SKYRIM
Immersive Merchandising by Alexandriel
Skyrim » Immersion
Added: 06/08/2016 - 07:14PM
Updated: 16/11/2016 - 06:33AM

778 Endorsements

3.0 Latest version

10,654 Unique D/Ls

18,623 Total D/Ls

133,542 Total Views

Uploaded by Alexandriel

Description

Last updated at 6:33, 16 Nov 2016 Uploaded at 19:14, 6 Aug 2016





Greetings, Traveler, welcome to Immersive Merchandising by Alexandriel.

There are many useless NPCs in Skyrim, that can be, and should be, very useful.

1. This mod is my very long-term, deeply elaborated modification, that I've polished for a long time, without which I can not play Skyrim now.
2. Contains many aspects, that I suggest you to know, if you want to have full experience of this modification.
3. My mod is based on the official Lore. You will see.
4. In total, this mod adds and improves 150 merchants (111 Merchants + 39 WE Hunter merchants), from which:
- improved merchant NPCs (NPCs who were merchants already): 17 out of 111 + 39;
- added new merchant NPCs: 3 out of 111 + 39;
- other merchants are NPCs from the default game, who were useless NPCs, but shouldn't be useless.
5. Improves Dremora Merchant from the Oblivion Black Market and the way of summoning him. I count this separately, because Dremora is not an NPC, but a conjured creature.
6. My mod adds new factions of tradesman and merchantman in the world of Skyrim: Lumberjacks, Farmers, Miners, Chefs, Bards,Priests, Sailors, Fishermans, Jeweler, Scrolls and Staves Merchants, Poison Alchemist; improves existed factions: Hunters, Khajiits, East Empire Trading Company.
7. My modification adds a D&D-like Spellcasting Service in the world of Skyrim. This is pretty complex service, so please, read the Description, to prevent miscomprehension with this aspect. I thought about making this aspect as another modification, but, I've decided, that this service is ideal for this mod.
8. You can receive healing and curing from priests for free, if you in need of.
9. You can ask priest about sleeping in the temple of Mara for free.
10. You can donate to the temples and be rewarded for this.
11. Contains 2 hidden treasures that relate to merchandising.
12. You can actually buy and sell torches (thanks to @theregisteredone for the genius solution).
13. New interesting and unique artifacts from uncle Sheo and his servant.
14. Minor improvements of some not very convenient things.
15. Improvements of couple of trainers and one new trainer.
16. Adds new unique items and spells, that you can not purchase in the default game (you can read about this further).
17. Patch for the Requiem from Xarrian and one little add-on.

Important notes:

1. You must consider trading in my mod like trading in real life, from the storage of the merchant. Not from the pocket.
2. Lumberjacks, Farmers, Hunters, Miners, Chefs, Bards, Priests, Fishermans don't have much gold for the trading. They sell their product, not purchase yours. TEETC, Jeweler, Scrolls and Staves Merchant, Sailors, Big Mines with Rare Minerals and Big Farms have more gold.

Important note about installation:
When first time installing, start your game, change location, make a new save, leave the game, start again. These actions need for the Spellcasting Service to start working. Because scripts need to initialize. You need to do this only one time.


Please, consider to read the Description. Or, at least, parts that interest you. I spent almost a week on it, a couple of hours per day. And, because people do not like to read much, I attempted to make it as short as possible and somewhat entertaining in some places, just for you. Click on spoilers to open them. Thank you.


Описание на Русском языке:


Spoiler








There are many useless NPCs in Skyrim, that can be, and should be, very useful.

Why are there so many huge sawmills and NPCs who cut wood all day long, but you are not able to buy firewood?
Why can you freely take a  farmer's harvest, but the  farmer will never trade his harvest with you?
Why are there so many mines, that claim to be  businesses, but none of them actually trading?
Why do hunters trade with unimmersive stocks while there are so many flora and fauna in Skyrim lands?
Why do fishermen trade with unimmersive stocks, and the biggest fishery does not trade at all?
Why are there chefs in castles, that should serve you when you become a thane, but they do not?
Why is there a Bard’s college, the epicenter of literature in Skyrim, but you can not purchase books from the residents?
Why are there no mages who specialize in scrolls and staves and trade with these items?
Why does the East Empire Trading Company, the biggest merchant organization that have monopolies on the multiple goods and is commissioned by the Emperor, trade with a worse stock than Belethor?
Why are there sailors, who are supposed to be importers, do not sell any shipment?
Why is there no jeweler-gemologist, while there are many gemstones in the game?
Why are there temples of the Aedra in Skyrim, where you can not buy amulets of the worshiped Aedra and Restoration-related incantations from priests?
Why are there priests of Aedra in Skyrim, who have powerful Restoration skills and are communicators of the Aedra, but do not use their skills?
Why does the Daedra Merchant from the Oblivion Black Market sell iron arrows?
Why do the khajiit caravans sell skooma?
Why is Farengar, who is doing research into dragons, not interested in buying dragon-related items?


If you are concerned about these questions as well, welcome.
If not, farewell.

I will now separate factions and describe all the aspects. I suggest you to read carefully, before asking questions.


L
umberjacks.


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Farmers.

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C
hefs.


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H
unters.


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F
ishermans.


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M
iners.


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J
eweller-gemologist.


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B
ards.


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T
he East Empire Trading Company.


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S
ailors.


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S
crolls and staffs merchants (Enchanters).


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P
riests.


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Sheogorath's priest.

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P
oison alchemist.


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H
idden Treasures.


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Dremora merchant.

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Khajiit caravans.

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Requiem patch and L
ittle adjustments.


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L
ittle add-on.


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All DLCs.
Unofficial Skyrim Legendary Edition Patch.

Requiem by Xarrian for the Requiem version.

Suggested:
Mod Organizer.




Thanks @theregisterdone for his solution about torches.
Thanks @Saerileth for her models and textures of rings.
Thanks @Joldz for his help with the grammar of the mod page.

Used tools:

Creation Kit;
Tes5Edit.



This mod is Nexus exclusive. DO NOT download these FILES on other sites.
You can provide only link on this page.




If you like the mod, endorse it so other people can find it and enjoy it as well.
Look at my other mods if you want to.











Thank you.