Enderal - Gameplay Overhaul by Ixion XVII aka Reltilie
Sure AI: Enderal » Enderal: Miscellaneous
Added: 22/08/2016 - 07:43PM
Updated: 26/02/2017 - 01:06PM

148 Endorsements

1.27 Latest version

1,840 Unique D/Ls

3,130 Total D/Ls

60,594 Total Views

Uploaded by reltilie


Last updated at 13:06, 26 Feb 2017 Uploaded at 19:43, 22 Aug 2016


Enderal - Gameplay Overhaul revises almost everything in Enderal that has nothing to do with story and quests and is free of scripts.

Deutsche Version:



Faster combat because of increased damage multipliers
All actions cost stamina. 75% or more stamina = damage bonus, 30% or less = damage reduction
Blocking with shields or weapons is much more efficient, added heavy shield bash
Heavy Armor is much better but will slow the player and will increase mana cost for spells
Followers like Calia/Jespar are no longer invincible and will fall down if they would die

AI reacts better, attacks/block more frequently
Archers now use Arrows and will switch to melee weapons if needed
Certain creatures (like Vatyrs, Trolls) will knockback the player with some attacks if the player isnt blocking
Undeads have drastically increased armor and health. Added new silver weapons, silver arrows
Ghosts have drastically increased resistances. Bypass it with silver weapons or with a new consumable "Ghost Curse"
More diversity between creatures. Some Examples:

Mud Golems (Troll Template) dont regenerate Health but have increased resistances
Steppe Crusher (Deer Template) are more aggressive and have a new attack pattern
Boneshredder (Vatyr Template) are slower and have increased armor, magic/poison resistances
Crystal Elementals (Frost Elemental Template) have new resistances, no longer deal frost damage in an AoE around them
Spiders have different poisons (slow, paralyze or increased damage poisons) and big spiders will knock the player back
Starling Guardians will use their crossbow

35 new Potions/Poisons and rebalanced the others (in most cases they are stronger now)
22 completely new Spells (most of them didnt even exist in Skyrim)
Manacost is drastically increased, Manacost reduction perks are now mandatory to properly cast spells
Psionic is much better and with the new spells added its a viable skill

Alchemy is much more useful
Stealth/Pickpocketing/Lockpicking is revised and overall made harder
Loot is much more diverse. Animals/Creatures will drop appropriate items
Many, many other changes. More informations are below and in the changelog



1. Installing Enderal - Gameplay Overhaul
- Download the Main File
- Extract the main file into the data folder of Enderal
- Open Enderal Launcher
- Open data files
- Enable Enderal - Gameplay Overhaul
- Ensure that Enderal - Gameplay Overhaul is at the bottom from the list
- Additional installation steps (2, 3 and 4)
- Install Important Mods (located below)
- Enjoy Enderal :D

2. NPCs use ammunition and arrows hit targets even at high range
- Go to the directory: C: \Users\username\Documents\My Games\Skyrim
- Open "Skyrim.ini"
- add  "bForceNPCsUseAmmo = 1" under [Combat]
- Include "[Actor]" added if it does not exist and add to "[Actor]" "fVisibleNavmeshMoveDist = 12288.0000"
- Save and Finish

3. No compass / No floating Quest markers
- Go to the directory: C: \Users\username\Documents\My Games\Skyrim
- Open "SkyrimPrefs.ini"
- Change "bShowCompass=1" to "bShowCompass=0"
- Change "bShowFloatingQuestMarkers=1" to "bShowFloatingQuestMarkers=0"
- Save and Finish

4. No "E" activation button of interactions (speaking, crops, etc.) and no emty container symbol
- Download Optional File "No interaction and empty Container sign"
- Create a backup of the files named "diamond marker" and "e" (in the folder Data\Interface\exported)
- Insert and overwrite "No interaction and empty Container sign" in the Data\Interface\exported folder
- To undo the changes just copy and overwrite the backup back to the Data\Interface\exported folder



- This mod is not fully save game compatible (MOST modifications work but for example archers
  you already "spawned" dont have any melee weapon and thus fight in melee with their fists)

- Starting a new game is not required but recommended
- I will not offer optional mods that remove individual functions, but I will gladly accept feedback.
- This mod should not cause crashes, since no scripts are applied.



-Damage mult: [the original values are in the "()"]
                                      Damage on Player     Damage by Player
 NOVICE:                            x2.00 (0.60)              x1.35 (1.80)
 EASY:                                x2.30 (0.80)              x1.30 (1.55)
 ADEPT:                              x2.45 (0.95)              x1.25 (1.15)
 EXPERT [recommended]:  x2.60 (1.30)              x1.20 (1.05)
 MASTER:                           x2.70 (1.55)              x1.15 (0.90)
 IRON PATH:                       x2.80 (3.00)              x1.10 (0.65)
-General Game mechanics:
 1. Faster fights by increased damage multipliers
 2. About 10% more XP are required for a level-up
 3. Movement speed adjusted
 4. More falling damage
 5. Carry capacity lowered (type "player.modav carryweight 100" in the console if you dont like this change)
 6. Paying more and get less for items of any kind (not too much difference compared to Enderal)
 7. Many Perks revised and adjusted
 8. Arcane Feaver is now displayed in the menu and was slightly adjusted
 9. Talents have more cooldown
10. Less stamina regeneration
11. Stealth Mechanics revised (Changelog 1.07 for more info)
12. The weights of various items have been changed (Changelog 1.08 for more info)
13. Fixed some Enderal bugs (Changelog 1.12 for more info)
14. Followers like Calia and Jespar are no longer invulnerable

