age when Ysgramor himself lived in the same castle?
Have you ever felt that the palaces and castles in Skyrim lack a bit sense of reality and overall unexciting and disappointing?
Well then, this mod is for you!
Palaces and Castles Enhanced aims to bring much more depths to the Jarl's residences in 5 major cities. All interiors in every palace/castle have been dynamically remodeled having sense of authenticity in mind. You will find new rooms such as comfortable-looking living quarters, armories, banquet halls, bath halls, secret vaults and much more.
The Jarls and the servants will find more to do with their time, relaxing in the new rooms, keeping themselves clean in the bath halls, and so much more!
3 of my mods with the title "Palaces and Castles Enhanced" including Royal Blue Palace, Medieval Mistveil Keep, and Palace of the Kings' Fury have been combined together as a single .esp file and tons of new features and further improvements are added.
Yes, this is a complete overhaul of 5 palaces and keeps of Skyrim with the size of 4 mods.
This is the project which I, as a modder, will proudly present to all Skyrim lovers as my compilation.
From now on, you don't need any other mods to enhance the royal livings in Skyrim!
First of all...
Link to the Original Mod: http://www.nexusmods.com/skyrim/mods/67249
Blue Palace was redesigned to look like a grand establishment suited for the High Kings and Queens.
I believe when Bethesda designed the city of Solitude upon a cliff, the problem with Blue Palace had to emerge. The
palace was not given enough space to be built as a grand-looking architecture from a start. I believe they had little interest in making interiors that actually match how the buildings look from the outside in general, but Blue Palace had to be an underwhelming residence with just a few of humble living quarters and the smallest throne room in Skyrim because of the limitations that the city's level design created.
So I remodeled this palace not in a way that matches the poorly-designed exterior but so that it would consist of maximum nobility fit for the capital. All private rooms added by the mod are off-limits until you kill the necromancers in the Wolfskull Cave and win the members of the Court's trust, which then you will be freely welcomed in these private rooms. The Jarl of Solitude, Elisif will choose her private chamber to discuss with the Dragonborn about placing Torygg's war horn at the shrine of Talos.
Every member of the Court except Sybille Stentor will travel to the banquet hall named "parlor" at 3p.m. to take a royal meal. In addition, everyone except Thanes and lower servants will use the bath rooms to keep themselves
An amazing mod artist Lind has kindly shared the beautiful textures for Sybille Stentor's blue wizard robe. This robe cannot be obtained as it is marked as unplayable. So if you want this beautiful robe for your own character, please go to Lind001's mod page where you can download it!
Link to the Original Mod: http://www.nexusmods.com/skyrim/mods/68642/?
Mistveil Keep in Riften is quite different from Blue Palace in terms of being a fortress built stability in mind. I tried to make it look as true to the original level design of the keep as possible while making some both necessary and pleasing changes here and there. The dining table placed in the great banquet hall is only used 3 times a day by the royal family and their servants in their breakfast, lunch, and dinner time. Saerlund, a disputed son of Laila, cannot join the rest of his family for their meal and instead he has to eat in a small table placed near the fire and spends the rest of his day sitting on a bench, being allowed nothing else to do.
Laila owns a husky she bought from the Fort Dawnguard located just west of Riften and a mysterious new cook named Padma finally shows up with an important duty to sate the appetite of the royal family. A big painting of the Jarl is proudly hanging on the wall behind the Throne, which will be replaced with the painting of the new Jarl according to the result of the Civil War. The Jarl will be more busy and no longer sit on her Throne all day long. But she will remain inside the Keep, for there is the safest place for Laila in Riften especially when the war is going on. Instead of going out, she will attend to a daily council to discuss with the commander soldier about the situations of the war as well as writing missives to deliver words to the people of importance in and out of the Rift. Much like any court wizards in every hold in Skyrim, Wylandriah is usually left alone and given freedom to work on some odd experiments and study, as well as to go to the alchemy shop down in the lower walkway by the canal. The private room for the Jarl and her sons are also dynamically remodeled to look cozy and comfortable. From there you can access to the terrace, where you'll find a bath where they will come to bathe in night time. And finally Mistveil Keep has a secret tunnel which is designed to lead them to outside the city in the event of a siege, for such is how any military fortresses are supposed to be designed.
