Dragon Priest Masks Re-Balanced.
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Version2.0
About this mod
Dragon Priests Masks, now useful! Does not need any of the DLC!
- Permissions and credits
Remember when Dragon Priests were considered as tough secret bosses and been said to have ancient, powerful masks? Only to be disappointed when a good majority of them are practically useless? I remember that feeling. I hate that. So I took it upon myself to rebalance the Dragon Priest Masks to make them actually good. I also changed some of the enchantments to better fit the theme of the Dragon Priests. For example, Hevnoraak, where it means "Brutal" in human tongue, only gives 100% resistances to poison and disease. Yeah nah. So here are the changes I've made. If you see any bugs or have any suggestions, please feel free to let me know!
==HEVNORAAK "BRUTAL"==
100% to Poison and Disease
+20 to Heavy Armor
+20 to Block
+50 to Health
Context: 100% resistance to disease and poison is practically useless 99% of the time. There was no reason to think this mask was "brutal" as the name suggests. I've debated whether or not if I wanted it to give offensive combat enchantments or defensive. I chose defensive because it was less restrictive and I personally thought being a tank being brutal.
100% to Poison and Disease
+20 to Heavy Armor
+20 to Block
+50 to Health
Context: 100% resistance to disease and poison is practically useless 99% of the time. There was no reason to think this mask was "brutal" as the name suggests. I've debated whether or not if I wanted it to give offensive combat enchantments or defensive. I chose defensive because it was less restrictive and I personally thought being a tank being brutal.
==KROSIS "SORROW"==
+20 points to Archery, Alchemy,and Lockpicking
+20 points to Light Armor
Context: This was one of the harder masks to balance for it's theme. I never understood why lockpicking was part of the mask. I added Light Armor to better fit it's current enchantments.
==VOLSUNG "HORROR"==
+20 points to Speech,Carry Weight, and Waterbreathing
+20 points to Illusion, and +20 points to Conjuration
Context: Why does the "horror" mask affect carry weight? This just looks like random enchantments thrown together. I took out Waterbreathing for Conjuration and took out Carry Weight and replaced it with Illusion. Fits the theme of "horror" I thought.
==MOROKEI "GLORIOUS"==
+100% Magicka Regen
-20% cool down to shouts
+20 points to Alteration
(gives 0 armor to fully benefit from mage armor)
Context: Morokei was okay at best. Oddly enough that when going to Creation Kit, there was a Morokei enchantment that wasnt being used and it just decreased the shout cooldown. Which is somewhat odd. So I added the Magicka Regen and better alteration. This mask is intended for pure mages so I made it to help pure mages even more so.
==RAHGOT "ANGER"==
+50 points to Stamina
+30% to Health Regen
+30% to Stamina Regen
Context: Originally, this mask only gave +70 to stamina and thats it. Why would I use this mask when I can enchant a helmet that not only gives better armor but with the same effect? So I thought to nerf the stamina a bit but added in regeneration to both stamina and health to help with the "anger" theme. Some might say rage is undying.
==VOLKUN "SHADOW"==
+20 points to Alteration, Illusion, and Conjuration.
+20 points to Sneak, Pickpocket, and Lockpicking
Your movement is muffled.
Context: Thief and Assassin's best friend is the shadow. I was thinking about adding +20 to Illusion but thought it would better fit to the Horror mask. Also added muffled and thought it would be a great addition.
==KONAHRIK "WARLORD"==
Konahrik's Privilege
+30 to Health, Stamina, and Magicka
Context: The last mask to obtain after you have all of the other masks in Skyrim. While the mask is good on itself, I thought to give it a little buff to make it even better so that way you're not 100% relying on a random chance to proc it's active. Become the Warlord of the Dragon Priests.
== WOODEN DRAGON PRIEST MASK "INITIATE"==
Learn all skills 10% Faster
Context: I wanted to make the Wooden Mask a little more special. Everything else is the same. I implemented the learning 10% faster because I had an idea of a risk/reward kind of mask. Where a mask that makes you run the risk of having practically no armor and no combat stats but having the reward of leveling up faster.
+20 points to Archery, Alchemy,
+20 points to Light Armor
Context: This was one of the harder masks to balance for it's theme. I never understood why lockpicking was part of the mask. I added Light Armor to better fit it's current enchantments.
==VOLSUNG "HORROR"==
+20 points to Speech,
+20 points to Illusion, and +20 points to Conjuration
Context: Why does the "horror" mask affect carry weight? This just looks like random enchantments thrown together. I took out Waterbreathing for Conjuration and took out Carry Weight and replaced it with Illusion. Fits the theme of "horror" I thought.
==MOROKEI "GLORIOUS"==
+100% Magicka Regen
-20% cool down to shouts
+20 points to Alteration
(gives 0 armor to fully benefit from mage armor)
Context: Morokei was okay at best. Oddly enough that when going to Creation Kit, there was a Morokei enchantment that wasnt being used and it just decreased the shout cooldown. Which is somewhat odd. So I added the Magicka Regen and better alteration. This mask is intended for pure mages so I made it to help pure mages even more so.
==RAHGOT "ANGER"==
+50 points to Stamina
+30% to Health Regen
+30% to Stamina Regen
Context: Originally, this mask only gave +70 to stamina and thats it. Why would I use this mask when I can enchant a helmet that not only gives better armor but with the same effect? So I thought to nerf the stamina a bit but added in regeneration to both stamina and health to help with the "anger" theme. Some might say rage is undying.
==VOLKUN "SHADOW"==
+20 points to Sneak, Pickpocket, and Lockpicking
Your movement is muffled.
Context: Thief and Assassin's best friend is the shadow. I was thinking about adding +20 to Illusion but thought it would better fit to the Horror mask. Also added muffled and thought it would be a great addition.
==KONAHRIK "WARLORD"==
Konahrik's Privilege
+30 to Health, Stamina, and Magicka
Context: The last mask to obtain after you have all of the other masks in Skyrim. While the mask is good on itself, I thought to give it a little buff to make it even better so that way you're not 100% relying on a random chance to proc it's active. Become the Warlord of the Dragon Priests.
== WOODEN DRAGON PRIEST MASK "INITIATE"==
Learn all skills 10% Faster
Context: I wanted to make the Wooden Mask a little more special. Everything else is the same. I implemented the learning 10% faster because I had an idea of a risk/reward kind of mask. Where a mask that makes you run the risk of having practically no armor and no combat stats but having the reward of leveling up faster.