SKYRIM
Qaxe's Questorium by Qaxe Qaixaci
Skyrim » Quests and Adventures
Added: 06/05/2016 - 05:52PM
Updated: 27/07/2017 - 01:45AM

850 Endorsements

26.3 Latest version

8,642 Unique D/Ls

24,476 Total D/Ls

163,694 Total Views

Uploaded by Ahondara

Description

Last updated at 1:45, 27 Jul 2017 Uploaded at 17:52, 6 May 2016

Click here for SSE version.

WHAT'S THIS MOD ABOUT? This mod is about extending our Skyrim adventure. It's about expanding the world with new locations, people, stories, spells, and so on. In this mod's 9 World-spaces and 150+ interiors, you may find 80+ custom voiced characters among 1200+ npc, 70+ custom spells, over 100 new textures, and over 60 quests. Hopefully this will provide a fresh intensity to your game as well.

REQUIREMENTS: Dawnguard and Dragonborn official DLC. Sorry, PC only.

LEVEL: There is something for every level here, but my goal was to give people with high-level characters something more to do. Enemies in this mod will kill you. They aren't just tougher, there are a LOT more of them. It is unlikely that you will be able to fight all of them in the same way. Variety is better than monotony. So be prepared.

QUESTING: Listen to your quest-givers, read notes, journals, and letters. I have personally played every quest in this mod many, many times. They all work. However, even vanilla quests can fail on occasion. If you followed the directions and it didn't work, reload the last save and try again.

SPELLS: Frustrated by the weak "master" spells in Skyrim, and hoping to make my villains more interesting, I have made dozens of new spells. There are bound to be some that are similar to those you have found in other mods, but any similarity is not intentional.

Spoiler




INSTALLATION: Please download to your computer first, and then install. Avoid the "Download with Manager" button. Installing with Mod Manager has proven to be the swiftest and most reliable method for both installation and removal. Installation with NMM can take up to 45min. and has been known to miss some parts of large mods during installation.

STABILITY: Massive battles against 30-40 enemies make your pc work hard, so save often, and make sure your Skyrim is running as stable as possible. ENBoost, the newest SKSE, SafetyLoad, LOOT, and spINI help quite a lot. Sacremas' thread on optimization comes highly recommended.

WHERE DO I START?! 
- New characters may find Captain Mead at Helgen's cave exit.
- Smuggler's Haven can be reached by boat, 100feet or so north of the Windhelm Docks. 
- Icicle Valley can be reached on foot, or by cart. Carts are located near the stables in Whiterun and Riften.
- Mt. Peril is west of the Thalmor Embassy in Haafingar.
- Winterhold Rebuild quest can be started by speaking to "Avis" the carpenter.
- Clearspire is NE of Ivarstead, down the falls from Nilheim bandit tower.
- To access Whitewater Chalet (player home) speak the the khajiit on the stone bridge east of Honningbrew.

COMPATIBILITY:
Goes very nicely with: Qaxe's Raven Rock Shop (and More!)
A composite map showing affected areas can be found under "Images".
Stand-alone versions of major parts of this mod: Icicle Valley, Ol Arrow Knee, Mt Peril, Clearspire, Whitewater Falls, Winterhold Rebuild.

Patches Made by Other Authors
3DNPC: Winterhold Patch
UrriroSirics: Requiem Patch for Blue Elves.

If you use the following mods please use Qaxe's Questorium "26" or newer:
Expanded Winterhold Ruins, ETaC Winterhold, JK's Winterhold, Colorful Magic Winterhold Edition, King of Riverhelm, or Ebonvale.


H E L P ! The README file contains a wealth of spoilers and troubleshooting info, but maybe not in the place you were looking. If you cannot find an answer, use the "Find" tool in the ReadMe document to help track down what you need.

WILL YOU MAKE A VERSION WITHOUT "X"? No. This is a massive mod. There are bound to be things you love, hate, feel "meh" about.

COMPLAINTS: This mod is bigger than the Dawngards DLC, and it was free. You are responsible for your own use of mods, load-order balance, and sense of fun. Keep complaints to yourself.