Link to the Original Mod: http://www.nexusmods.com/skyrim/mods/70706
One thing you will notice once you entered the Palace of the Kings is that it's "bigger". Every piece of architecture is overall bigger and creates massive and dynamic atmosphere which I wanted for this old castle with great history. Ulfrc has his own army of housecarls just as how actual Nordic kings had their own army of húskarls. There are 2 sellswords to guard the war room and a new servant who is a son of Sifnar Ironkettle, also a servant, and a master huntsman named Hasbir who goes out to hunt animals in the wild and brings the carcasses back to the castle. Also, there are several Stormcloak Recruits who were granted the honor of guarding the palace. 2 of the living quarters are renamed to show their distinctive purposes and are remodeled as well. WIndhelm Barracks, also known as Windhelm Bloodworks, is also remodeled to have more beds for every guard to sleep in and to actually look like one of the headquarters of the Stormcloak army. There are several new interiors including Bath Hall, Old Library, Old Prison, Abandoned Living Quarters, Palace of the Kings Cellar, Palace of the Kings Underground, and the new alchemy shop called "Freyja's Potions".
It's an old castle, so there are now many parts of the palace abandoned for ages and some of them are said to be "haunted". The rumors with Palace of the Kings Underground holds that there are still the spirits of Ancient Snow Elves left for dead in its prison cells. The Cellar is strictly off-limits to anyone excepts for the Jarl and his steward and few of his servants only. If you go down there, expect some kind of trouble.
With the rumors of him being in deep with the arts of necromancy, Wuunferth the Unliving, the mysterious Court Wizard, is not the most popular man among the inhabitants of the Eastmarch. That's where Freyja, the alchemist, comes in. She is a nord woman who has a shop in the palace and aids sick citizens, injured soldiers, weary travelers, young couples with issues, all alike. Like many alchemist in the world she too is a "unique" character, but if you're looking for some alchemy ingredients, potions, or even deadly poisons, maybe you should visit her shop.
If you sided with the Imperials in the Civil War quest line and challenge Ulfric a final battle in Windhelm, you must get past all of the Stormcloak Recruits (~Lv.3) out in the city and all of his housecarls (~Lv.15) and 2 sellswords (~Lv.40) in the palace. The sellswords are especially deadly but while Ulfric's housecarls and recruits try to fight you till death, the sellswords will try to flee once you defeated Ulfric and Galmar and their payments become unsecured. You can kill them, of course, but if you decided to spare them, you will find them in Riften, the city of thugs, where you will be able to hire them as your own mercenaries.
Deagonsreach has been a great establishment with an exquisite noble Nordic design. I believe other palaces in Skyrim could use the same love as Dragonsreach recieved. It is undoubtedly one of the most frequently-visited locations in game and for there are many mods depending on the original design done by Bethesda, I did not overly change the layout of this palace. Instead I added some "details" that could have been there if the palace could be more realistic. Like many interiors I have worked on for this mod, much of the inspiration for the kitchen and Farenger's room comes from the actual medieval castles and manors' interior design.
There is a new room which you can access from the Jarl's Quarters. In there you'll find the Housecarl's private room which has been oddly missing in Vanilla Dragonsreach as well as an armory hall and a bath hall. In addition to the Jarl of Whiterun and his housecarl and steward, Hrongar and Farenger will also come here to bathe. This new room is named "Armory & Bath Hall" and was actually designed to be what could have been there in vanilla from the look of the keep.
Understone Keep has a distinct characteristic in its Dwarven origin. Not just with its architectural design but in a way many objects and items are placed, it seems to me that it was designed just like other Dwarven ruins in Skyrim. I have corrected some visual errors that this keep had originally and made some small improvements here and there. Many rabbles are cleared in some areas. Calcelmo's lab looks more functional and isnow his proper study. There is a new interior cell named Understone Keep Private Quarters, with the bedrooms used by the Thalmor soldiers and their commander, Ondolemar. It also has a cozy bath hall which the Jarl, the Housecarl, the Steward, and Ondolemar will come to bathe. The bedrooms in the Private Quarters will also be used by Igmund, Faleen, and Raerek, when the city was taken over by the Stormcloak army as a result of the Civil War. In vanilla, these 3 people had to move to Blue Palace in Solitude, which causes Calcelmo to literally run to his lover in the capital during the Mara quest.
New "Immersive" Music Plays in 5 Palaces!
New music scores for 5 palaces and castles in Skyrim. Now that we have more variations of songs that play inside the palaces and castles, the vanilla music score "Imperial Throne" will no longer play in Palace of the Kings, Mistveil Keep, or Dragonsreach.
All music tracks used in this mod are also used in Hothtrooper44's Immersive Music mod, so if you've played Immersive Music you know what kind of music you'd expect to be played.
They're fantastic and very historical music scores performed by Adrian von Zielger that add the sense of spectacle to the Jarl's residences.
If you wouldn't like these new music scores to play, you have the option file "No Custom Music Patch" to revert the music settings to vanilla which you can install along with the main plugin.
