About this mod
Choose from 1 of 6 bunny followers. They can trade AND kill things!
- Permissions and credits
Adds 6 unique bunny followers to the game. 3 are my past and present pets (Dusty, Hopscotch and Komi) and 3 are my friend's past and present pets (Bunford, Beatrix and Wiggles).
They can be found on land near Lake Ilinate below Lakeview Manor, near the Guardian Stones.
Each bunny has its own personality and varying levels. They may not start fights with bears but they WILL finish them. Or run away. Depends on the bunny
After loading the mod ingame, create a new save. Close the game without interacting with any followers. Reload and you can now go speak to the bunnies without any of skyrim's dialogue glitch.
Dialogue issue: Download the SEQ file to data/SEQ
https://www.dropbox.com/s/bvjhxgraq6vx16d/BunnyCompanions.SEQ?dl=0
If the creationkit does not work they're also available in a .zip on dropbox
https://www.dropbox.com/s/c7la2403z6sq5nw/BunnyCompanions.zip?dl=0
or creation kid
http://steamcommunity.com/sharedfiles/filedetails/?id=606630471
To uninstall remove the following folders
Data\meshes\bunnies
Data\textures\actors\bunnies
Data\SEQ\BunnyCompanions.SEQ
and all scripts starting with "Bunny"
Data\scripts
The bunnies are:
- recruitable
- unique
- essential/invincible
- adorable as all hell
The bunnies can:
- Follow
- Wait
- Go to a location / attack a target
- Trade
- Go home (to where you found them)
*IF ALSO LOADING MY THISTLE THE DOG MOD, LOAD THE BUNNY COMPANIONS IN DATA FILES SORT ORDER FIRST. OTHERWISE THISTLE WILL NO LONGER BE DISMISSABLE. IDK WHY.*
I do not mind if you use my scripts, .nif or coding, but please do not use the bunny textures without asking as only 3 of the bunnies are mine and 2 are in memory (RIP)