Skyrim
0 of 0

File information

Last updated

Original upload

Created by

Kotokyy

Uploaded by

Kotokyy

Virus scan

Safe to use

About this mod

Ever wanted to turn NPCs into stone figurines and decorate your house with them? Now you can!

Permissions and credits
Figurine Collector -fine art of petrification


Introduction

This mod will give player a new spell which can petrify&shrink any npc. Petrified npcs should never dissappear from the game, so player can safely place them anywhere he likes. Ever wanted to turn NPCs into stone figurines and decorate your house with them? Now you can!

It truly amazed me that there didn’t exist mod like this already. It seemed such a simple mod. Well, it turned out that it was little more complicated than I thought, but I have never feared to face a little challange. Originally I intended this mod to be only for personal use but soon my little project grew ever more ambitious and I decided that I might as well do this thoroughly and release it as an actual mod. This is the end result, feel free to love or hate it.




Requirements

-Base game+SKSE




Compatibility


-No known incompatibilities.




Wall of text -read it, seriously!

-When player loads his game for a first time, two spell tomes will be added to his/her inventory: petrification spell called Merormo’s Petrifying Grip (which petrifies and shrinks the target) and reversal spell called Mandragora. Merormo’s Petrifying Grip works on any target, there are no limitations. It should be noted, however, that generic npc (nameless guards, bandits and creatures etc) usually need few casting attempts. Why? Generic npcs are part of leveled list -this means that they will eventually respawn, which is bad thing. The spell will try to create non-respawning copy of generic npc, which sometimes fails. That’s why the spell needs to be cast multiple times on generic npcs.

-petrification spell has no casting requirements, no cost and it is casted almost instantly.The spell is only meant to give player cool new decorative element. It’s obviously too unbalanced to be used in actual combat.

-Be careful when you choose petrification targets: using spell on important, quest-related npcs isn’t a good idea. I would avoid casting spell without good reason -if someone goes and petrifies every single bandit in bandit camp, their statues will stay there forever, causing unneseccary save game bloating.

-Skyrim handles shader textures quite poorly: the game will only remember player’s shader, which means that NPCs will lose shader texture when player changes cell. Turning enemies into stone figurines would be pretty pointless, if the texture would dissappear after cell change. This mod adds a script that will monitor petrification texture, making sure that it doesn’t dissappear. The script will only run when player is inside a cell he owns, otherwise the script will only run only once every time player changes cell. Due to this petrification texture might not appear immetiadedly if player moves petrified target, but it will appear when player returns to location.

-Petrification doesn’t kill its target, it only disables it’s movement. If spell is used on dead target, the spell will resurrect target temporarily -when player reverses petrification, target will die again. It should also be noted that if the target is dead when spell is cast, target’s inventory will reset.

-Petrified NPCs won’t remember their poses -when player leaves the area, petrified npc will take infamous T pose.

-petrified targets are stuck in that state until spell is reversed: generic npcs won’t respawn, and due to the fact that target is still technically alive, corpse cleanup isn’t problem.

-Mod doesn’t include tool to transport petrified npcs. To move target between cells, use another mod. I recommend T-Mush-S’s CS Tag and Track NPCs mod or zjy6400’s corpse collector (you can also pick living npcs with it) mod for more immersive experience.

-when decorating, using console to manipulate target can be bothersome. Use either Jaxonz Positioner, Grimy Utilities or similar mod to move npc faster.

-When petrified npc is transported from one cell to another, it is good idea to leave cell and return before moving target in the cell.

-Petrified, living creatures make a lot of noise. Right now only way to silence them is to kill petrified creature either with console or with weapons. This is fine, only problem is that coprses will dissappear eventually. Luckily there is one easy way to prevent corpse cleanup. Download T-Mush-S’s CS Tag and Track NPCs mod (Jaxonz Map Markers might also work) and cast tracking spell on a corpse. As long as player tracks the coprse, petrified corpse will be permanent.

-It’s not good idea to position many alive beings too close each other. After you leave the cell, the game will try to force the meshes apart. When the player returns after such occurance, npc meshes will be all over the place. In addition to this, it can also break cell’s spawn coordinates -instead of appearing in front of the door, player will spawn into semi-random spot inside a cell. To prevent this kind of weird behavior, use corpses instead of living beings if you want to place Npcs near each other.

-there exists alternative version of the spell that doesn’t shrink npcs. If you would like to use it, you can access it with console. Open console and type *help “Merormo’s Petrifying Grip II” 4* to get the spell id.



Changelog

v1.1.0
-tweaked shade of petrification texture
-improved script execution


v1.0.1
-Player can no longer talk with petrified NPCs


v1.0.0
-Intial release




Credits

Petrification texture was made by AlanovichRomanov, I just modified it slightly. Kudos to him for letting me to use his texture.