All NPCs in the palaces and castles are now seen doing new things in the new areas and overall much more lively and active.
The Jarl will no longer just sit on their Throne all day long so Ulfric's statement of being a busy man is no longer a false statement.
The noble people of Skyrim finally bathes now that they have bath halls in their palaces. Every Jarl, Housecarl, Court Wizard, and Steward will use their bath halls every day as well as a few others who live with them, such as lower servants and family members of the Jarls.
When they enter their bath halls they will undress before dumping themselves into a hot water. Inside the baskets in the bath halls you'll find their equipped armors and clothing. If you're playing as a thief and looking to steal from them, their bath time is a great chance for it!
Other than bathing, many of the people in 5 palaces have been given special activities to attend to. Ulfric can be found in Temple of Talos in early morning, Laila holds a war council, and much more!
Many changes will be brought to the castles and palaces as you progress the Civil War quest line.
After "The Jagged Crown":
If you sided with the Imperials and gave the Jagged Crown to Tullius, you will be able to find it later somewhere in the Blue Palace. If you gave the Crown to Ulfric, then the Crown will be there for your taking in the Palace of the Kings.
When the Hold Is Taken By Their Enemy:
Some dramatic changes will be brought to the palaces and castles in Skyrim when the parent city is taken over by the opponent faction of the Civil War.
(A Few Examples of Changes)
The painting of Jarl Laila in Mistveil Keep will be removed and the painting of the new Jarl will take its place.
A new dummer servant will be welcomed into the Palace of the Kings after the Imprials take over Windhelm.
A new Jarl will be wearing the attire fit for the Jarl.
This is the similar feature introduced in Appropriately Attired Jarls mod. However the outfits the new Jarl will be wearing are not identical to that of the old Jarl in my mod, unlike Appropriately Attired Jarls.
Palaces and Castles Enhanced offers an improved "exile" system which is more realistic than what was implemented in vanilla game.
As you know, the former Jarls, stewards, housecarls, and their family members will be cast out from their home cities once they've lost them due to the Civil War.
But I've always found how they're "exiled" in Skyrim always unrealistic and even funny, to be honest. Maybe you've had the similar impression as well, because the way they're exiled in vanilla Skyrim is essentially like this:
The former Jarls who supported Ulfric's cause had failed. They have been cast out from their home cities and somehow fled to Windhelm. In the banquet hall they are having an endless eating and drinking contest as if Skyrim's not been in a huge food crisis. Occasionally they tell the Dragonborn that his mother is a horker, as he passes by. Their Housecarls are still well-equipped with their steel swords and shiny armors. The whole situation tells me that probably It won't be too long before they try to retake their cities or to even take over the new Imperial Throne in Windhelm.
And here is what happens to the former Ulfric's supporters with this mod installed:
The former jarls who supported Ulfric's cause had failed.
They begged so that the lives of theirs and their family's to be spared, and in return, they had to abandon most of their wealth and are forced to flee to somewhere safe out of Imperial hands.
All of their gems, fine garments, sacks of gold, and weapons and armors are confiscated by the Legion and are now officially Imperial property.
And so they have come to Windhelm where Ulfric will generously welcome them and have food and shelter for them. In return, of course, he demands their knowledge and skill against Imperial forces. What they know about the Imperial soldiers and their tactics and even their Housecarls' skill in combat as Stormcloak soldiers. The former Jarls of the Pale and the Rift will attend to the daily war council with Ulfric. Ulfric has a slight hope that maybe they can be a bit of help in changing the situations of the war. But their help has little significance and cannot change the warfare, as the only interest to these disgraced "Jarls" is to take back their own Holds, not to help Ulfric take over Solitude and spread the words of Talos all over Skyrim.
Finally Windhelm is fallen and so is Ulfric to his knees. Laila and Skald, along with all other who supported Ulfric are still in Palace of the Kings and now are trapped inside it.
So they'll no longer spend their time in the Throne Room after being exiled. Instead they will move to the new interiors in either Blue Palace or Palace of the Kings, depending on their taken sides of the war.
Both of these rooms are a dark, poorly furnished, gloomy place where the exiled Jarls will spend the rest of their lives along with their servants and family.
This new room in Palace of the Kings is called "Old Soldiers' Rooms" and If the Hold supports the Stormcloaks and loses the battle, the Jarl and his/her steward, housecarl, and family will be moved to here.
If the Hold is loyal to the Empire and loses the battle, the Jarl and his/her steward, housecarl, and family will move to "Old Dungeon" in Blue Palace.
Also, as a mean to humiliate the loser Jarls and in return to sparing their lives, all items the formmer Jarls and their exiled servants had owned in their inventory will be "confiscated".
