Skyrim

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redrakiton125

Uploaded by

redrakiton125

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About this mod

Discover The Red Dragon’s Tomb and the hidden secret within.
Your journey will start by the delivery of a letter from a mysterious man that goes
by the name of the Unknown Scholar.
After you will read this letter you start the search of the tomb that is somewhere in the vicinity of Winterhold.

Requirements
Permissions and credits
Changelogs
The Red Dragon’s Tomb


  • Description  
  • Your Opinion matters  
  • Compatibility   
  • Credits  
  • Recommended Mods  
  • Permissions  
  • FAQ

1.Description


Author:redrakiton125

Collaborators:

Ideas(the ideas were taken from the posts section of the mod):

Animator95 said :
I really like the deadric prince quest-line idea but i'm not a modder so 
i couldn't help you with it. The extra dungeons are always welcome 
and i'm not against a passive power as long as it's not over-powered. 
And for the Alduin training idea would only be useful for people 
starting over or if they haven't beaten Alduin yet, so i think it's the 
least favorable idea.


evittalex said:
I believe an idea along the lines of "Include dungeons that give the 
player a balanced passive-ability as a reward for completion" should 
be the focus of this mod, and other ideas (such as your Alduin one) 
should be focused down a separate mod. 

raresmocanu said:
I don't really recommend the new worldspace ideea. There's plenty of 
that already . Skyrim itself though is pretty empty in comparison. 
People training the Dovahkiin for the Alduin battle poses two 
problems: People that have already done the battle and people like 
me, that don't really want anything to do with the main story. I 
usually try to play as much as I can with the ideea that my character 
isn't the dovahkiin, but a simple adventurer, for a more sandboxy 
experience.
I honestly have no opinion on daedric quests. They ARE lackluster in 
vanilla Skyrim, but they never interested me in any TES game.
Also, I would reccomend not giving passive abilities as rewards. 
These tend to stack up an OP the player. I'd focus more on the story, 
having some sort of cohesion between these dungeons. Shiny baubles 
are aplenty in TESV. Good stories are not.
Alas, I can't really mod myself. I'm willing to help with design (and, 
why not, the story), but CK work is out of reach for me.
Edit:Why not use these dungeons to implement some armor mod 
from the nexus? Seems like a reward enough.

Cueyo123 said: 
Honestly, I find the new dungeon idea to be really interesting. After 
playing through all of the unique dungeons in Skyrim itself, I feel like 
I haven't seen that in a while on the Nexus, and hence I would 
welcome it- as long as the passives aren't overpowered.
The story you created reminds me of the kind of stuff that I played through in Solstheim in the DB dlc, kind of pirate like and ancient- I really liked it tbh. Though a little bit more direction would be nice. 


OktaviySchalidol said:
I went quest, I really enjoyed it. I give 7 out of 10. The location is very little of the interior, and the quest for the continuation of such a capacity. I look forward to updates!

CloudQuest said
I have a few ideas for this mod.

1. Make a dungeon that can also function as a player home (kinda like Embershard mine, the place in between Helgen and Riverwood)
an extension to this idea would be you unlock more areas by clearing out enemies. So something like a hub area, which has the bare necessities, but if you clear out the sorcerer's tower, you can use the enchanting items there. Basically, you earn your house.

2. Have a potential follower for one of the dungeons (perhaps after you cleared the dungeon)
There's a quest in which this happens in vanilla Skyrim, and I loved that idea. To avoid voice acting, you could make the follower a mute. Or something not human, like an Atronach, or maybe something strange like a mannequin or a skeleton.

3. I kinda like the idea of multi leveled dungeons, like a labyrinth, The Rabbit Hole dungeon mod is a good example of this. To be fair, it wouldn't need to be like the rabbit hole which is randomly generated, but a dungeon that gets progressively harder, and gives progressively better rewards is pretty cool.

4. Mess with people. I have had an idea for a while now for a dungeon mod, in which a message tells you that you'll get something as a reward, but it's been so long that it's no longer any use. For example, the message says that you'll have 5 beautiful brides for making it so far, but instead all you find are 5 skeletons(with a few skeevers suspiciously close). Basically, make people expect something, then mess with it. Though make sure you make up for it. So maybe instead of 5 beautiful brides, they get 5 gold ingots, or something along those lines. Find a balance between messing with people, and legitimately rewarding them.

So those are my ideas. Feel free to use them, or just leave them. Though the ideas you should use also depend on the feel you want the mod to have. I have attempted to flesh them out a bit to make it easier to follow, and I look forward to your thoughts.


There ideas will take this mod further!

New ideas or variants are always welcomed

Thank your for your contribution

Discover The Red Dragon’s Tomb and the hidden secret within.Yourjourney will start by the delivery of a letter from a mysterious man that goes by the name of the Unknown Scholar.After you will read this letter you start the search of the tomb that is somewhere in the vicinity of Winterhold.
You will discover that the Red Dragon has some surprises in store for you and your companions.

2.Your opinion matters

This not just a commercial  for me, your opinion really matters and helps me understand the way this mod will evolve.

The Modding Community is powered by the people who enjoy playing it  and create it!

So let's make our ideas reality and have fun!
 

You will decide how this mod continues, I almost hear you saying “How?”
It’s quite simple really, you can decide on the following ideas that I already have, or propose new ones:

- create a new world space add more quests and npcs that will train the player before facing Alduin.

- create another 4 unique dungeons to explore in Skyrim like the one in the mod and receive special powers.

- if anyone is willing to act we can transform this mod in daedric quest using Molag Bal and Mehrunes Dagon as the masters of Alduin.

- any other ideas are Welcomed


3.Compatibility

Should be compatible with anything
It is quest driven

What will you need to make it work?
All the DLCS

I almost hear you saying “Why?!”

Well because I used a lot of meshes from the dlcs and some effects.

You don’t need to use USLEEP but is highly recommended.

4.Credits

Bethesda for Skyrim

Bethesda for the Creation Kit

Creation kit web page

Creation kit Script Reference

Skyrim Communities

5.Recommended mods to use alongside this mod

EFF-Mod
Follower Trap Safety

6.Permissions:

The Permissions are the  following:

This mod is FREE to PLAY 
You CAN'T USE MY WORK and say that is YOURS!

If you make modification to my mod I will be glad to add your file to this mods page and specify that this
version has been modified by you

If the modification that you want to make are aligning with the main project.Then we can work together and make something unique and interesting to play for others.
You can upload my file anywhere as long as you keep this description and the Readme file.

7.FAQ
When can I install this mod?
Anytime but as always new mods should be installed when you start a new PlayThrough or a New Game.

When does the quest start?
Dragon Shout
A courier will bring a letter to the Dragonborn for the first time after they use a dragon shout in virtually any location. This activates a radiant quest, in which the Dragonborn learns the locations of new Word Walls throughout Skyrim.
That's when the courier will also bring you the letter that will start my quest.

What level should my character be to take on the quest?
I recommend to be level 30 and to have a good shield or a ward with you.

This mod is to hard!?

Well you know I am going to tell you a little secret, you knows those traps in the ruins? use them in your advantage and use that window to shoot your enemies from cover and bring with you some friends(maybe a lot).

What mod manager do you use and other tools?
ModOrganizer,TES5Edit,Loot,Creation Kit.

Thank you for reading