Skyrim
0 of 0

File information

Last updated

Original upload

Created by

LostTruth64

Uploaded by

LostTruth64

Virus scan

Safe to use

About this mod

Dragon Priests Masks, now useful! Does not need any of the DLC!

Permissions and credits
Remember when Dragon Priests were considered as tough secret bosses and been said to have ancient, powerful masks? Only to be disappointed when a good majority of them are practically useless? I remember that feeling. I hate that. So I took it upon myself to rebalance the Dragon Priest Masks to make them actually good. I also changed some of the enchantments to better fit the theme of the Dragon Priests. For example, Hevnoraak, where it means "Brutal" in human tongue, only gives 100% resistances to poison and disease. Yeah nah. So here are the changes I've made. If you see any bugs or have any suggestions, please feel free to let me know!



==HEVNORAAK "BRUTAL"==

100% to Poison and Disease

+20 to Heavy Armor
+20 to Block
+50 to Health

Context: 100% resistance to disease and poison is practically useless 99% of the time. There was no reason to think this mask was "brutal" as the name suggests. I've debated whether or not if I wanted it to give offensive combat enchantments or defensive. I chose defensive because it was less restrictive and I personally thought being a tank being brutal.



==KROSIS "SORROW"==

+20 points to Archery, Alchemy, and Lockpicking
+20 points to Light Armor

Context: This was one of the harder masks to balance for it's theme. I never understood why lockpicking was part of the mask. I added Light Armor to better fit it's current enchantments.



==VOLSUNG "HORROR"==

+20 points to Speech, Carry Weight, and Waterbreathing
+20 points to Illusion, and +20 points to Conjuration

Context: Why does the "horror" mask affect carry weight? This just looks like random enchantments thrown together. I took out Waterbreathing for Conjuration and took out Carry Weight and replaced it with Illusion. Fits the theme of "horror" I thought.


==MOROKEI "GLORIOUS"==

+100% Magicka Regen
-20% cool down to shouts
+20 points to Alteration
(gives 0 armor to fully benefit from mage armor)

Context: Morokei was okay at best. Oddly enough that when going to Creation Kit, there was a Morokei enchantment that wasnt being used and it just decreased the shout cooldown. Which is somewhat odd. So I added the Magicka Regen and better alteration. This mask is intended for pure mages so I made it to help pure mages even more so.


==RAHGOT "ANGER"==

+50 points to Stamina
+30% to Health Regen
+30% to Stamina Regen

Context: Originally, this mask only gave +70 to stamina and thats it. Why would I use this mask when I can enchant a helmet that not only gives better armor but with the same effect? So I thought to nerf the stamina a bit but added in regeneration to both stamina and health to help with the "anger" theme. Some might say rage is undying.


==VOLKUN "SHADOW"==

+20 points to Alteration, Illusion, and Conjuration.
+20 points to Sneak, Pickpocket, and Lockpicking
Your movement is muffled.

Context: Thief and Assassin's best friend is the shadow. I was thinking about adding +20 to Illusion but thought it would better fit to the Horror mask. Also added muffled and thought it would be a great addition.


==KONAHRIK "WARLORD"==

Konahrik's Privilege
+30 to Health, Stamina, and Magicka

Context: The last mask to obtain after you have all of the other masks in Skyrim. While the mask is good on itself, I thought to give it a little buff to make it even better so that way you're not 100% relying on a random chance to proc it's active. Become the Warlord of the Dragon Priests.


== WOODEN DRAGON PRIEST MASK "INITIATE"==

Learn all skills 10% Faster

Context: I wanted to make the Wooden Mask a little more special. Everything else is the same. I implemented the learning 10% faster because I had an idea of a risk/reward kind of mask. Where a mask that makes you run the risk of having practically no armor and no combat stats but having the reward of leveling up faster.