Their "confiscated" items will be stored in the chests somewhere in the castle. If they were exiled to Palace of the Kings, you'll find the chests of the confiscated items in Blue Palace. If they were exiled to Blue Palace, where you'll find those
chests is in Windhelm Barracks.
These chests contain everything they had owned in their inventory before the exile. Although it'd be
considered as stealing, you may steal items from these chests.
With their clothes, armors, weapons, and any wealthy items they had confiscated, they only will have nothing but some commoner's clothes, no gems nor swords.
There are some exceptions who don't get their punishment in this way.
1.) Korir, the Jarl of WInterhold who supports Stormcloaks, and his family members will be moved to Brunwulf's house in WIndhelm just like vanilla Skyrim. Their belongings will not be confiscated as they don't own much from a start.
2.) Jarl Igmund of Markath who supports the Empire along with his housecarl Faleen and steward Raerek are also exceptions.Their belongings will be confiscated just like the others and their outfits will be changed. However their place after the exile is not Blue Palace anymore, but the new private quarters in Understone Keep. In Vanilla Skyrim, due to the fact that Faleen is transported to Blue Palace after being exiled, Calcelmo literally marathons all over Skyrim to find his lover in the capital during the Mara quest. I always found the whole scene hard to watch how he has to exhaust his old age like that, so Faleen along with her Jarl and also the steward won't leave Markarth anymore. But they are not allowed to leave the dark private quarters nor they can access to their confiscated items which you can find in the Jarl's living quarters in Understone Keep. The private quarters will be heavily guarded so essentially it's their prison.
I know what many of you are concerned with right now if you've read some part of this description and know that this is rather an extensive, larger-sized mod...
Q. This looks like causing a compatibility nightmare. Can I use it along with this mod, or that?
Well obviously I don't think it's a good idea to use other mods that edit any of these 5 palaces by moving walls or placing big tables or do anything to drastically change there interior designs.
This mod has various edits to some of the vanilla quests as well, so you should be mindful if you're having any mods that might conflict with the similar edits.
But I made this mod with a maximum compatibility in mind;
I'm confident to say that I did the best I could do to make this mod compatible with many other mods, for 4 reasons.
1. It doesn't change the exterior. Palaces and castles Enhanced is only about interiors. Although it has worldspace records inside the plugin, it is perfectly safe to use along with other city overhaul mods such as JK's Skyrim, Dawn of Skyrim, Expanded Towns and Cities and so on, as long as they don't change the interior design of the keeps.
2. No vanilla unique NPCs are edited. Yes, it adds new behaviors for npcs, but their new behaviors are given to them through quest aliases. This mean you can use any mods that affect the vanilla NPCs such as fantastic Bijin mods by rxkx, Ordinary Women, my another humble work called The Men of Winter, and so on.
3. No dirty records! By the dirty records I mean any unnecessary edits that are created in the process of mod-making and some dangerous edits to mark vanilla objects as "deleted". This mod is cleaned by TES5Edit by using both automatic procedure and polishing method by hand.
4. Compatibility Patches. So far we got the compatibility patches for the following mods:
Alternate Start - Live Another Life by Arthmoor
Note: You can avoid using this patch if you're not starting your adventure by choosing "Stormcloak" option.
Enhanced Lights and FX by anamorfus
Note: In addition to ELFX's main plugin, the patch for ELFX Enhancer is also available.
Extra Guards by jayr848
Holds The City Overhaul by Galandil
Note: Currently We have the patch for Holds Complete. The patch for Holds Modular is on its way.
Immersive Citizens - AI Overhaul by Shurah
Note: Shurah gave me permission to create and publish this patch. This patch is compatible with the latest version, which is 0.3.5.1a.
Inconsequential NPCs by Ripple
Interestng NPCs by kristakahashi
Note: This patch also enables Nythriel, a high-elf woman in Blue Palace added by Interesting NPCs, to have a small bedroom designed for her.
Legacy of the Dragonborn by Icecreamassassin
Skyrim Project Optimization by rgabriel15
Shadows by HHaleyy
Skyrim Sewers 4 by Viltuska
Unofficial Skyrim Legendary Edition Patch by Unofficial Skyrim Legendary Edition Patch Team
Note: This patch just disables a floating banner in Palace of the Kings. Palaces and castles Enhanced contains various changes and fixes from USLEEP within its main file.
And of course I will continue to make more compatibility patches for more mods.
If you have any questions regarding compatibility in general, please go to the forum tab where you'll find the article named "Compatibility".
