Skyrim
0 of 0

File information

Last updated

Original upload

Created by

Corgyena

Uploaded by

svipalwolf

Virus scan

Safe to use

About this mod

Very simple: removes the two bandits on the tiny encampment over the road from Falkreath to Lakeview Manor. I got tired of fighting the same two low-level punks every time I wanted to go into town, so I deleted their spawners. Also removes the traps.

Permissions and credits
Very simple: removes the two bandits on the tiny encampment over the road from Falkreath to Lakeview Manor. I got tired of fighting the same two low-level punks every time I wanted to go into town, so I deleted their spawners. Also removes the traps.
They're not challenging and they don't add anything to the game, they're just annoying. All they do is scream, shoot barely-damaging arrows, drop rocks on the road (along with a huge pot that I am 100% sure they use as a toilet), and mark you as "in combat" until you climb up into their fort and one-shot them. Besides, it doesn't make sense that bandits could set up shop in the open (as opposed to deep underground in Pinewatch proper) on the short road between the hold's capital and the Dragonborn's home. I also removed the rock/kettle traps themselves because they're triggered by walking near them, not by any switches or anything. If there are no bandits, there shouldn't be any bandit traps going off on their own.

All this mod does is remove the two bandit's spawners, traps, and trap triggers. It shouldn't conflict with anything unless it alters those particular bandits or their traps, which is unlikely.