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DiaborMagics

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DiaborMagics

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About this mod

This mod aims to make the usage of scrolls a more valid playstyle, by adding new scrolls, new ways to get scrolls and some enemies and locations.

Requirements
Permissions and credits
If you update to 2.0+, I advise you to create a new bashed patch, if you were using one!

Version 3 requires "Elemental Destruction Magic" by reaperix: http://www.nexusmods.com/skyrim/mods/69474 - Don't forget to endorse his mod!
Version 2.1 and lower do NOT need EDM!

Introduction

Welcome to 'The Guardians Of Scrolls', or 'TGOS' in short. This mod aims to make the usage of scrolls a more valid playstyle, by adding new scrolls, new ways to get scrolls and some enemies and locations. This is my second 'serious' mod and I will take any suggestions under careful considerations. I plan to add more stuff to this mod in the future, so why not take requests ;)

IMPORTANT!!  -  I removed the spoiler tags, as they kept going kaput! I need people to be able to actually SEE the information, right? So beware - if you don't like spoilers, I explain almost everything in the description to come!

This mod allows the player to:
  • craft 6 apprentice leveled scrolls from the start of the game
  • encounter 16 new enemies
  • find 56 'Sealed Scrolls' and 56 'Seal Breakers' (Version 3 adds 70 of both, but requires Elemental Destruction Magic)
  • find 66 non-vanilla, non-sealed scrolls
  • find 51 new locations

Update Notes

Version 1.1:
- The drop rate for the Communication Scrolls has been nerfed significantly. They had taken over almost the entire scrolls system. Not anymore.
- Some custom scrolls have been nerfed, with most notably the Blood Bomb and the Legendary Blizzard
- The Nordic Guardians and the Boss at the end of Communication Room 51 have been buffed. They both got more health and an extra spell. The spell for the boss is Incinerate Master and has double the power Incinerate has and is listed as a Novice level spell, so that the boss will actually use it even when Destruction scaling glitches, which it does all too often for NPCs.
- I removed the spoiler tags

Version 1.2: 
- The Scroll of Flaming Wrath has increased damage again. I found it too weak after nerfing it. It was useless in high-level fights against Guardians.
- I found the chances of finding Communication Scrolls were too low, so I added an 80% chance to all chests placed in the Conference Rooms' Closets. You should now be able to keep hopping from Conference Room to Conference Room pretty easily, provided you can beat the guardians and pick the locks. I didn't make the chance 100%, because that would've been too much in my humble opinion.

Version 2.0:
- Added 14 new scrolls through my sealed scroll/seal breaker system
- Increased the Communication Scroll drop chance on Guardians from 5% to 25%
- Increased the Communication Scroll drop chance from chests from 80% to 90%
- Increased the key drop chance on Guardians from 10% to 25%
- The foundation for a future new location and enemy type is there.... just left it there, don't know if it's going to be finished anytime soon, but at least it's there :p

Version 2.1:

- Sealed Scrolls 15 and higher now have base values of 300 septims, they had values of 20 (same as normal paper).
- All Seal Breakers Now have base values of 300 septims, they had values of 200 (same as Black Soul Gems)
- My own scrolls to unseal had pricing all over the place, 50, 100, 250, 1500, etc. Now they are all 900 base value (sealed scroll + seal breaker + 300 for its own value)
--> One exception is the Scroll of the Ice Mage. That one has a base value of only 100 septims now.
- All Communication scrolls and city teleportation scrolls had base values of 1500, they now have values of 1000
- All scrolls that could be found after beating the final boss now have base values of 1200, instead of 1500

Version 3.0:
- Added Elemental Destruction Magic as master file, so I can use it in my mod. Thanks reaperix! Please people, endorse his mod!
- All scrolls and staves from EDM have been incorporated into the TGOS system, so Guardians will drop them, you can find and unseal the master level scrolls, the staves can be looted off of guardians, etc
- The scroll count to uneal now is 70; the newest are 12 Master/Legendary scrolls from EDM and 2 extra ones I made using EDM, the Scroll of Drowning and the Scroll of the Monsoon Mage
- All Guardians of Scrolls now have their own magic style. When they don't use scrolls, they use their own magic, like always, but now Nords use ice/frost, dark elves use fire, high elves use electricity/shock, wood elves use wind, argonians use water, orcs use earth and the remaining races use variations of all 4, in this formula: spell type A in their left hand, B in their right, C as cloak and D as atronach. Usually they use scrolls for their cloaks and atronachs, though. These 4 types are the elements, so fire, water, wind and earth.
- All Guardians now use up to adept level spells, instead of only novice level spells. If your/their level rises, the chance for them to use better spells goes up. Be careful.
- I created the expert scrolls: Incinerate, Icy Spear and Thunderbolt, as they did not exist in vanilla for some reason and also added Torrent (water), Boulder (earth) and Tempest (wind). These scrolls can also be looted off of Guardians, but I have also added them to most magic merchants, including Whiterun, Solitude and the College. The chance for these scrolls to be sold is around 25% for 1 random one of them to appear on every restock (in vanilla restocking takes 2 days).
- I opted to not make the apprentice level scrolls from EDM craftable, because I wanted them to be slightly more rare than the vanilla scrolls. And because I hardly ever end up crafting the scrolls myself. I just hunt Guardians.
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Story
It seems I forgot to add the story earlier. I don't have much of a story, but it comes down to this: the Guardians of Scrolls go all the way back to when scrolls were first discovered. One of their ancestors made the first scroll, that even allowed non-mages to use magic. Over the years scrolls got scattered about more and more, but this wasn't fully intentional, merely carelessness. 
There even came a point where someone betrayed their code and shared the knowledge about how to create some basic scrolls. Any scholar can now do so as it has become common knowledge (and thus your character can do so, too). This traitor was killed as there were no excuses for what he had done and that event also triggered another response: the Guardians started to carry their hand-crafted scrolls with them, share them between only their most trusted collegues and they resumed their studies. Only to find out that there were more powerful ways to create scrolls. They started to seal them away for safety and build new locations almost no one would be able to enter; those who did would get killed instantly. No mercy for tresspassers and thieves. 
To the Guardians of Scrolls, the scrolls are almost sacred and they will stop at nothing to prevent the player from getting his/her hands on them.

