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Ravenscans

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ravenscans

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About this mod

Five choices to make your Enderal adventure quieter. 1) Both exploration and combat music silenced, 2) Exploration music silenced, 3) Combat music silenced, 4) Combat does not interrupt other music such as exploration music, 5) Regular combat music will not play but boss and epic combat music will play.

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Description
Enderal's music is wonderful, no question about it.  But, perhaps you prefer to be able to abosrb the natural sounds around your character while adventuring without the ambient music hiding sounds or drawing you out of your immersion ?  I do, and it is also more immersive to find out your are about to be attacked by hearing just a growl or hearing that unseen spider's poisonous spit hitting besides your character rather than be alerted by combat music starting up.  The sound of a follower's sword being drawn from its sheath in an attack situation that you were unaware of is also nicely unsettling.

This mod presents you with five choices for quieter adventuring ...

1) No Exploration Music, No Combat Music
    With this option, the tracks for exploration music and combat music have been reassigned to a silent music track.

2) No Exploration Music
    With this option, the tracks for exploration music have been reassigned to a silent music track.
    Combat music will still start playing when you get into combat.

3) No Combat Music
    With this option, the tracks for combat music have been reassigned to a silent music track.
    Exploration music will stop playing when you get into combat.
    No music will play during combat.
    Exploration music will restart playing after combat ceases.

4) No Combat Music Type 2
    With this option, the tracks for combat music have been given a priority lower than for exploration music.
    Exploration music will continue playing when you get into combat.
    If an area does not have any assigned exploration music, then combat music will probably start playing when you get into combat.

5) No Regular Combat Music
    With this option, during regular/common enemy encounters combat music will not start playing; exploration music will continue to play.
    Combat music for bosses as well as special and epic encounters is not affected.
    If desired, this can be used along with the No Exploration Music option.

Note: all the other types of music are untouched and wll be heard in their glory for those special moments.  Examples ... the short discovery music that plays when a new location is found ... the quest start and end music ... level-up music ... death music.  And not to worry, the mood setting ambient music heard in the game's opening level, 'A Nice Day In Summer', will still be there.


Requires
The Enderal total conversion mod for Skyrim.


Credits
Mod author reltilie for coming up with idea for the no combat music type 2 option.


Created with
TES5Edit


Other Enderal mods I have created
Enderal - Enchanted Talismans
Enderal - LevelUp With Attributes Display
Enderal - Circlet Enabled Headwear
Enderal - Handicraft (smithing) Expanded
Enderal - Simple Fixes
Enderal - Wearable Lanterns Compatibility Patch

Fallout 4 mods I have created
Sandbag Explosion Without Boom