Skyrim
0 of 0

File information

Last updated

Original upload

Created by

sneaky_squirrel

Uploaded by

sneaky_squirrel

Virus scan

Safe to use

About this mod

Do you want to summon more than just one or two servants simultaneously? Do you think it would break the balance of your game? I recommend you check out this mod's description page.

Permissions and credits
Updates

Version 1.01 - 10 / 12 / 16
Made changes to script. Mana drain was too powerful, low level minions would last less than 10 seconds.

- Changed mana drain from 4 magicka/level/second to 1.5 magicka/level/second.
- Added mana drain scaling discount, 0% less drain at 0 conjuration, 40% less drain at 100 conjuration.
- I am thinking of making an optional perk tree file for further mana drain discounts.

Version 1.02 - 10 / 12 / 16
I created a new bug in the previous version. Identified blunder and uploaded a quick fix to the script.

- Conjured actors now should die when player runs out of magicka.

Version 1.04 - 10 / 13 / 16
I am experimenting with adding magicka regeneration while the player has conjured servants up, which was disabled completely by the damage magicka effect. I simulated magicka regeneration with a magicka restoration effect (Should be able to stack with potions). The artificial magicka regen uses the same actor values the game uses, it is affected by your maximum magicka pool size, magicka regeneration, and magicka regeneration buffs. What does this mean? You can keep a few low level actors up indefinitely, and can support more by investing in your magicka pool and with potions / enchantments.

Version 1.05 - 10 / 14 / 16
Made changes to script. Mana drain would disable if you attacked your own servants and turned them hostile against you, this should no longer be the case. Changed combat magicka regeneration rate to vanilla's value of 0.99% of maximum magicka per second. Conjured servants will be harder to upkeep during combat.


Disclaimer

I recommend you store your save games in a safe place before trying out this mod.  I have not made mods of this type of caliber in the past, so there is room for error.  From my personal playtesting I believe it looks pretty stable and I plan to use it immediately for myself, but it uses one script so I feel I should be fair and warn people to verify this mod's effect on their game for themselves.

In the vanilla game, the conjuration school allows you to summon only one or two servants simultaneously at most.  It's not that bad if you summon atronachs I guess, but I wanted to make the undead a more appealing choice.  My necromancer fantasy was to summon a horde of undead minions and totally trash someone's keep.  Let's talk about my mod.

I increased the conjured servant limit to 20.  But I added a few more features to make it interesting.  If I didn't catch your attention with the items on this list, feel free to move on.

Features

- Conjured Servant limit increased to 20.

- Conjured servants now last 99 ingame days.  The game would crash when I tried 9999 days.

- Raised zombies, corpses, revenants, and dread zombies no longer turn into ash piles.  Now you can feel attached to them.

- Conjured servants now drain your magicka pool.  More servants will drain more magicka.  Higher level servants will drain more magicka.

- If you run out of magicka, all conjured servants will die.  Summoning too powerful an army can backfire.

- Necromancer spells have been nerfed in magnitude, and to compensate, spell magnitude scales with conjuration skill level.  Necromancers spells become twice as powerful at level 100 conjuration.

- Rebalanced summoned actors, including Familiars, Atronachs, Dremora, and Dragon Priests, to balance servant strength with it's magicka maintenance cost.

- It uses a script!  Wait, that's not a selling point.

Additional Modules

- Currently has no additional optional files.  But I do recommend you check out my other mods.

Goals of the mod

- Make necromancy fun!

- Make leveling conjuration more relevant.

- Rely on a player's magicka pool to "balance" your infinite power.  The goal is to make the mana drain very taxing.

- I'd like to extend this to conjured weapons, not sure if I should though.

Recommended Mods

The shortcoming of this mod is the poor quality reanimation candidates (Zombies) and the "level based" mana drain.  So I heavily recommend you mix this mod with the optional "Beast Races Rebalanced" plugin file at Humanoid Races Rebalanced, which tweaks the stats and levels of most minor non-humanoid races like mudcrabs, skeevers, spiders to make them more suitable resurrection candidates to fill the role of servants for the novice conjurer.

My current gripe is that a great number of vanilla bandits are too low level and too weak to be relevant. Humanoid Races Rebalanced makes them stronger, but it does not edit their levels, making them too cheap to support for their stats, so I don't recommend the main file yet.

If you have any questions, feel free to ask.  Meanwhile, I'll be reanimating my mudcrab army to terrorize Skyrim.  Oh, and check out my other mods!