Skyrim

About this mod

A mod that fixes a slew of problems regarding the various cities of Skyrim. Currently the mod covers 3 cities; Whiterun (just the exterior), Riverwood (interior and exterior) and Riften (exterior). Fixes vary from: Houses floating above the ground, chimneys not emitting smoke, incorrect alignment of light sources with fire pits, windows, houses and

Requirements
Permissions and credits
Translations
  • Spanish
Donations

Since a lot of people were asking for a longer/better explanation of my mod (seems like over 500 screenshots is not enough to some) I've decided to update the description to be up to date with the new update changes. So sit back, relax, and read this boring explanation of what this does and doesn't do.


     What does this mod do:

  • Improves performance of every cell in Whiterun (at this point in time is just the only city that is covered by this). The framerate gains will range from 15%+ to just 10% in some areas depending on your CPU and mods loaded. If you have any mods that add a lot of items and increase the polygon count of the meshes such as SIMM, this will greatly improve your performance). And yes I KNOW there's a mod that already does this, but nowhere near as good as this one, not when it comes to Whiterun. This isn't "debatable" or an opinion, it's  a fact, just check the framerates between these two mods. And REMEMBER this mod ADDS things to the cells, the other doesn't. So the fact that you still end with a better framerate is pretty cool.
  • Adds missing misc like candle lights where there was light sources, roofs in the interior cells where you could just see through the walls. Dinning plates on some cells that had the food on the table (like pies).
  • Adds some black "textures" behind certain doors, walls and other things so you don't see though them into the skybox, this is particularly annoying on some inside doors where you once open them can see a bright light that just leads into the clouds. "oh but since it's a door connected to exterior cells it makes sense". No! these are doors linked to other rooms.
  • Fixes pretty much every single miss-aligned object, wall, building, door, table, candle, fire pit, chair, weapon rack, water texture, smoke effect, (the list goes on) in the game.



     What this mod doesn't do:

  • Fixes quests.
  • Game breaking bugs like engine related problems that make your game crash (though some people have said their game stopped crashing when they enabled this mod, though it might be from the f*ton of objects I've disabled).
  • Robotic animations.
  • Sound problems, of any type.
  • Your 300+ sexy always up for hot sex scantly clad maid mods that seems to crash your game every time you try to dry hump them.
  • Horrible looking meshes.
  • Low quality textures.
  • The Empire sucking balls.
  • Other mods(?) except some mistakes the USLEEP team made.



      OBS:
I've edited over 10k things, so no I didn't take a screenshot for every change made, just for some. I could upload the rest of the screenshots
              I have but I've bored, and 300+ screenshots will bore you too by the end of it.

FAQ:


Q: "Uh, your mod sucks noob"
A: Do better, now bounce.

Q: "omg there's conflicts, when I use TES5EDIT and compare it to USLEEP"
A: OFC there is. You're comparing two mods that alter things... Their values will NEVER be the same. But none of them cause problems, for some goddamn reason TES5EDIT STILL sees things I've changed as conflict, like I move an object, after loading everything from all the patches and all the DLCs + USLEEP and it STILL sees it as a conflict even though I just changed the items location. So yeah, learn to live with that, I've checked every single item that I've changed, TWICE the engine literally chooses what it wants to mark as a conflict and what not. I've deleted the records, went back into CK and changed it again, and it still shows as a conflict. What is the conflict you ask? Nothing but the items position data. So yeah. Check for yourself if you don't believe me. For some strange reason it shows red, which is conflict, but there is none.

Q: "Can I use other mods that alter lighting and other things with this"
A: Yes, I turned this into an ESM so you could do it. Any "problems" just hit me up, I'll make a patch. Remember to provide screenshots and explain in detail what is that is wrong, or else I won't make the patch.

Q: "How can I support your mod"
A: Whatever way you want.

Q: Why isn't a Vanilla version of this new version?
A: In the works, I have to clean everything I added, that takes time, and TES5edit didn't save it the first time I did it so I got bored.

Q: Will you marry me?
A: Send the papers.


Special thanks to these people, in no particular order, because they either
came fourth to help with the old Whiterun patch, asked if needed help, donated
or were overall cool people. I appreciate it:
- Sthaagg, sirjesto, LucidAPs, CyborgArmGun,Craigdkilner -