Skyrim

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Tzuridis

Uploaded by

Tzuridis

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About this mod

A compilation of .esp\'s to better Conjuration.

Permissions and credits
Unfortunately I will be away from modding for a while due to good unforseen events.

- I give permission to anyone who wants to use my files and permission for the files I was given permission to use.

Have fun in Skyrim!

Thank You Bethesda
&
Thank You Nexus community.

- Tzuridis

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UPDATED 2/13/12 --- I uploaded a new test version that makes summons much stronger and different. There is actually already a skeletal mage in the game that I could use as the skeletal mage, I will probably include that in the final. I tried to give skeletons the ability to wear armor but they dont seem to wear armor any where except their head even if they have it. I am still working on getting the Lich to fly correctly he doesnt seem to do the rotating thing as dragons do he just flies away at an extremely fast pace. They also wont summon more than one unit even though they have the perks, also when he is flying any unit the Lich summons instantly falls to their death and the Lich will never land. This has to do with different AI for the Priests and Dragons.
(Please leave feedback on the test version in the comments section.)
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2/8/12 - I uploaded the new Dremora spell by request.
I also fixed the mistake in the pure version, thank you Unit for the bug find.
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2/4/12 - Notice of correction for Conjure Skele-Lich:
I fixed a mistake that actually would give you one more summon than you were suppose to get. I also changed it to only 4 versions, the other two were kind of unnecessary.
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2/3/12 - Changed the name to only Conjuration Pack
Added new versions to help adjust personal gameplays.
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1/29/12
DESCRIPTION:
This is a compilation of mods to enhance Conjuration, you can choose the balancing level depending on what mods you choose so you can in fact make vanilla conjuration gameplay better. (Which is what most of these mods do) While some other mods like "Dark God" are in fact not very balanced. Although all of the summons except the Lich do not lvl up, therefore a massive amount of summons is the only way to balance their lack of damage and mostly lack of health.

I will update with more files.
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*Conjure Skeletons and Multiple Summons by Tzuridis*

Yes, you can finally summon skeletons and Draugr. Individually they are rather weak but strength comes in numbers which is why you can summon 3. The skeletons and Draugr are used primarily as a type of distraction/blocker in battle but later on they are quite powerful. This includes:
- Skeletal Warriors, (Novice lvl spell) weak has shield and sword, summon 3 at a time
- Skeletal Archers, (Novice lvl spell) weak, useful for extra firepower, summon 3 at a time
- Draugr Armored Warrior, (Apprentice lvl spell) normal armored, summon 3 at a time
- Draugr Archer, (Adept lvl spell) normal, stronger, summon 3 at a time
- Draugr Overlord, (Expert lvl spell) Strong, has dragon born power, summon 1 at a time
- Draugr Lich, (Master lvl spell) Very Strong, has dragon born power, can fly, can summon Strong Draugr, summon 1, who summons 1.

- You can buy the spells from Riverwood trader and Farengar in Whiterun.

- More Summons, this idea came from Kanguilla's mod of multiple summons. With each conjuration perk novice, apprentice, adept etc to increase the summon limit for zombies and atronachs by one. However skeletons and familiar can be summoned infinitely with the novice conjuration perk. The infinite souls perk takes the place of twin souls to make it so Zombies, Draugr and Atronachs can be risen infinitely.
Updates to come:
Fixes and suggestions

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***Possessive Corpses no more lazy zombies and shy nirnroots by Amgepo***
http://skyrim.nexusmods.com/downloads/file.php?id=4528

1. -Weapons from dead actors are cleaned properly by the game on respawning.
2. -Reanimated actors won't left ash piles. Instead they will fall dead again (you can raise them again).
This mod, changes the iDeathDropWeaponChance game setting from 100 to 0. This way, actors won't drop their weapons when killed (the weapon may appear separated from them, but they are considered not dropped by the game). What you will notice is that you won't have the option to take a just dead actor's weapon from the floor, to do so you'll need to access the actor inventory, activating either the actor or the weapon.
This fixes zombies from not having a weapon when resurrected as well as being able to raise them continuously.

Also adds some other effects not really related to Conjuration but still good to have.
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***More Powerful Necromancy by xarshi***
http://skyrim.nexusmods.com/downloads/file.php?id=1374

All spells - 300 second duration (increased from 60 second duration).
Raise Zombie - Raised level cap to 10 (from 6).
Reanimate Corpse - Raised level cap to 20 (from 13).
Revenant - Raised level cap to 30 (from 21).
Dread Zombie - Raised level cap to 50 (from 30).
Dead Thrall - Raised level cap to 100 (from 40). Added support for reanimated creatures permanently.
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***Conjurations last longer_no higher cost by Striarii***
http://skyrim.nexusmods.com/downloads/file.php?id=5548

All bound weapons last for 500 seconds and all conjured combatants, like dremoras and atronachs, will get double duration.

Only Affects-

Bound sword
Bound Battleaxe
Bound Bow
Flame Atronach
Frost Atronach
Storm Atronach
Conjure Familiar
Conjure Dragon Priest
Conjure Dremora Lord
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*Better Necromancers Amulet by Wallettheif*
http://skyrim.nexusmods.com/downloads/file.php?id=4384

Removed the health and stamina regeneration penalties
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**Conjuration and Summoning fixes by Kachajal**
http://skyrim.nexusmods.com/downloads/file.php?id=3352

A simple mod to fix conjuration/summoning spell bugs. In this version, three bugs are fixed:
1. Summoning spells no longer fail because of the player's spell absorption from Atronach stone, or Magic Resistance. This applies for all of the summoning spells, including powers.
2. Potent Storm Thrall works correctly, instead of being a permanent version of Potent Storm Atronach. The correct version is a fair bit more powerful.
3. Quick Reflexes and Shadow Warrior will now work even on high absorption characters.
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^^^^^^All of the above mods can be downloaded on my file page^^^^^^^^^^^
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*Multiple Summons by kanguilla*
http://skyrim.nexusmods.com/downloads/file.php?id=6093

In addition to halving the cost of your conjuration spells, the Novice, Apprentice, Adept, and Expert level conjuration perks also allow you access to an additional summon. Meaning, when you choose to the Adept Conjuration perk, for example, you will be able to summon up to 4 creatures at once.

The final perk, being now redundant, is replaced by Ethereal Army. This completely removes the summon cap.

^Now redundant because I made a version that is similar.^

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INSTALLATION:

To install please use the nexus manager, if not you will need winrar to open the file. After you have opened it place it in your Program Files / Skyrim / Data