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AtlasMagic

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About this mod

Go on a (currently small) quest to find objects touched by Lorkhan during the creation of Nirn!

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Hello to all those people who are interested enough to come to the deep, dark, back of the mod list.

Firstly, I'd like to point out two things:
1) This is my first mod, ever, and I've taken a lot of time to learn how to make everything work properly, so be gentle.
2) Currently this mod is still in development, although at the current point in time, it features roughly a half hour of gameplay, as well as a new (in progress) dungeon, south of The Ritual Stone.

Now, onto the important stuff!

"My name is Dennis Cannell, I am a Scholar of The Divine, and in this book is the story of The Hands of Lorkhan, objects touched by Lorkhan himself during the creation of Nirn. These objects, when wielded correctly, can imbue the user with power unknown to all of mankind, when brought together, the user of these all-powerful "gifts" will be unmatched in any battle."

During the creation of Nirn, the God Lorkhan touched many objects, and created many gifts for the first humans. Now, very recently, Farengar has come across a book, locked away in his study in Dragonsreach, written by a Scholar of The Divine, containing rumoured whereabouts of one of the objects, and the means to locate more.

Travel all over Skyrim in your quest to collect "The Hands of Lorkhan," and choose to either wield them yourself and become more powerful than any man has ever seen, or hide their power from the world, in the hopes that nobody evil will ever find them, the choice is yours.

Currently known objects touched by Lorkhan:

Staff of Tears: An exceptionally powerful staff, used by the first mage of Tamriel.

Quiver of Torn Flesh: A quiver of blessed (or possibly cursed) arrows that instantly kill their target, ignoring armor and defensive spells entirely.

Lorkhan's Ring: Not touched, but created by Lorkhan with the idea of granting almost unlimited magicka to one wearing the ring, allowing almost total mastery over all spells.

Gorgon's Blood: Blood from the first evil woman to die on the plain of Nirn, a few drops of this blood on the tip of your arrow, or sword, and whoever your weapon touches next will find themselves completely paralyzed, save for their eyes, heart and lungs, for quite some time. People that have experienced it have described it as "a living hell."

Amulet of Death Defiance: A gift from Lorkhan, to the first man, the amulet increases the health of the wearer to the point where any blade, arrow, storm, or even age, will have no effect on the wearer. The original owner gave the amulet away, to finally let himself die in peace.

Life Stealing Sword: The original inspiration of the enchantments on some swords during this era, although much more powerful, stealing all of the life of the victim with but one swing, as well as consuming their soul and putting it in a soul gem.


Updates:
v0.004:
Existing dungeon more or less finished.
Bugfixes.
More enemies added to Gorgon's Lair.
Changed Gorgon Race to Argonian (lel).
Draugr now hold the Gorgon as their prisoner.

v0.003: (Mainly focused on existing dungeon):
Existing dungeon NavMeshed, no reason to explore alone now!

Enemies added to existing dungeon.
More clutter added.
 


To do list:

1. Improve existing dungeon.
2. Add more dungeons. (Started)
3. Add more objects.
4. Custom textures. (Eventually)
5. (Possible) Voice acting.
6. Actual quest markers!


I do hope everyone enjoys the current build, even if it isn't hours of gameplay, it's at least a little bit of an adventure.