About this mod
This mod adds multiple party clubs and taverns across your Skyrim. right now, there are only three, and they're pretty shit. Hooray!
- Permissions and credits
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I plan on updating this mod once a week with bugfixes and new content.
I guess I should make an actual description for this, so here it goes.
This mod was made as a request from another user, who I know personally. The mod is meant to add a cave for use similar to the
Ragged Flagon or Markarth's keep: A base of operations with a couple of dungeons attached to it for shits 'n giggles. Currently, It's a sad joke
of a mod, and It will probably stay that way for a while. Either the machine spirit hates me, or I'm absolutely awful at scripting (probably both) and I can't figure out how to get the "kill nazeem" quest to work; I'm also unsure as to why there are two of them, but that just means double the fun. Ignore the readme and drag the contents of "data" into Skyrim's data folder.
I missed a lot of stuff added in updates, here's .05 as it stands:
>Two party clubs
>Five-ish(?) unique weapons
>More nazeem
>More hookers
>Drugs
>More drugs
>Party
>New enchantments
>More Nazeem
>An Arena
>A new dimension called The Warp
>New mead
>New, Cancer inducing mead
>Added Cancer to the game
>More Nazeem
>A couple of books
>Blood
>The Blood God
>Things and stuff
>Probably more stuff that I just forgot about
>6,000,000 hours in MS paint
>Did I mention more Nazeem?
Added in .02:
>Expansion and better detailing of the Forest
>Hidden armory with every weapon in the game; a one stop shop for all your Mary Sue needs.
>>Find the armory by walking around the wall of Whiterun. I was going to give a riddle, but "Something something Nazeem fell down a well" is pretty lame
>Tavern has much more detail
>Navmeshing in the Lobby, Forge and Tavern (And it's most likely broken as shit)
>Even more nazeem
>A custom sword
>A shitload of new textures. The conversion rate from Image to Shit is as follows:
One Shit = (Image / Load)^69 *8===>******
If you find my math inaccurate, fuck you.
>Updated dwemer armor and weapon textures, since I like the Dwemer the same way Matt Ward likes the Ultramarines. (see:Masturbation)
Currently included:
>Pseudo-quest to find the cave
>A new type of mead (That I should probably remove because it doesn't like Black Briar mead)
>A lobby
>A tavern
>A tavern owner
>A couple of rude training dummies with writing on their shields
>A forge
>An underground forest which is navmeshed (relatively) well
>A dwemer ruin that isn't
>Some custom banner textures
>A retexture of Dwemer armor
What's currently broken:
All of the above, and then some
What's planned:
>Major addition to the forest with glowing everything, a la Blackreach
>A second floor to the lobby, connected via the elevator in the forge
>A marketplace, ̶a̶r̶m̶o̶r̶y̶, and whatever else you can find in Solitude
>A public lynching of Nazeem for using witchcraft to duplicate himself
>A High Elf court up in the mountains that you can take over and upgrade similair to Hearthfire
>The ability to take over skyrim and order public executions. Yeah. Seeing as I'm not good enough to make a basic quest of "Kill x" I hae no idea how this will be done, but I'll find a way.
What would be appreciated:
Any advice you could give me on modifying the broken crap I have implemented.
Links to forum posts and tutorials, anything, really.
Known Issues:
>̶T̶h̶e̶ ̶t̶a̶v̶e̶r̶n̶ ̶o̶w̶n̶e̶r̶ ̶y̶e̶l̶l̶s̶ ̶a̶t̶ ̶y̶o̶u̶ ̶t̶o̶ ̶l̶e̶a̶v̶e̶ [Fixed][?]
>The tavern owner doesn't leave where she's standing
>Enemies fall through the floor in the Dwemer ruin
>Major FPS lag in the Dwemer ruin
>Trees poking through ceiling in the underground forest
Conflicts:
>Not compatible with Open Cities since it doesn't link to the Whiterun cell. I'm not patching this. Fuck off.