Skyrim

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BubbaJones_Ya

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bubbajones_ya

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About this mod

This is a WIP trying to recreate Squall Leonhart for Skyrim. The clothes require the a body weight of 0 (Males) for no clipping/seams.
The female version is set to the UNP HDT body but has the bodyslide files included and is ready to convert to your specific body.

Permissions and credits
What's next:

- Probably change the jacket ground object so it's a little nicer looking.
- Start working on necklace/gloves.
- Work on making Squall's Face/Hair better and including it as a character preset.
- Potentially make the top belt buckle a Lionhead like the Dissida model is. 

- See if I can change the pants armor slots somehow to prevent any possible requirements of
  Schlongs of Skyrim etc. when the pants are worn without the jacket on males. OR make a 
  different male body boxers/underwear mesh so that there is no clipping!

- Work more on the gunblades.

- Maybe make the gunblades 1 handed instead (or as an option). It may help with the semi-awkward
  hand placement on the handle but Squall does use 2 hands mostly wielding the gunblade!





If you have suggestions for this file now, please let me know!
If you like Ford Broncos, then let me know as well! They are pretty awesome I gotta say.


Current version: 0.9

- Added Squall's first gunblade, Revolver. It's a 2hd Weapon and is slightly better than the steel greatsword.
  (Planning on making all of his gunblades so I need to make this one not ultra powerful for upgrades sake.)
- Fixed 1st Person meshes with the clothing. Jacket now shows properly and the other clothing shouldn't
   cause issues (like arms seams because I had a stupid bandit mesh as the 1st person mesh... oops)
- Slightly edited male body on the jacket to eradicate clipping though undershirt.

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Background
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I'm DISGUSTED no one has tried hard enough to put Squall into Skyrim so I was FORCED to try and make him myself.
I have no formal 3D Modeling/texturing/editing experience ever, so don't expect Witcher 3 details just yet! I 
suppose I have schooling on ANSYS and SOLIDWORKS, but that's not 3DS Max/Blender.

If you have suggestions on how I can make things better, things I messed up, or something I missed, please let me
know! I want this to be as good as a knewb like me can make it! If you don't like it and and want to say how bad
I am at doing stuff, well I suppose you can but I'm going to think you're a fownking PIECE if you don't at least
give me constructive criticism.

This is a WIP, so everything is subject to change (hopefully for the better). As of now, I do not have the face released
because I still want to work on it, and then have to compile the face/body as a whole so that it's easy to use. I 
probably won't be releasing that until I'm done with the jacket and first few gunblades (or at least the main one.)

Hopefully I can learn animating so I can get some bass limit breaks in.

Amen.

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Requirements
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You have to have played and beaten Final Fantasy 8 and also used "Lionheart" to kill the omega weapon.

Possible Requirements to prevent clipping: (Haven't really tested or confirmed yet)


Females:
- UNP based body for female clothing  (mine's based on http://www.nexusmods.com/skyrim/mods/37900/? )

Males:
- A body replacer or underwear replacer to prevent stock underwear from clipping though pants when only
  the pants are worn. I have "Schlongs of Skyrim" installed with no issues.

  Wearing the jacket with the pants will prevent underwear clipping if clipping is present.

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For getting the clothes in game:
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MALES:
- Body weight of 0 for no clipping/seams issue.

FEMALES:
- Set on UNP HDT Body, but have bodyslide files included



1)

- Craft Steel Fasteners at the forge with a steel bar and the steel smithing perk

- Craft Boots at the tanning with steel fasteners and leather

- Craft shirt at the tanning rack with tundra cotton and a black inkwell

- Craft pants at the tanning rack with steel fasteners, leather strips, and tundra cotton

- Craft the Jacket at the tanning rack with steel fasteners, leather, leather strips and a black inkwell

- A different version of the pants can be crafted (at the tanning rack using using the first pair of pants)
  that allows you to equip items on slot 52 (underwear for example, but works best for females because
  anything too large will clip.)


- Craft 'Revolver' at the forge with steel bars/smithing perk and leather. This WILL be made more convoluted
  to make later on, I just made it easy for now for the sake of including it. Future updates will require crafting
  parts of the blade and probably gather more rare items. (Probably not until I work on limit breaks though 
  and I don't know how to do that just yet.)

OR

2)

type "help leonhart" in the console (without quotes)
type "player.additem xxxxxxxxx 1" (with the x's being the item ID and 1 being the amount to add
again, don't use quotes). 

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Change-log
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Current version: 0.9

- Added Squall's first gunblade, Revolver. It's a 2hd Weapon and is slightly better than the steel greatsword.
  (Planning on making all of his gunblades so I need to make this one not ultra powerful for upgrades sake.)
- Fixed 1st Person meshes with the clothing. Jacket now shows properly and the other clothing shouldn't
   cause issues (like arms seams because I had a stupid bandit mesh as the 1st person mesh... oops)
- Slightly edited male body on the jacket to eradicate clipping though undershirt.

0.8
- Added Jacket for males/females
- Edited Pants body rigging for for males so the belt and buckles deform much more naturally. Slightly
  edited the female belt rigging as well but not too much.
- Changed skin partition slot for male pants so that it no longer acts as the "body armor" This had to
  be done in order for the Jacket to equip a body that would allow me to remove the arms/shoulders
  so there would be no clipping.
- Changed name of "Female" Leonhart Pants to "Leonhart Jeans" so that it is more easily distinguished
  in the game.
- Edited crafting requirements for each item for better organization/believability.

0.7
- Added boots for males/females
- Updated pants texture yet again (thanks to ValenV for putting great detail work into them!!)

0.6.1
- Fixed issue with girl's shirt not showing on body. (Forgot to included updated esp so the armor wasn't
   pointing to the proper mesh)
- ACTAULLY added the updated belt textures this time (accidentally deleted them before)
- Fixed transparency on pants again. (Made it so the top and bottom are again see-through-able, but
  they won't disappear in the water this time so it's fixed fo-realz now bro's)

0.6
- Added undershirt (as a tank top because I couldnl't rig the sleeves!) Male and Female. Female
  based on UNP w/ bodyslide files included
- Fixed NiAlpha property on the pants and hair so it no longer becomes invisible underwater.
- Changed belt texture to be slightly more red and added a little more detail

0.5
- Added ground/inventory mesh
- Added NiAlpha property (transparency) for leg holes/waist. This makes the inventory model
look much better.

0.4
- Added female specific version with slightly changed texture (to make the back pockets shorter.)
- Added bodyslide files for converting female version to whatever you want

0.3
- This version makes the pants a "full" armor piece so that there are no clipping issues down unda'

0.2
- Fixed the skinning issue causing transparency between meshes
- Re-weighted the armor so clipping isn't as disgusting as it was
- Added mipmaps to the textures so they will be a little more performance friendly
- Deleted the ridiculous amount of pictures I had stored to create the texture... oops. It saved like
100mb of room!

0.1
- Initial Release


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Permissions.
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Anyone can use these assets IF you make sure to give me credit! You don't need to ask before just make
sure you give me credit for making the models/textures! (You can't sell my stuff though, don't use this
in anything to make money or else I want all of it!) If you do use it somewhere, a message or something
where you used it would be nice so I can check out what it is (but not necessary.)