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Rooker

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Rooker75

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About this mod

Stops most NPCs from stopping you and talking to you

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[There will be no SE port of this mod. Read here for more information]

Are you annoyed by how every other NPC in the game wants to interrupt what you're doing and start talking to you? Several of these forced conversations are in situations so epically stupid that it becomes obvious no one at Bethesda did any QA on this stuff before burning the master DVD. What kind of an idiot would try to mug a werewolf with a dagger anyway? It drives me up the wall, so I created this to put a stop to it.

The following have been changed to disable their forcegreet packages:

  • The Orcs who stop you when you walk near an Orc settlement, even if you're just passing by and haven't actually gone near the gate *4 (Important: See notes below)
  • The fugitive who chases you up a mountain to give you random crap of random crap enchantment while you're fighting dragons and dragon priests.
  • The hunter who chases that fugitive.
  • The bandit at Valtheim Towers who demands you pay a toll you have no intention of paying.
  • The bandit at Robber's Gorge who does the same thing.
  • The thief who tries to mug you on the side of the road.
  • The waitress who rushes over to force open the game's most useless barter menu when you sit down in an inn. (compatible with Immersive Wenches) *1 (see notes below)
  • The madwoman who runs up to you spouting nonsense and won't go away and who causes a bounty if you try to *make* her go away.
  • The frightened woman who ran away from bandits and is lost until you point to the city in plain view right behind her.
  • The guard outside Falkreath who wants to know if you've seen a dog. *2 (see notes below about this)
  • The housecarl in Markarth who asks a stupid question when you get close to the jarl.
  • The bandit mage who challenges you to a duel when you arrive in a city.
  • The random, friendly NPC who gives you a random useless object. (You still get the gift)
  • The Redguard who stops you to ask for help finding a woman in Whiterun, but refuses to say why.
  • The bandits wearing Imperial armor they just looted from dead soldiers.
  • The children who run up to you in the middle of nowhere peddling random Dwemer junk.
  • The drunken reveler who won't shut up about Honningbrew Mead.
  • The surgeon inside the Ragged Flagon.
  • The hunter who wants you to help attack a netch.
  • The Argonian woman who wanders the Riften docks muttering to herself and wants you return something to a Dwemer ruin.
  • The guard who follows you all over Windhelm to start that serial killer quest that has always been broken and always will be regardless of how many times the Unofficial Patch tries to fix it.
  • The courier who stops you to give you a stupid message about a side quest you don't care about, even if enemies spawned right behind him when you arrived. *3 (see notes below about this)
  • The random person who rushes over to comment on the thing you just picked up, even if that's a bandit who shouldn't even know you're there because you're sneaking and now detects you and now you want to strangle a Bethesda dev.
  • Irileth, who rudely follows you all over Dragonsreach with her sword drawn (just speak to the jarl to continue the quest).
  • Brynjolf, who follows you all over Riften and won't leave you the hell alone when you just want to sell loot. Also fixed inside the inn.
  • Maul, who stops you to ask stupid questions when you first walk into Riften.
  • Eltrys, who stops you in Markarth after you first arrive to start a quest everybody hates and nobody wants to do.
  • Vigilant Tyranus, who stops you over and over and over again to ask about the empty house.
  • Gulum-Ei, who grabs you in a long conversation right next to bandits who otherwise wouldn't detect you until after you've dealt with them.
  • Suvaris Atheron, who demands to know if you hate Dark Elfs the moment you arrive in Windhelm. *5 (See notes below)
  • Viarmo, who stops you when you first walk into the Bard's College.
  • Sofie, who chases you all over Windhelm to sell you flowers.

Most of these NPCs will simply sandbox near their spawn point. A few will guard, meaning they'll attack if you get too close. If you want to start the quest associated with these NPCs, just walk up to them and talk to them.

*NOTES*

  • If you have my other mod that disables just the inn waitresses from bugging you when you sit down, you can remove that as this mod does the same thing. Or, if the tavern waitress is the only thing you want changed, use that instead of this mod.
  • The guard outside Falkreath will no longer stop you, however you will still be unable to talk to Lod the blacksmith to barter. Talking to
    Lod or the guard will start the Clavicus Vile quest. You have two
    options: Open the console, click on Lod and type SBM to open his barter menu. To stop the quest entirely, open the console and type stopquest da03start followed by stopquest da03 and you can talk to Lod normally.
  • The courier will spawn in or near a settlement and just stand there until you speak to him. He will keep doing this at every settlement until you speak to him. If there is more than one message, he will give you all of them before ending the conversation.
  • The Forgemaster Fingers quest you get from orcs in their strongholds cannot be started while this mod is active. You have three options if you'd like to become Blood Kin: 1) Disable the plugin long enough to speak to an Orc and reenable later (there are no scripts, this will have zero impact on your save file) or 2) sell ore to Grogmar gro-Burzag in Shor's Stone or 3) do a book fetch quest for Urag gro-Shub at the College of Winterhold.
  • You might need to leave Windhelm and come back at a later time if you want to brawl with the racist Nord guy who hangs out at the inn.



Not changed:

  • The hunter who runs up to you wanting a Cure Disease potion. I forgot this one!
  • Valdr sitting outside a cave after being mauled by bears. I forgot this one too.
  • Valmir, outside Forelhost. You can't get into the old fortress without talking to him, unless you kill him first.
  • The guards outside Riften on your first visit. I felt this would break immersion, so I left it.
  • Durak wanting to talk to you about the Dawnguard. Durak's AI becomes irreparably broken with his initial forcegreet disabled.
  • The mage who wants you to help him with wards. It breaks his quest if his forcegreet is disabled.
  • Guards scolding you for shouting. I couldn't figure out how to fix this one without breaking things. Use this mod instead.
  • The Miraak cultists who ask if you're the Dragonborn. I was worried this would break things.
  • Forcegreets that happen mid-quest from NPCs involved in those quests. Too many things to break and there's no real reason to disable these anyway.

If I missed more, let me know. Just keep in mind that I won't change forcegreets that happen mid-quest by NPCs involved in those quests (Serana, Harkon, Freya, Meridia, etc). The one exception was Gulum-Ei, because by default that one breaks attempts to sneak past his bandit buddies and ruins immersion.

This mod works perfectly alongside The Choice is Yours and Timing is Everything and I highly recommend both of them. There is considerable overlap, but it doesn't hurt anything. There are a couple of other mods that do a similar thing, but our lists of changed/not changed are a bit different. There shouldn't be a problem running them alongside this mod.

This mod should generally be very late in your load order. All official DLCs required (There is now an optional file for those without Hearthfire DLC).

The mod has been cleaned already. TES5Edit will report an error if you check it. That error is by design; don't mess with it.

Screenshot by vayaOA at reddit