Skyrim
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ColonolNutty

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ColonolNutty

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About this mod

Ever wish the dragonborn didn't activate levers with their mind or with their out stretched hand?

Permissions and credits
Description
The dragonborn now uses the animations that NPCs use when activating levers instead of putting their hand out or activating the levers with their minds.
This mod basically does what no other mod does when it comes to the player actually pulling levers

Here it is in action!


If you like this one take a look at my other mods
Save My Stats - Makes starting a new character that much easier
Vanilla Smelting - Adds quite a few breakdown recipes to the crafting lists it even has support for Frostfall
Hearthfires Smelting - An Addon for Vanilla Smelting to add Hearthfire recipes
Dawnguard Smelting - An Addon to Vanilla Smelting that adds Dawnguard recipes

Hmm What to Wear CBBE HDT Bodyslide edition

FAQ
Q: Why do this with all of the other animation mods out there?
A: Because all of the other animation mods out there do it wrong, they have outstretched hands or completely wrong animations when the player activates levers

Q: Does it work with all levers?
A: Mostly likely not, since there's quite a few levers on walls and even NPCs don't have animations for those.

Q: Are there scripts or script edits here?
A: Nope, the only edits are the levers themselves

Q: Can I use this alongside mod X?
A: Not sure, let me know what you find out, and I'll create or add to a list in this here description

Q: I found a ground lever this mod doesn't work with!
A: File a bug report detailing where it is, the name of the place you are in, and maybe upload a screenshot or two and I'll see about adding it in the next update

Known Issues
- Sometimes when activating a lever for a door, the door will open at the start of the animation, then close at the end. This could also happen for traps, the trap will activate at the start of the animation and will also activate at the end of the animation. I'm not sure what causes this, but it could be due to things activating at the beginning of the animation.
- When activating a lever whatever it activates happens at the beginning of the animation rather than at the end, for example in the video above right after using the lever but before finishing using it, the door opened


Conflicts

Anything that edits the levers directly will conflict with this, for example things that add keywords and other such nonsense

Permissions
If you wish to use this mod in your own or a variation of it, make sure to add me in the credits

If you like this one take a look at my other mods