Recommended Mods List
I have a humble suggestion for anyone who're interested in using this mod, to install the following visual enhancements mods as well. Most of the mods bellow are very popular and perhaps you have had them already installed.
Although they're not required at all, I highly recommend to use them to make your palaces look more superb.
Horse Cloaks by Hypno (http://www.nexusmods.com/skyrim/mods/60649/?)
: PCE adds 2 horses in the Mistveil Keep courtyard and they'll be wearing the purple horse cloaks if you have Horse Cloaks by Hypno installed. All you need is its meshes and textures so you don't necessarily have to activate its esp file. The horses will be "naked" if you don't have these files, but that wouldn't cause any serious problem.
rxkx22's Bijin mods
: His Bijin mods are the reason why I'm modding. Bijin is our God! Bijin for everyone!
Static Mesh Improvements Mod (SMIM) by Brumbek
Pretty Animated Potions - Small Bottles Edition by dailyplanet
Ruins Clutter Improved by raiserfx
Authentic Windhelm by laast and NobleSkyrimMod HD-2K by Shutt3r
: For Windhelm architectures. I simply let Noble Skyrim overwrite Authentic Windhelm for perfection. I think Noble Skyrim's textures for Palace of the Kings interior parts are exceptionally superb. Also I really like textures for the noble furniture in Noble Skyrim and I recommend to use this one or Langley's mod for them.
Detailed Rugs by raiserfx or RUGNAROK by Gamwich
Langleys Texture Workshop by Langley
: For rugs, display cases, and noble furniture textures. Although I personally prefer Noble Skyrim for the noble furniture textures, Langley's textures are also amazing.
RUSTIC CLOTHING by Gamwich
: A must have for everyone!
Riften Paralax textures from 4K Parallax Skyrim by Pfuscher by Pfuscher
: For Mistveil Keep and the Riften tunnel interior/exterior. If you'd like to have a bit more fanciness in Riften architecture, how about CoP - Riften by Foggypath?
Ultimate Solitude 2015 by grVulture or Tamriel Reloaded HD by 32cm
: For Solitude architectures. Pfuscher's Paralax Solitude mod is also great!
Ancient Dwemer Metal by SRW0
: For Dwarven clutters in Understone Keep.
RUSTIC SILVERWARE by Gamwich or Superior Silverware - HD Textures by skyrimaguas
Honey pot by benitoite
RUSTIC ALCHEMY AND ENCHANTING TABLE by Gamwich
Retexture for Bread - Hearthfire by quilb
Insanity's Soap - Retexture by Amelli
Realistic HD Baskets by Halk_Hogan_PL
Book Covers Skyrim by DanielCoffey and doccdr
Embers HD by mindflux
MAPS by Gamwich
HORNCANDLES by Kajuan
LITTLE THINGS by ramccoid and hishutup
Use one of the mod manager tool to install. Use NMM or MO, you choose.
Now you have 2 main files to download. One is the BSA archive which contains all new creative assets. Another is the esp file, which is going to be updated more frequently than the BSA archive. I know the size of the BSA weighs a ton, sorry!
Now don't forget to activate Palaces Castles Enhanced.bsa before you play. Otherwise you don't get any new assets visible in-game.
Now this is important,
You have to place Palaces Castles Enhanced.esp near the very bottom of your load order.
LOOT likes putting my plugin near the top of your load order, which is really wrong. If you use LOOT, don't forget to lower the load order of Palaces Castles Enhanced.esp later.
If you have knowledge of using TES5Edit I advice you to look through your entire load order with TES5Edit and see if there's any conflicts with Palaces Castles Enhanced.esp, and make your own patch if you noticed a sign of conflicts.
Start the New Game if you can. The new game always works much, much better. Some of the persistent objects such as Thrones maybe missing if you try to install it onto the ongoing save data.
If you install this mod in mid-game and encounter any "weird" issue with it, it's most likely due to your installation.
If you used any of my past Palace works including Royal Blue Palace, Palace of the Kings' Fury, and Medieval Mistveil Keep, and are interested in trying out the new Palaces and Castles Enhanced (YOU have my dearest thanks by the way!!), you can think of it as the updated version of these mods.
However there could be some issues with the object placement if this mod is installed in other ways than starting a new game.
I will make a new article in the near future about how to deal with some bad issues which every mid-game installer may encounter.
Adrian von Ziegler - All new music scores used in this mod are performed, recorded, shared, and owned by Adrian von Ziegler.
Many, many people's creative assets are used in this mod. There even were many people who generously shared their amazing creations with me when I asked them, and supported me with their kind words.
Without them my mod could never be made. I'd like to thank everyone who supported me in the process of making this mod.
I have listed their names in the credits tab above. Please go see it.