Skyrim

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Created by

DavySprocketLegs

Uploaded by

Trvelman

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About this mod

A modified, interior version of the animal den behind Whiterun. Something I created when I decided I wanted to have the den as a home, but could not find any mod on the Nexus for it.

Permissions and credits
Whiterun Cave Den Home

I've spent many years now playing Skyrim, and have had many house mods along the way. Over time, I drew closer to wanted more simplistic homes, nothing too fancy, and something that would be fitting for someone in the role of a hunter. Many times I came across the animal den just behind Whiterun, but just recently invested in making it a home. Unsatisfied with what was there, I decided to modify so it would better suit my taste.

The mod doesn't require anything aside from the Skyrim.esm and the Update.esm. Please, happily enjoy it now, as later on I may consider adding on to it, possibly developing it into a small adventure quest. You may find a note in the home that would hint toward this idea.

QUEST COMING IN THE FUTURE
At the moment, I'm planning on developing this into a quest mod. The den itself, I don't plan on having anything extra to have it as a home, but within the den is where the quest will take place. Right now I'm developing a dungeon, which is what the well in the storage room leads to. For now, it's been disabled, but once I get this quest finished, I'll enable the door so that you may enter the well. This quest is probably going to take some time, as I plan on having it voiced and whatnot, and I have no idea how to implement any of it yet.

Versions:

V1.0
Modifies the animal cave den just behind Whiterun where bandits are normally posted. Gets rid of the bandits and transforms the den into an interior space.

V1.1
Adds a small storage room to the den. As you enter, something seems... off. You'll notice that one of the cabinets reveals another section of the storage room, and in it, is a well entrance. Right now, the entrance is non-operational, but in time, this will no longer be the case.

V1.2
Fixed the problem with NPC's not being able to move through the two cells. This was because they didn't have a navmesh :P I'm new to modding, so I wasn't even aware that this was a thing.