Skyrim

File information

Last updated

Original upload

Created by

Jkrojmal and Arnaud dOrchymont

Uploaded by

Shurah

Virus scan

Safe to use

Tags for this mod

About this mod

A modified version of JK's Whiterun (a complete Whiterun overhaul) designed to be compatible with Immersive Citizens - AI Overhaul.

Permissions and credits


Immersive Citizens Extended - JK's Whiterun is a modified version of JK's Whiterun (a complete Whiterun overhaul) designed to be compatible with Immersive Citizens - AI Overhaul. This version is standalone, it means you don't need the original version of JK's Whiterun to use it.
In order to improve greatly the overall compatibility of JK's Whiterun, all the modifications made on navigation meshes used in Whiterun have been removed and substitued by collision boxes (L_NACUT collision layer). A lot of occlusion planes have also been added in order to significantly reduce the impact of this mod on FPS.

Notable changes:
- The extra pool near Dragonsreach has been removed as well as the carriage near the main gate as well as other minor static objects. A lot of static objects have been also slightly moved. This is the price to pay to improve the compatibility.
- Some plants have been removed in order to improve the realism. All the roots have been removed, almost all the trees have been also removed as well as a lot of ivies.




Compatible with any Breezehome overhauls.
Compatible with any texture replacers.
Compatible with Immersive Citizens - AI Overhaul (recommended version: 0.3.2.3 or newer).
Not compatible with JK's Whiterun.
Not compatible with JK's Skyrim.
Mods that alter Whiterun cells may cause clipping issues.




Requirements
Skyrim 1.9.32.0.8 (mandatory)

Installation
To install Immersive Citizens Extended - JK's Whiterun, it is recommended to use a file manager such as Nexus Mod Manager (recommended for newbie), Wrye Bash, or Mod Organizer. If you use Nexus Mod Manager, click on the "Download NMM" button (located in the files tab) and follow the on-screen instructions. Then, in the Plugins tab, ensure that the plugin "Immersive Citizens Extended - Whiterun" is activated.

For a manual install, download the file (the link can be found in the files tab), then extract the content of this file your Skyrim data directory (...\Steam\SteamApps\common\Skyrim\data). Then activate the plugin "Immersive Citizens Extended - Whiterun" in the Data Files menu.

Update
To update Immersive Citizens Extended - JK's Whiterun on your install, uninstall the old version then install the new one.

Load order
No special recommendation.



Does your plugin have a significant performances impact?
Yes, you can expect a significant performances impact. The amplitude of the performance impact will vary according to your hardware and your mod list.
If you have concerns about what performances impact a mod can have, I recommand you to use Skyrim Performance Monitor.

Are you going to make a compatibility patch for OCS?
I won't make a compatibility patch for OCS, but I will make a version specifically designed to work with OCS. I'm waiting for some constructive criticisms before to do it.

If I use Immersive Citizens - AI Overhaul, can you tell me if NPCs will interact with the static objects added by this mod?
No, NPCs won't interact with the static objects added by this mod. You will have to use Immersive Citizens Extended - AI Overhaul, an addon for Immersive Citizens - AI Overhaul not yet released.

Are you going to make the same thing for the big cities: JK's Windhelm, JK's Solitude, JK's Markarth and JK's Riften?
No promise. Anyway, before to work on these mods, I have to fully overhaul the AI used by NPCs living in these cities.

Are you going to make the same thing for the towns such as JK's Dawnstar and JK's Falkreath?
No.




Author: Jkrojmal & Arnaud d'Orchymont
Kudix for the banners.