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qiemem

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qiemem

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Update: So, not really maintaining this anymore as I stopped playing/modding a couple years ago. If anyone would like to update this, let me know. Happy to transfer ownership.

A patch that makes the Longstride spell from Apocalypse still useful when using the Movement Tweaks part of Vigor - Combat & Injuries

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This is a simple patch that makes the Longstride spell from Apocalypse still useful when using the Movement Tweaks part of Vigor - Combat & Injuries (under Optional Files). Movement Tweaks decreases character speed while casting spells. The Longstride spell is a concentration spell that increases player speed. Since you have to continuously cast Longstride, Movement Tweaks essentially negates its effect. This patch simply increases the magnitude of Longstride (both in and out of combat) to compensate. It's tuned to the forward run speed modification; other directions will still be slightly different than vanilla.

Note that this patch is only useful if you're using the Movement Tweaks optional file in Vigor. If you're just using the main file, you don't need this,

Known issues:

- Dual casting and spell scaling will affect the spell too much. I could fix this with a script, but I'm not sure it's worth it.