Skyrim

About this mod

Simple Hearthfires Basement is a stand-alone expansion of my Simple Hearthfires Breezehome, with a detailed, lore-friendly basement, custom Mask, Claw and Daedric displays and more children's space, compatible with Hearthfires Multiple Adoptions. If you are already using SHFBreezehome, please deactivate it prior to installing this mod. This mod

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Simple Hearthfires Breezehome Basement  seeks to make  Breezehome more livable,  with a detailed, lore-friendly basement and more children's space. It includes a sumptuous treasure room, a 'secret' den with three options and a useful back-door to a stable and steed.  And treasure!  It requires the Hearthfires DLC, SKSE is recommended, and Hearthfires Multiple Adoptions is required if you want to adopt the four children the mod supports


There is now a companion mod to compliment Dawnguard andDragonborn.
 

"Black Books and ElderScrolls for Simple Hearthfires Breezehome Basement"

offers a place for you
to store those otherwise undroppable quest items, along with spaces for
 those other significant treasures.
 
Find it here: http://www.nexusmods.com/skyrim/mods/78403/?




Ah
Breezehome.  Your little Pied-à-terre in the navel of Skyrim. Just big enough for a family...but is it big enough for that secret you've been hiding? Does that hair-in-your-ears comment from the guards hit awfully close to home?  Do those pesky comments about your health hint at an allergy to the sun...or maybe you're just a work-a-day thief, trying to keep up an untarnished image in front of the family.

Well, SHF Breezehome Basement is for you! In addition to the usual but useful crafting stations, there are bathing facilities (at last!) and
a treasure room befitting an adventurer. Dragon Priest masks, Claw keys and Daedric artifacts have theirindividual respective displays, along with full enchanting facilities.  But beyond the loot is a hidden door, via a closet that guards your real secret.  On a shelf to the right, as you enter the treasure room, there is a glazed urn holding the key to the hide-away. Accessing it gains you the key and your choice of "secret": are you a Vampire, Werewolf or "other"...a thief perhaps, or a skooma dealer, or simply a family man (or woman) trying to find a little !#@%* peace and quiet to tinker.
 
For the vampire: You do not need Dawnguard to be a member of the undead here.  A decently sumptuous coffin gives you a place to sleep, surrounded by some gothic luxury, Skyrim-style.  A Shrine to Molag Bal delivers an appropriate blessing and a place to hang your Mace (of Molag Bal).  This is Vamp-with-style, without the gore.

For the werewolf:  a cage in which to lock yourself, so you are not tempted to eat your young.  (The key hangs by the "backdoor". Lock yourself in while in human form, as once in werewolve form, you can't use a key).  A shrine of Hircine grants you a gift.  And if you venture through the doors to your back escape tunnel, you'll find some convenient snack-ables.
(Bleat bleat)

For the Other:  The tinkerer  of Skyrim : a workbench to investigate those Dwemer locks, or work on some of those mechanical monstrosities. The big work bench (with the centurion on it) allows you to build a Dwemer Spider, a fully functioning, stand-alone follower you can add to any team. Non-essential, Clink can be killed, but can also be rebuilt up to four times, before there is too little left to repair.  There is also a rack of locks on which to hone your lock-picking skills and a smaller table at which to create the Lockpicks. Look for the weird storage and the thieves' armor.
 
Everyone gets a backdoor, because everybody needs one. It exits outside the city gates close to Whiterun Stables .  Outside the , ahem, facilities from which you secretly emerge, you will find a simple, essential horse, named Septim.  NOTE: Beside the entrance/exit to your home is another 'portal' to a fabulous place.  Loot it well, my friend.  Loot it well.

For the Parent: Breezehome can now accommodate up to four children using "Hearthfires Multiple Adoptions". This useful mod must
be active if you wish to adopt more than the usual two urchins.  They are also housed in greater style, with finer beds and toys, and additional idles throughout the house. But this also means you can no longer have the space for an Alchemy lab.
 
 

IMPORTANT: SHFBreezehome Basement INCLUDES my SHFBreezehome mod published on Steam



YOU MUST UNSUBSCRIBE FROM SIMPLE HEARTHFIRES BREEZEHOME AND THEN SUBSCRIBE TO THIS BASEMENT MOD.  DON'T FORGET TO REMOVE YOUR STUFF FIRST!

Or better, use a nice clean save.  Most of my clutter is static, so a dirty save is okay, but you'll have to pick up the fallen leftovers, no damage done. You require Hearthfires, and need to purchase BREEZEHOME and all its upgrades including the CHILDREN'S ROOM before it will resemble the pictures.
 
NOTE: At the top of the stairs by Lydia's room, there is a toggle.  Only use it if you are running the 'Live AnotherLife' mod.  It is there solely to populate the empty space where Lydia would have resided.  If you later become Thane of Whiterun, turn it off, and de-clutter  Lydia's room. DON'T FORGET TO REMOVE YOUR STUFF FROM THE CHESTS FIRST!

 

When asked if I could make my SHFBreezehome  compatible with certain Breezehome basement mods, I thought I could offer a compatible add on.  The result is more of an upgrade.   Simple Hearthfires  Breezehome Basement includes both my original house mod and the basement together, solely for the purposes of navameshing.  Your followers and children are able to move throughout the basement, using the new idle markers and crafting stations. And I have expanded the children's room to include four beds, supporting  'Hearthfires Multiple Adoptions'.


Please rate if you like the mod. Thank you for your endorsements so far.