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Katy420

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Katy420

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About this mod

A modified mashup of The White City with More Dwemered Textures (WIP but works fine)

Permissions and credits
First of all, I DID NOT MAKE THESE TEXTURES FROM SCRATCH! I tweaked these mostly from The White City, with inspiration and some choice pieces from More Dwemered Textures. If you want to endorse mine you really, really should endorse the original authors' work:

The White City by FrankFamily (And you should try some of his great quest and weapon mods, too, I love anything that brings back stuff from older TES games and he does it great-- bonus, he endorses my file :) )
More Dwemered Textures by Anonykitty (Her idea is where the whole thing came from, I wouldn't have changed anything without it)

If you want (for some reason) to use mine as a base for your own upload, you need to ask them too. They were awesome enough to let me publish this, so I'm sure they'll be awesome enough to let you use their assets if you ASK NICELY. Stealing from awesome people is bad.

I've used The White City for a long time by itself, but then More Dwemered Textures came out and I loved the idea. I wanted to use both so I made a mashup. At first I just mixed the two together unaltered but they didn't match up at all, it was obvious where they conflicted, and More Dwemered Textures used a few pieces of the old dark stone that I wanted to change.... Over time I've been tweaking it, and it's coming together now. This version is not done, expect updates, but it's definitely playable and someone's asked me to upload it. I really want feedback frompeople with different setups. Just be civil about it, would you? :P I've done a lot of playing with these but depending on the piece they should be close in quality with the originals-- which means about on par with the Beth hi-res DLC. A performance version will be tricky to get right without compromising the quality, but I remember running Skyrim on a potato so it's on the list, promise. If you can't run Beth HD DLC (which is on the low end of the texture mods you can get now), you'll know it, you won't be able to run lots of things like SFO on a decent setting, etc.

Differences from the White City--
The saturation has been brought way, way down. If you used an ENB or weather or lighting mod that made Markarth and ruins look "bluish" before in some light, now that won't happen. Also there's quite a bit less glare. I've added some random "noise" and cracks in a lot of the more cleaned-looking textures. The end result is a bit darker looking than the White City (the interiors in particular, because I wanted the dungeons a little darker and grungier) but still brighter and higher quality than the vanilla textures. I also "dwemerized" one file from the White City in the style of More Dwemered Textures. Just 'cause. If you don't like it, it's dwerockdesigns01.dds, you can delete it to get the default back, or use the one from the White City. I like it :P

Differences from More Dwemered Textures--
I turned the contrast up a little and brightened some of the textures to fit more with the White City, and added more yellow/orange overlays/layers/noise to some textures that I thought were a little dark. Changed the files that used dark stone texture pieces to have light stone as close to the White City as I could make it. I'm working on adding a specular effect/alpha layer to the normals (that'll make the "metal" parts shiny), but I'm not happy with it yet (it looks grainy/sparkly in some light, especially outdoors-- anyone better at texturing than me with advice is MORE than welcome to PM me, I'd love to get this feature working for upload). That'll be a later update, with whatever fixes people tell me about using different ENB presets/lighting conditions.

Coming Soon--
Changes to some vanilla textures not present in either mod, for instance the doors, and some remaining dark stone pieces, to make them match better. I have to track them down first.
Add noise and gradients around the edges to some textures.
Specular layer in the normals to make the metal CHINY (shiny). This is a big one. I've got the effect figured out, but it needs work. WILL make this happen though.
Moss layers to give some textures a more aged look (tell me where you want them).

Try it out and let me know what I can change to make it better. The screenshots are using default lighting, no/few mods and no ENB just because that's how you should do it, but I think it looks better with some help. I use ULO, CoT and/or URWL for some profiles/setups with higher demands (and REALLY recommend those/those kinds of mods if you want a gameplay-heavy load order with tons of added objects like city/town overhauls in combination with texture packs EVEN if you have adecent machine), and an ENB preset I adapted from Wintertide and Sharpshooters with CoT other times-- both setups have high saturation/a "fantasy" feel, so I'm interested to know how it looks for others. Hope yall like it (at least in concept) :P

Q: Why do all of your files have your name in them?
A: Because I'm vain. No, actually it's because I have 625 mods in MO and several profiles, so I name everything I make "KatySomething"-- it's easier to sort stuff and find my various merges/files by just typing "Katy". Also I've just been doing that for a long time, I did the same thing in Oblivion and Morrowind.

(Obviously to be expanded as people complain)

My other Skyrim files--
Katy Hates Fine Hats
Katy's Un-derpified Nobles and Traders