SKYRIM
Grandmaster Ursine Armour by jrc0011
Skyrim » Armour
Added: 07/08/2016 - 12:40AM
Updated: 16/08/2017 - 05:57PM

2,798 Endorsements

v2.1.0 Latest version

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Uploaded by jrc0011

Description

Last updated at 17:57, 16 Aug 2017 Uploaded at 0:40, 7 Aug 2016

v2.1.0

I really appreciate the amount of support this mod is getting - can't thank you guys enough.



So I made an amalgamation using different assets from different mods and created this (I of course have permission to use them) to create an armour based off the Grandmaster Ursine armour from the Witcher 3: Blood and Wine. I did also make multiple retextures and reshapes to most of these assets, did some Nifskope work and all CK work etc. Some of the textures are 1K and some are 2K so it shouldn't chew up your VRAM too much. There are two versions - a HDT version and a non-HDT version. Choose only one and you will obviously need HDT Physics Extension for the HDT version.

The armour is male and female. A very big thank you OperatorCactus for creating the female version, implementing the schematics and adding in plate pauldrons from Credo Modders Resource by ActusReus. He also did new colour options for said pauldrons, there is the same amount of colour options as there are for the main armour and also changeable at the dye station. He has done a fair amount of work when it comes to the inclusion of the female version, the schematics and the addition of new pauldrons, so he certainly deserves much praise - I can't thank him enough.

The armour is craftable and temperable at any forge throughout Skyrim - the armour has similar stats to Ebony gear (perhaps slightly higher). As of v2.1.0 you'll now need to find a schematic for the armour before crafting it, but you no longer need the Ebony Smithing Perk (you must have this schematic on you at all times if you wish to craft the armour). Any version prior to v2.1.0 - you just need the Ebony smithing perk.

Schematic Locations:

Spoiler





There is a new dye workbench added into the game. Here you'll be able to craft dyes from many ingredients you have found on your adventures through Skyrim - You can then apply these dyes to the armour to change the colour of the cuirass, plate pauldrons and skirt. There are 10 colours to choose from (not including the default colour). You can use a dye remover at anytime if you wish to reverse the colour change and apply a new dye to the armour. You can find these new dye stations at every forge in almost every town and city, and all the guild headquarters (Ragged Flagon, Dark Brotherhood Sanctuary, Jorrvaskr Skyforge, etc.). There are images above showing the different colours.

If you want the swords shown in the screenshots you can get them in my Witcher sword pack.

If there's any Xbox One users looking to use the mod, you can get it here: https://mods.bethesda.net/#en/workshop/skyrim/mod-detail/3388888

REQUIRED

HDT Physics Extension
For the HDT version... obviously.

PERMISSION

This particular mod may not be redistributed without my permission first. If you wish to use any asset from any of the respective mod authors listed below you MUST ask for their permission first if you wish to distribute it. I would also appreciate the same in regards to the retextures and reshapes I made that are included in this mod.

CREDITS

Thanks to hodilton, DonProtein, Pixelgamer, S.Silin, HarrisCreations and zwartader for their awesome videos - really appreciate it:







I can't thank the following respective mod authors enough for allowing me to use assets from their mods:

L0rd0fWar and patobek for allowing me to use a lot of the Armour of Intrigue assets, basically the base to the entire armour.
nivea for allowing me to use the fur from her Winter is Coming mod.
singlebelong for allowing us to use the HDT skirts from their Draconic Bloodline mod
sarcasticshark for creating the skirt texture for the Resplendent Armour of which I used as a base for my skirt texture.
ActusReus for making the Credos Modders Resource available to us all.
...and of course HydrogensaysHDT for creating HDT Physics Extension

All credit goes to Humus for creating the original Cubemaps included in this pack and credit also goes to billyro for converting them into dds. format.

Of course I also have to credit CD Projekt Red for creating the original armour this is based off of and allowing me to use the wolf medallion on the armour (and creating the assets included in the Credo Resource Pack). They're one of the most talented and chill group of developers going. If you still have yet to play any of the games in the Witcher series I highly recommend that you do... and if you're a book reader that's into fantasy like me - I highly recommend the Witcher books by Andrzej Sapkowski also.

Thanks again guys...

TOOLS/PROGRAMS USED

Blender 
ZBrush 
GIMP 
NifScope 
Creation Kit

Cheers guys, enjoy.