Skyrim

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MadCat221

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Madcat221

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About this mod

Unleash your Inner Aedroth

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Author: MadCat221 ([email protected])

Version: 1.0

First release: November 30, 2014

1. Introduction
2: Installation
3. Version History
4: Compatibility Issues

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1. INTRODUCTION
===============

Does Dragon Aspect seem a bit... dorky-looking to you?  Dragon head hands, dragon head codpiece (whut?), no legs, no feet, no love for archers or destruction mages for kill skill enhancement... Meh.

So I fixed it.  I did some overhauling of a lot of the meshwork:

* Hands are now true 5-digit appendages instead of dragon heads (spliced from the chitin heavy gauntlets if you wish to know).
* The dragon head codpiece is removed.
* There are now leggings around the knee and lower leg.
* There are now feet.  I originally was gonna get permission to use Grimoa's Plantigrade Beast Feet for a basis, but no response was forthcoming so I made my own.
* A dragon aspect tail!  This required assigning the beast skeleton to all the non-beast races, read below in compatibility issues.
* Some overall tweeking all around for better conforming (such as bust space for the female DBA chest portion).
* A low rumble and distant dragon roar to accompany full invocation of the Dragon Aspect.
* Ancient Dragonborn Helpers are now sexually dimorphic (randomly chosen) and have under-bodies as well as all the above visual enhancements.  They also have an ethereal axe now too.
* Miraak is enhanced too!

As for the gameplay buffs, they are largely identical to what I have for it in Dragonborn Ascendant (http://www.nexusmods.com/skyrim/mods/17010/?):

* Magic armor buffs all around
* Inclusion of damage buffs to all kill skills, not just melee power attacks.

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2. INSTALLATION
===============

It is just a module and a BSA (and a BSL but it's seemingly unimportant), so install as normal. This mod will require Dawnguard and Dragonorn DLC modules.

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3. VERSION HISTORY
==================

v 1.0:
First release.

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4: COMPATIBILITY ISSUES
=======================

Because I had to alter the RACE records, there may be compatibility issues.  I built in compatibility with Left-Handed Rings.  Because the tail skeletal armature was needed, I changed all non-Beast races to use the Beast skeleton.

Alas, because of something going on in the tail HKX project files, it precluded the tail working with pre-existing beastfolk tails, and thus only the Ehlnofey races (Men and Elves) will have a dragon aspect tail.  Sorry...

It will in all likelihood NOT be compatible with other Dragon Aspect mods.