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Changelogs
Version 0.18
zzzzzz
Version 0.16
music will make this more fun !
Version 0.14
maybe a beer will help
Version 0.12
Realised my 4th run through these textures had resulted in corrupt files, need to do all again
Version 0.2
Frinary, I dxt1d the rgbd outa zall. drzt1 masta !.. chappaz and cheese, hah!
Version 0.1
First release.. maybe jumped the gun a bit hehe, same old
I only recently discovered ATI/AMD's lovely free tool CubeMapGen, and as a test decided to see what skyrim would look like if all the environment / reflection maps were nice and fuzzy :). This is by no means near what I would think on as a polished mod, more something I found interesting and felt like sharing.
Please let me know if I have done anything silly, or if you have any suggestions...
I'm using a slightly edited (can't help it !) but at least relatively new RealVision ENB 279b now, alongside enhanced lights and FX and a lot of other mods... I just noticed I am using the dwarven armor textures from aMidianBorn Book of Silence in this playthrough... "vanilla" in the screenshots applies only to the reflection maps ;).
Tutorial / DIY image update : I'm not sure why but using 16bit float output from CubeMapGen resulted in half of the nice clean seamed vanilla versions I'm working on for 0.2 becoming corrupted :/, updated the image to show the 8-bit RGB I actually used for version 0.1