 1. AI reacts better, engages more often and blocks more frequently
 2. Archers use ammunition (Ini tweak necessary see installation see below)
 3. Archers now have a melee weapon and will enter close combat with it
 4. Better aiming for NPC´s
-Combat Mechanics:
 1. Less Melee Range
 2. Auto-Aim disabled
 3. Arrows fly faster
 4. Power Attacks cost less stamina
 5. Power Attacks require stamina
 6. Blocking is more effective even without any skill/Perks
 7. Heavy Armor is much more effective but also has some disadvantages (more manacost/slower movement) (Changelog 1.15 for more information)
 8. Blocking/Attacking/Aiming with Bows now cost stamina
 9. At 75% or more stamina, the player gets a damage bonus
10. At 30% or less stamina the player receives a damage reduction
11. Added the ability to do a heavy shield bash (higher impact and more damage)

 1. Each spell costs more Magicka (casting is now very difficult without the corresponding Manareduction perk)
 2. Manareduction perks were buffed from -30% to -45%
 3. Many changes to spells such as:
     Conjured creatures remain about 60% shorter
     Conjure creature spells have more Cast-time
     Divine shield/Blessing of life have been weakened (Armor spell)
     Entropic damage spells are more effective
     Maximum runes number increased to 3 but manacost is increased and damage reduced (Changelog 1.17 for more info)
     Psionic is better (Changelog 1.13 for more info)
     and much more...
 4. Dual casting (magic with both hands) requires 30% less mana
 5. Added 22 new spells like Poison spray, Fire Nova and Kinetic Nova (Changelog 1.12/1.13/1.14/1.20/1.22 for more information)
 6. All robes (and circlets) have now 0 armor, no longer fall into the category Light armor but are enchanted

 1. Creatures of the same race support each other in fights
 2. Many creatures and magicians and bosses now have more spells available
 3. Reduced range on some creatures
 4. Some poisons now paralyze/slow
 5. Trolls regenerate more life
 6. Mud Elementals now have more resistance, however, no longer regenerate life
 7. Creature/animal Loot revised (Changelog 1.08 for more info)
 8. Some creatures will knock the player down with some of their attacks (Changelog 1.10 for more info)
 9. Melee weapons from Arps poison the player
10. Many creatures have Poison Resistance (Changelog 1.13 for more info)
11. Undeads/Ghost are more resistant (Changelog 1.22 for more info)
12. Starling Guardians are able to shoot with their Crossbows
13. Spider size rescaled, Big Spiders can knockback the player, different poisons for different spiders (sand spiders paralyze, frost spiders slow)

-Food Overhaul:
 1. No Instant healing from food anymore
 2. Food now heals less in general
 3. More Differences
 4. Raw meat reduces stamina regeneration
 5. Food doesnt stack anymore
 1. Magicka and stamina potions increase Arcane Feaver (half less than health potions)
 2. Health and stamina potions last longer and have less effect (approximately same effect)
 3. Poisons have been completely revised and 10 were added (Changelog 1.13 for more info)
 4. Potions have been completely revised and 24 were added (Changelog 1.14 for more info)
 5. Potions made with Alchemy are more effective
 6. Potions dont stack anymore

 1. Loot completely overhauled (more loot and much more variety)
 2. Endralean penny and lockpicks have weight
 3. Crimes will be punished more severely
 4. Reduces the distance at wich the AI pass on crimes
 5. Respawn rates have been slightly increased
 6. Trader inventory needs more time to reset
 7. Diseases have stronger effects
 8. Teleport scrolls are more expensive
 9. Spell tome costs are now "consistent" (for example: there were rank 1 tomes wich had the same value like rank 2 tomes)
10. Books that increase your skills cost less  (Changelog 1.06 for more info)
11. Horses have fear when it comes to fighting
12. Translated some things that weren´t translated in the english release


IMPORTANT MODS: (Not required to play the mod but they are really important) - Ihud - to disable crosshair / enemy indicator, etc.
Crosshair only "when looking at activatable"
disable "Stealth Indicator" - Dance of the Death - Set Kill Move probability for yourself
10% Kill Move / Dismember chance - Faster Faster get up - This mod is necessary because you will get knocked down with this mod - Silence of Skyrim - This Mod disables some Sounds (Fixes the Sound Bug with knockback mechanic)


RECOMMENDED MODS: - You can see your body in the 1st person view
                                                                                 and each animation is played in 1st person
                                       -  No fog in the loading screen - Carry more than one ring (self-defined,
                                                                                2 rings / 1 amulet recommended)
                                       - Animated potions and poisons - Torches are carried forward from the face



Bethesda - for ehm.... Skyrim
SureAI - for Enderal!
Requiem team - for the inspiration of this mod
My brother - for beta testing and Formatting the Description