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thelawfull

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thelawfull

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About this mod

Magic replacement mod that makes them really awsome.

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Unlike most ward replacers ive seen this mod will drastically reduce mana regeneration for the no cost spell, Rather then halting regeneration altogether.
I have renamed Ward to Merlin's Shield, I think its more catchy.
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Changes

grand and fast healing spells now fortify health and add a little magic regeneration for a short time.
healing spells leave behind a small bit of health regeneration.
Cloaks add the proper resistance and protection.
Firebolt now burns and flame burns longer.
frostbite and frostwall do leftover frost damage.
Runes do a bit of leftover area damage.
Ice Spike Freezes opponent for a very short duration, Icy Spear freezes much longer.
Ice Storm freezes an area of opponents for a decent duration.
master destruction spells take much less time to cast and leave slight leftover damage also slight magic regeneration.
Lightning spells besides sparks will paralyze opponent momentarily.
Sparks does slight leftover damage.
Wards have been renamed to mages shield and have 20 more armor and spell absorption and dont cost anything and slight magic regeneration.
clairvoyance no longer costs anything and slows down magic regeneration while casting instead of stopping.
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Be wary and prepared, Enemy spellcasters will now have these abilitys also.
A group of wizards is deadly, I find this the way its supposed to be but you might not like the annoyance.
I suggest getting immunity to paralyzation for the lightning bolts and such, However I dont think you can get immunity to the ice form effect.
So like I said be wary and prepared, And dont go in alone. A group of wizards will try to knock you down and keep you down.
But dont worry, Eventually they will run out of magic if it gets too much of a bother.