Skyrim

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Araanim and TheLordofNyrin

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Araanim

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About this mod

An elegant Snow-Elven palace, perched on top of a mountain in the middle of Skyrim's rolling plains.

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An elegant Snow-Elven palace, perched on top of a mountain in the middle of Skyrim's rolling plains.

*WARNING WITH NEW UPDATE*
IF YOU USE TUNDRALOFT IN YOUR GAME, PLEASE REMOVE ALL IMPORTANT ITEMS FROM YOUR HOUSE BEFORE INSTALLING THIS UPDATE.  THERE HAS BEEN A MASSIVE OVERHAUL AND A FEW CONTAINERS MAY HAVE BEEN LOST.

I always found the single craggy mountain in the center of the Tundra to be a fascinating piece of landscape.  This mod is an extravagant house mod build into the side of a mountain.  I hope you like it.

**Dawnguard is required; the house is built with Snow Elf architecture.**

Updates:

6.0  Tundraloft has just undergone a massive overhaul.  LordOfNyrin took interest in the project a while back and wanted to put some work into revamping a lot of the problem areas.  Seeing as I hadn't had time to work on this, I let him go hog wild.  Suffice it to say that he did some incredible work.  He overhauled all of the architecture, cleaned up some problem areas, fixed all the lighting, gave everything an extra layer of gorgeous detail, added some new areas and features, and completely revamped all of the loot into some clever static pieces that act as containers, instead of 6 billion random items havok-ing all over the place.  He did an incredible amount of work and really made this project shine.  A million thanks.  The newest update has all of his changes, and has been tested and confirmed.  THAT BEING SAID, if you are already using Tundraloft, it might be wise to grab all of your stuff out of containers before updating.  I tested this on my save and it seemed like most of the containers carried over with the update, but I'm not 100% sure of that.  I think a few containers may have been changed so you might lose stuff.  If you've stored a lot in there, better be safe than sorry.

5.0 I've added some more vegetation and trees to the terrace and mountains.  Dropped the smithing area down onto its own terrace.  Added baths & some apartments.  Added some more details in places.  I'm still trying to fix the lighting in the main atrium; it's a little goofy right now.  I think there's just too many lights in the cell and they flicker on and off.

4.0 Added a farming terrace and reworked some details.

3.0 Everything is in working order.  I will continue to tweak details here and there, but nothing that will affect usability.  Enjoy!

2.0 The quest and house are 98% finished.  I generated navmeshes and everything seems to be working.  The quest is working.  All containers should not respawn and belong to the player, so they should all be safe to store loot in.  The quest is short and sweet, but I didn't want to make it too complicated.  The only thing I'm still trying to fix is the mannequins; they lift into the air about two feet whenever you put armor on them.  I don't know why.  Also some of the placed loot (alchemy ingredients, food) goes Havok-crazy when they load.  I have to meticulously place them all on shelves so this doesn't happen, and I've been kinda avoiding it.  There's a mess but you're just gonna pick everything up and store it anyway, let's be realistic.  Let me know if you find any other problems.  Enjoy!

1.0 The house is not entirely finished.  There's a lot more detail I'd like to put into everything, but it could be months before I finish everything I want to finish.  As it stands the main components are in place and nothing big should change.  I wouldn't suggest moving in just yet, though.  I'd also like to create a quest of sorts involving Calcemo's team unearthing the palace and learning the history and driving out the Falmer, but right now it just amounts to "kill all the Falmer I randomly threw in there."

Also available on the Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=101417874



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