BUGS/GLITCHES: Glitches happen all the time in this game, and are often fixed by restarting the game or reloading an older save. Bugs (error or defect)
may be caused by mod-conflicts, improper load-order, removing mods then continuing to play using the same character, and so on. If there is an
actual bug, I would like to hear about it. A quest arrow pointing to the spot where an npc should be is a bug. A female npc with a male voice is a bug. A quiet actor voice is NOT a bug. Thanks!

UPDATES: I always announce whether it is safe to update this mod by overwriting the version you are currently using, or whether a fresh install is required. See the "CHANGES" tab above for update information. Please remember, updating a mod is NOT always the best idea. Sometimes modders make changes that you won't like. Also, any update involving edits to quests, AI Packages, locations, outfits (to name a few) ALWAYS requires a player to either use a different character that has never been exposed to the mod, OR to "reset" the mod. (Mod Reset instructions are given in the ReadMe file contained within this download.)

PERMISSIONS: This mod is the creative property of the author. The author does NOT give permission for re-uploading this mod, edits/renditions/merges of this mod on this or any other website(s). This mod is ONLY available on NexusMods and my Mediafire mirror page. If you see this mod anywhere but NexusMods, please report it.

TRANSLATIONS: If you want to post a translation of my mod, ask me first. Here is the GERMAN version translated by Yanxxgeist

THANK YOU!
My gratitude and warm regards to those who sent donations. Thank you.

Thank you to those who contributed greatly to this mod...

"Old Book": Improved dialogue choices, lore-books, advice, stories, voices, quests and more. Please check out OAK&IV Skyrim.
Michael Butchin: Voices and Voryn Dreleth lore-books.
Anna Castiglioni of Anna NPCs: Voices
Jessica Osborne: Voices
JKNJB of Bar Fight, Tavern Brawls and more: Voices
Jim Belfiore: Voices
Lizzard: Voices
Yanxxgeist: Voice
Pandanami & Luna: Voices
Christine Slagman: Voices of Lamae & song used in "Lamae's Rest"

Markus Liberty: Cyrodiil Ship and boat resource
Phitt: Cliffracers Resource
RazorWire: Chubby Races for Skyrim - BBW
X32: X32 skeleton
Sundracon: Brotherhood Mask for Man and Mer
Qasiermo: Birds of Skyrim for the ravens.
Cad435: Airship resource

These tools were integral in the creation and sharing of this mod:
The Creation Kit, TESVedit, Merge Plugins, BSAUnpacker, Unfuzer, NifSkope, Oscape, TES5LODGen, Voice File Reference Tool.

BELOW: Old Book's "OAK & IV Skyrim" video page.





A word about LORE and lore-friendliness

Sometimes people ask me if my mod is lore-friendly. According to the way that Bethesda lore-masters have set up the lore in this game series, this mod is lore-friendly. The mod may not fall into line with what this one game has presented as lore on the surface, but the lore is not limited to one game, and has not been presented as a single, unchangeable, concrete fact. The lore was set up in such a way that it could be left up to interpretation and change. This is our reading of the lore.

Just like it the real-world, many historical texts in TES contradict each other over what the facts are, depending upon who is telling the story. In the lore, even the historical timelines and "facts" have been fractured and re-written by the Dragonbreak and by the actions of Gods. And let us not forget that time travel and alternate realities are part of the lore, and that parallel universes bleed into Nirn or try to consume it entirely on occasion.

Things that have yet to be seen in TES are still part of the lore. Weresharks and talking trees are lore, but we don't have any in Skyrim. The book "Darkest Darkness" claims that Dremora are always male, and that Golden Saints are always female, yet in the Shivering Isles we saw male Golden Saints and Dark Seducers, and learned that the Saints and Seducers had complex societies of their own.

Dozens, possibly hundreds of small towns, cities, and kingdoms are mentioned in the lore that do not show up in Morrowind, Oblivion, or Skyrim. Hundreds more are implied to exist on other continents, and yet are never listed comprehensively in the games.

Michael Kirkbride, one of the writers who created the modern version of TES Lore, has said (paraphrased) that there are no absolutely correct or incorrect readings of the Lore, just better and worse stories. We’ve done our best to make Qaxe’s Questorium a good story (and I think) more importantly, fun to play. We hope you’ll enjoy them as much as we do. May this reading of the scrolls bring you insight, and we hope you won’t go blind.

- Qaxe and Old Book