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cyh0405

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cyh0405

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About this mod

Wolf's skill(늑대교단검술) is two handed animation mod package.
You can use sword skills like 'pirouette' from the wolf school in Witcher 3.
not quite exactly 'that skill' but similar. Because it was transformed in some degree to be fit in Skyrim world.

Permissions and credits

version update notice: hit-box problem will be fixed



version update: 1.2 released !
slippery problem is extensively fixed now.
enjoy it 

If you still get some problem. check the Q&A section.



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Demo video



sparring with Vilja

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Demo: Geralt follower mod by imAarwyn





Wolf's skill(늑대교단검술) is sword skills like 'pirouette' from the wolf school in Witcher 3. 
not quite exactly 'that skill' but similar. Because it was transformed in some degree to be fit in Skyrim world.
Like dancing sword, like Geralt try it and don't forget the endorse!
It contains two-handed attack animation pack and some other motions such as a block bash, hit recoil.
Get yourself to twist your body like crazy!




Requirements



-Skyrim



Recommended mods


Fores New Idles in Skyrim - FNIS by fore: you may stuck in unknown errors such as CTD or motion bugs after installation. if it does,  run the FNIS to stable your animations. Highly recommended. The author will update improved version and it can switch Vanilla motions to mine fluently. 

YY Anim Replacer - Zweihander by yukl : it is very suitable with two handed motions 
and bunch of HDT wear that whatever you want.

YY Anim Replacer - Mystic Knight by yukl : nice 1 handed animations in my demo. recommended combination with my attack animation

FNIS PCEA2 by fore : FNIS PCEA2 (Player Character Exclusive Animations, 2nd generation) allows you to define animations which are dedicated to the player only. Highly recommended If you want to play the animations exclusively for non-lorefriendly action. 

PC Exclusive Animation Path by xp32 : Same with above, option2
who only want to play animations alone as PC user: you must download this mod!

*PCEA mod may not work well in combat animations so if you need to use it only for user custom animation, you should know how to use PCEA properly 



Geralt Of Rivia Voiced Follower The Witcher by imAarwyn : He is the original teacher of wolf school for dovahkiin!

Installation

install: 
1. backup your .hkx files in Data/Meshes/actors/character/animations in case of roll-back to vanilla motions.

2. use NMM or manually paste Data folder into your Skyrim folder and overwrite it when the message shows up.


3. run FNIS if it is available or if you think everything is just fine, skip FNIS part and run the game. 


4. if the speed of wielding is bit slow for you and have slippery step problem, simply modify the weapon speed with console. Press ` key and type 'player.forceav weaponspeedmult 1.2' would be fine.(Default is 1.0) 





uninstall: use NMM again or you can manually find those xx.hkx files in animations folder and remove it , take contexts in zip folder(which is uploaded) as guideline.


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Q&A
(will be updated constantly)

1. Q: I have step slippery problem. How do I fix it?
   
    A: There are two versions. 1.1 v and 1.2 . While, 1.2 version is optimized to vanilla(1.0) wielding speed,  1.1version is an old version and optimized            to 1.4 wielding speed and you might get some slippery problem in vanilla wielding state so far.  
         So, if you want 1.1v  as to swing fast in combat and avoid slippery problem, you have to modify the speed of wielding a sword with  console                    command :                                                
         player.forceav weaponspeedmult 1.4
         
         cf: On the other hand, in 1.2 version, if you speed up the wielding a sword with console. it might occur slippery problem again over 1.0 value.


2. Q: my blocking, bashing motion has changed and I don't want to change it.
   
    A: files name are bash,bashintro and bashpower.hkx delete those 3 files.











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made by cyh0405.  contact me [email protected] with new issue. or you can feedback on this section
special thanks to 렛미원 who taught me how to use 3ds max for animation modding. 
Not allowed for any modification to commercial exploitation , motions only can be changed for your own playing.