About this mod
Get the "Extra Effects" perk at level 30, 40, or 50 (depending on the version). Includes a HARDCORE version with several enchanting perks nerfed.
- Permissions and credits
Another issue with vanilla enchanting was that your enchanting power was constantly jumping up in power every 10 to 20 levels so you never wanted to waste your good soul gems. With this mod, there's a plateau between level 40-70 where your enchanting strength barely changes. This gives you more freedom until later in the game when top-tier soul gems are more available.
(See details on changed perks below graphs)
Info on Vanilla Enchanting Tree: http://www.uesp.net/wiki/Skyrim:Enchanting
Main Version
Enchanter(1)New enchantments are 20% stronger. (Level required: 0)
Enchanter(2)New enchantments are 40% stronger. (Level required: 70)
Enchanter(3)New enchantments are 60% stronger. (Level required: 80)
Enchanter(4)New enchantments are 80% stronger. (Level required: 90)
Enchanter(5)New enchantments are 100% stronger. (Level required: 100)
Insightful EnchanterSkill enchantments on armor are 25% stronger. (Level required: 30)
Corpus EnchanterHealth, magicka, and stamina enchantments on armor are 25% (Level required: 30)
Extra EffectCan put two enchantments on the same item. (Level required: 30)
Alternate Versions:
Hardcore (Nerfed perks)
Note: Includes alternate version without Fire Enchanter nerf
Enchanter(1)New enchantments are 10% stronger. (Level required: Unchanged)
Enchanter(2)New enchantments are 20% stronger. (Level required: 70)
Enchanter(3)New enchantments are 30% stronger. (Level required: 80)
Enchanter(4)New enchantments are 40% stronger. (Level required: 90)
Enchanter(5)New enchantments are 50% stronger. (Level required: 100)
Insightful EnchanterSkill enchantments on armor are 15% stronger. (Level required: 20)
Fire Enchanter Fire enchantments on armor are 15% stronger. (Level required: 30)
Corpus EnchanterHealth, magicka, and stamina enchantments on armor are 25% (Level required: 30)
Extra EffectCan put two enchantments on the same item. (Level required: 40)
Vanilla-esque (level requirements are closer to vanilla)
Enchanter(1)New enchantments are 20% stronger. (Level required: 0)
Enchanter(2)New enchantments are 40% stronger. (Level required: 40)
Enchanter(3)New enchantments are 60% stronger. (Level required: 60)
Enchanter(4)New enchantments are 80% stronger. (Level required: 80)
Enchanter(5)New enchantments are 100% stronger. (Level required: 100)
Insightful EnchanterSkill enchantments on armor are 25% stronger. (Level required: 20)
Corpus EnchanterHealth, magicka, and stamina enchantments on armor are 25% (Level required: 20)
Extra EffectCan put two enchantments on the same item. (Level required: 50)
Recommended mods:
Better Cloth Enchanting Minus Jewelry - Enchantments on cloth are more powerful
Skytweak - Make enchanting less profitable and/or change how fast your skill increases
Better Damage Magicka/Stamina Enchantments - Adds paralyze to damage stamina and soul trap to damage magicka
Alternate Crafting Enchantments - Adds combat enchantments to fortify alchemy/smithing/speechcraft enchantments so you don't have to swap gear every time you go in and out of town
Don't like mine? Try these enchanting overhauls:
Enchanting Rebalanced - Similar to the Hardcore version of this mod, but with new perks and Extra Effect perks requiring a higher level
ACE Combat Skills - Like Enchanting Rebalanced, it nerfs enchanting, but it's more comprehensive (and makes potions heal over time).
Skyrim Skills Redesigned - Like mine, it provides a solution to the "always about to increase" enchanting power
My other mod:
Pretty Dark Elf Female Preset