Skyrim

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Last updated

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Created by

YsCordelan

Uploaded by

YsCordelan

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Safe to use

About this mod

A village expansion for the Skaal Village on Solstheim.

Requirements
Permissions and credits
Changelogs
This mod is my attempt to improve the Skaal Village, with the emphasis being on utility over aesthetics (which isn't to say that I don't try to make it look good, just that I focus on adding things which serve a purpose).



Features

  • Decorative main gate
  • Stockades around north and south entrances
  • A basement beneath the Greathall with a brewery, guard quarters, and a jail
  • 3 guards (2 patrolling outside, 1 guarding the jail)
  • An observation platform behind the Greathall
  • Two new buildings:
    • A house with two new NPCs (a mother and son)
    • A hunting lodge (which can be used as a player home)
  • Slightly expanded farmyard behind Oslaf's house
  • A small snowberry garden by the main gate
  • A new cave, Rimhull, is accessible via the well in the village center.
    • In related news, a unique item from Morrowind makes a return appearance.
  • All new NPCs have full daily schedules and are flagged as protected so they won’t die to random dragons attacks.
  • Raised landscape under several houses that had floating corners
  • Relevant Unofficial Patch edits have been forwarded
  • Cleaned with TES5Edit


Optional 'Compatibility Version'

I've uploaded an optional 'Compatibility Version' for those wishing to use some of the unique features of my mod with the architectural changes made by other Skaal Village expansions. This version contains only the guards and prison system, the Greathall basement, and the Rimhull cave.



Installation

I recommend using a mod manager, such as Mod Organizer or Nexus Mod Manager. If you want to install manually, just extract the contents of the archive into your Skyrim data folder. This mod is safe to install mid-playthrough; just make sure you save somewhere away from the Skaal Village before loading it up for the first time.

I recommend using DynDOLOD to ensure that all structures display properly when viewed from far away.



Compatibility

This mod will generally be incompatible with mods that edit the Skaal Village and its immediate surroundings.

Immersive Patrols, which adds Skaal hunter patrols as well as Reikling and Reaver attacks, is fully compatible and works quite well with the new walls and guards.


Special Cases:

Skaal You Need - Get the patch in the optional files.

Skaal Igloo - Get the patch in the optional files.

Dragonborn Bayview Player Home - Get the patch in the optional files.

RS Children Overhaul - LimitSkies has kindly provided a patch here.

Skaal Kid Aeta Coat - LimitSkies has kindly provided a patch here.



Permissions & Credits

Anyone is welcome to release compatibility patches and translations into languages other than English (no need to contact me beforehand), as long as you properly credit me. If you wish to release other derivative works or include this mod in a compilation, you must obtain my permission. I can be contacted via Nexus private message.



Mods Used in Screenshots:

Optimized Vanilla Textures (High-Res)
Book Covers Skyrim by DanielCoffey
aMidianBorn Book of Silence by CaBaL120
Windsong Character Overhaul by Windsong
Improved Closefaced Helmets by navida1
LeanWolf’s Better-Shaped Weapons by LeanWolf
Verdant - A Skyrim Grass Plugin by Preeum
Relighting Skyrim by NovakDalton & JawZ
Enhanced Lighting for ENB (ELE) - LITE by JawZ
ELEP - Full Vanilla Customizable ENB by JawZ



Other Town & City Mods I Like:

JKs Skyrim - Lite by Nazenn & Jkrojmal
Village overhauls by Arthmoor
Better Tel Mithryn by YsCordelan (that's me)
Simple Raven Rock Expansion by YsCordelan (me again)