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chinagreenelvis

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chinagreenelvis

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About this mod

A chance/skill-based lockpicking system that circumvents the mini-game.

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Immersive Automatic Lockpicking is an overhaul to the Skyrim lockpicking system which skips the lockpicking mini-game and makes several other changes:

  • Activating a locked door or chest without a key will play a lock jiggle sound.
  • Activating the lock while in sneak mode (or while swimming) will attempt to pick the lock. 
  • Locks are picked using a chance-based system that is heavily influenced by perks and the appropriate skill level. 
  • Failed attempts will play a lockpick movement sound a number of times equal to the strength of the lock. (The longer you hear the rotation sounds, the harder the lock level.) 
  • Lockpicks have a one-third chance of breaking when an attempt fails. 
  • Attempting to pick a lock will alert nearby citizens and guards - if the player is currently detected. A high sneak skill level will decrease the chances of a hostile response and instead cost the player an amount equal to a trespassing fine. 
  • Successfully picking locks yields experience points, as before. Unlocking a door with a key does not.

A simple explanation of the chance based system is that players with a lockpicking (fingersmith in Skyrim Redone) skill of 15 have a 20% chance of successfully picking a novice-level lock. (A skill level of 30 makes this a 40% chance, and so on.) Each higher level lock is twice as hard to pick as the one below it. 

This is further enhanced by obtaining certain perks. 


PERKS 

Novice Lockpicking (Light Fingers 1 in Skyrim Redone) will grant a 30% increase in lockpicking chance. Apprentice Lockpicking (Light Fingers 2 in SkyRe) grants a 60% increase. Adept is 90%, and so on, with each level increasing the odds in 30% increments. What this means is that a player with a skill level of 15 and the first perk in the series is treated as if his skill level were close to 20. 

The Locksmith perk cuts the difficulty of all locks in half. All other perks should work as normal. 


CONSOLE VARIABLES 

  • If _AutomaticLocksEnabled is set to 1, having the relevant perk will automatically pick a lock instead of increasing the chances of a successful pick. 
  • If _AutomaticLocksNoGame is set to 0, the vanilla lockpicking game will be used instead of the chance-based system. 


MOD COMPATIBILITY



KNOWN ISSUES 

  • If you click on a locked door or chest many times in quick succession, the vanilla lockpicking game may eventually appear. It may also appear spontaneously, though rarely. The mod will continue to function as normal despite this. (When this happens, the game is activating the lock before the mod script has a chance to disable it. It may be a problem with system speed.) An unintended feature is that if you're low on lockpicks and you don't want to take your chances, you can try to "force" the vanilla game to come up on the fly without altering the variables mentioned above. You can also use this method to activate doors that may otherwise be unintentionally disabled.