Skyrim
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Kerberus14

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Kerberus14

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About this mod

This mod manages all the actor values of your character and dynamically lowers them or increases them depending on certain variables. TLDR: an Athletics mod.

Requirements
Permissions and credits
Changelogs


Requirements:
All of the DLC.
Latest SKSE.
Latest SKYUI.
ConsoleUtil (packed in the archive).
Credits to meh321 for ConsoleUtil.

1. Overview

This mod manages all the actor values of your character and dynamically lowers them or increases them depending on certain variables. It does so by using an OnUpdate event that fires every 0.5s by default (modifiable in the MCM Menu) and updating your stats by increasing the Carry Weight by 0.1 and decreasing it by 0.1.

I recommend you use this mod with these mods:

Alternative Leveling
Alternative Fatigue (or equivalent)


2. MCM Values and default values.

Alteration
: 40% of your Alteration Skill Level, increases the duration of your alteration spells.

Conjuration: 50% of your Conjuration Skill Level, increases the duration of your summons.

Destruction: 25% of your Destruction Skill Level, increases the damage of your destruction spells.

Disease Resist: 30% of your Alchemy Skill Level converted into Disease Resist.

Enchanting: 10% of your Enchanting Skill Level, your enchanted items will have stronger effects.

Illusion: 60% of your Illusion Skill Level, increases the duration of your Illusion spells and the level of the NPC's that it can affect.

Minimum Attack Damage: Represents how low your attack damage can go before stopping.

Minimum Carry Weight: Represents the minimum amount of carry weight that you can have, implemented this as a failsafe to avoid 0 Carry weight because of other mods.

Minimum Jump Height: Represents how low your jump height can go before stopping.

Minimum Movement Speed: Represents how low your speed multiplier can go before stopping.

Poison Resist: 50% of your Alchemy Skill Level converted into Poison Resist.

Restoration: 50% of your Restoration Skill Level, increases the effectiveness of Restoration school spells.

Scaling Attack Damage: Your current stamina divided by 500, increases or decreases your damage with weapons depending on your current stamina.

Scaling Carry Weight: 50% of your Base Stamina. Carry weight that scales with your base stamina, the more base stamina you have, the higher your carry weight will be.
Scaling Jump Height: 10% of your current stamina, increases or decreases your jump height based on your current stamina.

Scaling Movement Speed: Your current stamina divided by 4, increases or decreases your speed multiplier based on your current stamina.

Script Poll Rate: Represents how fast the script refreshes your stats in seconds. Set this setting higher for better performance at the cost of fidelity or viceversa.

Smithing: 10% of your Smithing Skill Level, your crafted items will be stronger.

Speed Limit: Represents the limit that your character can run at, set higher if you want to at your own risk of phasing through walls.

Weapon Speed: Your current stamina divided by 500 + 0.5, increases or decreases your attack speed depending on your current stamina, the base cap is 0.5 which is unchangeable to avoid bugs.

Weight: Your base stamina divided by 10, increases your weight or decreases it based on your base stamina, the weight only updates by sleeping. Once you've finished creating your character, your character will be set to 0 weight.

Shout Recovery: 1 - Your Speechcraft divided by 100 + 0.1. Each 0.1 equals to 10% reduction. 

Movement Noise: 1 - Your Sneak skill divided by 100 + 0.1. Each 0.1 equals 10% reduction. 

3. MCM Menu