Skyrim

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sneaky_squirrel

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sneaky_squirrel

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About this mod

Are vanilla enchantments too expensive? This mod aims to make enchantments more affordable.

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In the vanilla game, enchanted items commonly cost 2000+ gold.  In my quest to create a challenging Skyrim playthrough, I downloaded mods that nerfed loot and buffed enemies.  The problem was the astronomical enchantment costs made enchanting unaccessible to my poor Skyrim thief.  And I didn't want to miss out!

I am currently using the Sukeban's SME - Skyrim Medieval Economy for my economy tweaking needs.  From my perspective, this mod does a great job of making most items in Skyrim worth very little gold.  Now, in order to bring enchanted item prices down to this level, I made this mod.

Features


- Makes both "fixed" and "player made" enchanted items significantly cheaper.  ( Combined with SME, items generally cost 100+ gold if not less )

- Enchantments scale better with the "Enchanting" skill.  In Vanilla 100 Enchanting granted a 10% enchantment bonus, this mods adds an additional 100% bonus for a total of 110% bonus enchantment strength at 100.

- Gives enchanted weapons more charges so you can afford to waste hits.

- Makes damage from enchanted weapons weaker to compensate for increased charge count and additional enchantment scaling.

- Slightly buffs some apparel enchantments.  Specifically "Resistance" enchantments.

- Fortify Magic School enchantments are significantly stronger when placed on robes.

- It's script free!  I changed MagicEffect entries, Enchantment entries, a couple of game settings, and added a single Perk via quest with multiple perk entries.  Safe to include and remove.


Additional Modules


- The main download includes all the modules.  If you only want to download the items in the features section, look for the "Core Module" in the additional download options.

- Worn Restrictions Module.  Changes which items certain enchantments can be cast on for the sake of my own preferences, for example, elemental resistance enchantments cannot be cast on rings, it made no sense to me for rings to shield your entire body from fire.  This module generally makes enchantment options more restrictive, which is why I made it an optional add on.  I definitely recommend you try it out though.

Goals of the mod


- Make enchantments affordable.

- Make enchantments practical from the start.

- Rely on Soul Gem scarcity for balance.  Soul gems ideally would be rare and expensive.

- I'd like to add a module that restricts / buffs enchantments on specific weapons and armor.  Example, "Fortify Heavy Armor" enchantment becomes twice as strong when placed on "Orcish Armor" or "Turn Undead" enchantment becomes exclusive to Maces.  I can implement it, but I don't know which interactions would be fun.

Recommended Mods


SME - Skyrim Medieval Economy  If you are interested in an un-inflated economy.

And check out my other mods.