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SpookyMunky

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spookymunky

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About this mod

testing testing.. is this thing on ?

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I only recently discovered ATI/AMD's lovely free tool CubeMapGen, and as a test decided to see what skyrim would look like if all the environment / reflection maps were nice and fuzzy :). This is by no means near what I would think on as a polished mod, more something I found interesting and felt like sharing.

Please let me know if I have done anything silly, or if you have any suggestions...

I'm using a slightly edited (can't help it !) but at least relatively new RealVision ENB 279b now, alongside enhanced lights and FX and a lot of other mods... I just noticed I am using the dwarven armor textures from aMidianBorn Book of Silence in this playthrough... "vanilla" in the screenshots applies only to the reflection maps ;).

Tutorial / DIY image update : I'm not sure why but using 16bit float output from CubeMapGen resulted in half of the nice clean seamed vanilla versions I'm working on for 0.2 becoming corrupted :/, updated the image to show the 8-bit RGB I actually used for version 0.1