Skyrim

About this mod

A continuation of my previous work named "Comprehensive Whiterun Bug Fix". Encompasses the WHITERUN "world" CELLS (city itself) and ALL interior cells (houses, jails, castles, Shacks, etc..). Includes all the fixes from "Comprehensive Whiterun Bug Fix".

Permissions and credits
Donations
An extremely large bug fix for the City of WHITERUN. In attempt to not default to blabber, I'll skip to the Frequently asked questions, or what I think will be the frequently asked questions.

FAQ

Q: Will you do this for other cities?


A: 0.001% chance I will. I've started working on this since my "Comprehensive" mod, which was on the Sixth of March 2016... Almost 3 months ago. While no one asked for this and I'm doing it out of my own volition. I'm not getting paid (except for a girls donation, thank you)  nor am I receiving enough support from the community to justify this amount of time consumption. People have no Idea of how tiring it is to go through every corner of every cell, check every item, see if things are aligned correctly, have the appropriate scale, and then do it 3 more times over just to make sure I haven't missed anything. Then go load the game. Save, take a screenshot and go back and take another. + People behaved like assholes the last time around, specially on reddit, endless whining about two deleted navmeshes. This is not a "no criticism allowed, I'm above that or getting my feelings hurt" or anything. But don't you think that it's a bit discouraging to read people who've never wasted as ingle minute trying to fix a game for a community, spewing hatred about how much of a "moron" and "ridiculous" you are over having the audacity to state something you were a bit ignorant about at the time?  Some people even sent me messages mocking my work. I'm not forcing this on anyone. We,for the most part live in free societies that grant us the liberty of choice. And that's what I'm giving you. Choices.


Q: Will you forward your work to USLEEP team?

A: No.

Q: Why?

A: For one there would be too much disagreement about the placement of objects and items (alignment, angle, etc), why I changed X, why I didn't move Y, why resize Z, why duplicate this item, why move the chairs, "it doesn't matter if X is floating because the overage player won't ever see that"... You get the point. Secondly, how would we even manage that? "Hey, I'mma let you finish... But first here's a list of 1000 things this class B modder (let's pretend it stands for beautiful) found wrong with Whiterun. Now implement it, the modding community wants it, and they want it bad" ?

Thirdly, I MODESTLY disagree with some of the ways they go about fixing things. I could give many examples. But I'll give a general one. There's parts of Whiterun where the meshes don't connect due to bethesda not positioning the assets right, but because it's part of the "architecture" of the city (and not some item like a chair, weapon, armour etc), they choose to add rocks and other items on top of it to hide the flaws, instead of aligning the assets as they should have been aligned in the first place. I get their reasoning, they want to leave it as "pure" as possible to the vanilla game (ie what beth intended the game to look like), so moving a wall 2 inches to the right or left will make it "un-vannilla like", but what is "vanilla" like to begin with? The result of a huge mistake by the devs which left a gaping hole in the middle of the city? Floating walls, floating houses, floating pretty much everything except the player? I can hardly call a mistake "as it should be". Adding rocks and other objects to hide that will not only make the game look different, but will increase the amount of rendering power required to run the game, even if by a very small percentage. The USLEEP team have done an amazing job, have no question about it. My mod is just a stand alone.


Q: I used TES5Edit and compared your mod to USLEEP and there's a lot of things changed, such as references and variables. I'm not downloading your shitty mod that will break my game and revert every fix USLEEP has done to default values, you suck, and should be ashamed of uploading this monstrosity.

A: The creating kit ONLY saves the exact parameters of what you changed regarding assets in the game. For example, if I create an ESP where I just change the name of "Crystal 1" to "the end of times", and then create a new ESP and move "Crystal 1" from the table to the ground and save it... Upon loading the game, both ESPs will merge merge. Since I didn't change anything else but the name of "crystal 1" in my first ESP. The second one will (be it loaded first or after) STILL put the Crystal on the ground and keep the "the end of times" name from the first ESP.

I've only changed the scale, and position of things in my mod, so every change within quest parameters etc, will remain untouched, meaning that USLEEP will have ZERO problems implementing it's changes. Because my ESP is using "base" values, which are untouched. The game always prioritizes changes over the unchanged base values. Specially since the engine simply does not "save" every value of every asset, rather only the changes that have been made to it. Saying my mod is "trash" because "TES5Edit" warns you that it differs from USLEEP is a bit silly. Of course they will have different parameters, they're mods.


Q: "OMG NPCs are floating, items are being projected all over the place... Thanks for nothing you dweeb, hope you get ran over by a car"

A: Yeaaaah, try loading Skyrim with USLEEP after 100 hours of gameplay and see how far that takes you (did this come as passive aggressive? It's not my intent). Obviously things have been changed, objects have been displaced, resized etc. Open the game and create a new save new save. UNLESS you want to deal with minor problems such as books, food, plates and other "havok" related items that have their exact position recorded everytime you save the game... I don't feel I need to explain why this is a problem. But If I do, please ask. This Q/A is being written after 78 hours of zero sleep. I'm just barely holding on.


Q:400~ Bugs? That's nothing, I could do this over night.

A: Make it over a thousand, but I won't screenshot every single petty thing I've changed. There's even two cells I didn't take screenshots(update: already uploaded those). + I've lost over 500 screenshots worth of bugs due to a forced partition format. The good part was that I had to go back and see all that was wrong with the Vanilla game which consequentially lead me to find a slew of new problems. The bad is that I obviously missed things I had previously fixed and it just slipped my mind (I'm talking about screenshots,not bugs, because I never lost my ESP), so goodbye X number os screenshots. I caught most of the "big" stuff, because it was hilariously blatant and impossible to miss. Don't even know how in the blue hell they released the game like this...