That's all I've got. Normally I can do way better, but truth be told, I haven't put much thought into the story yet. Only the scrolls themselves and stuff like that.

Compatibility
Version 3 requires Elemental Destruction Magic!

This mod only adds 1 script that only fires with one scroll group and it lasts for about 1 second. It should be relatively safe to remove the mod, but I never recommend to remove any mods that do not only add textures and/or meshes from any savegame. It's pretty well known that that can cause savegame corruption and similar things. Remove mods only from test saves and profiles!

This mod should be perfectly safe to put at the top of the load order (below the masters of course) and I do recommend using a Wrye Bash made Bashed Patch, as this mod alters some leveled lists for scrolls and enemies.

When making this mod it was originally only intended for my own use and to not have to limit myself, I therefore enabled Skyrim, Dawnguard, Hearthfire and Dragonborn as masters. You need all these DLC's for the mod to function! - YOU MAY NOT NEED HEARTFIRE, BUT I RECOMMEND IT STILL.

Video (Mod Showcase):


The 2 bugs seen in the video have been fixed; no worries.

Starting up
When you start up this mod, you will immediately be able to benefit from 6 scrolls you can craft yourself. Head over to the forge with the right materials and you will be able to craft paper and charcoal out of firewood and scrolls out of paper, charcoal and soul gems.
You can create: Firebolt, Ice Spike, Lightningbolt, Lightning Rune, Frost Rune and Fire Rune.
Recipes are the same for all:
  • 5 rolls of paper + 1 charcoal + 1 petty soul gem = 5 scrolls
  • 10 rolls of paper + 2 charcoal + 1 lesser soul gem = 10 scrolls
  • 15 rolls of paper + 3 charcoal + 1 common soul gem = 15 scrolls
  • 20 rolls of paper + 4 charcoal + 1 greater soul gem = 20 scrolls
  • 25 rolls of paper + 5 charcoal + 1 grand soul gem = 25 scrolls
  • 30 rolls of paper + 6 charcoal + 1 black soul gem = 30 scrolls

Enemies
Read the changelog above for changes
There are initially 10 enemies you will be able to find roaming about: the Guardians of Scrolls themselves. They have been added to the leveled lists, scale at player *2 in level and they are not to be taken lightly. Especially if you don't have many scrolls yet or good ways to kill them, it will be high risk, high reward to track them down. 
The enemies are warlocks of the 10 original races with vanilla spells added to them, but they also carry up to 50 expert and lower scrolls with them. They will use these scrolls as they see fit, so be very careful. Killing them quickly obviously provides more loot, but the scrolls they carry is randomized. They also always drop 1 random vanilla staff and they have chances to drop up to 10 sealed scrolls, up to 10 seal breakers, a 10% chance for 1 out of 51 keys, a small chance for non-sealed scrolls and up to 3 soul gems. Generally they drop around 2 - 3 sealed scrolls and seal breakers. Pair the right ones up to unseal them at the forge.

Sealed Scrolls and Seal Breakers
Read the changelog above for changes
There are 42 Sealed Scrolls and an equal amount of Seal Breakers available. Pair up the right numbers (for instance Sealed Scroll 1 + Seal Breaker 1) to unseal a specific scroll at the forge. 
Among these Sealed Scrolls there are 14 vanilla Master-level scrolls, 14 Legendary scrolls (I usually only enchanced their power greatly, but in 4 cases I added a twist) and 14 newly added, powerful scrolls. It may seem harsh at first to have to go through such lengths to unseal the scrolls and obviously you will only get 1 at a time, but trust me, the scrolls are generally more than worth it!

The Legendary Scrolls with twists and the 14 newly added Sealed Scrolls are:
  • The Scroll of Legendary Dead Thrall - allows the player to not only resurrect a not too powerful humanoid body for 999 days, but if cast again, makes the thrall heal with 300 hp/second until it is killed. This also works on dead things such as draugr and even the living, such as your followers
  • The Scroll of Legendary Flame/Frost/Storm Thrall- summons the regular thralls, but makes them invulnerable, too. 
  • The Scroll of Ignition - sets the target on fire and burns it for 25 damage per second, for 1 hour straight. The burning effect remains visible even after the target is dead, until the hour in real time has expired
  • The Scroll of Deep Freeze- fires an ice spike at the target and instantly freezes it solid for an hour. Enemies that cannot be frozen are staggered instead
  • The Scroll of Heart Stopping- cast a lightningbolt that pretty much insta-kills anything, with 10.000 damage. If you are in sneak and undetected, you will remain undetected, as it is a silent spell
  • The Scroll of Dying Magicka- drains all of the magicka from the target (10.000 at once) and prevents recovery for 5 minutes. May work on dragons now that I think about it, haven't tried that yet
  • The Scroll of Ignition Rune/Deep Freeze Rune/Magicka Rune- apply the effects described above. The magicka rune also adds a weaker kind of constant shock damage than the igntition rune does with fire damage. The runes are traps and have a chance to fail. This was unintentional, but the effects are simply not always triggered. Usually the effects of the runes only trigger when enemies walk/run over the middle of the rune and when they hit the side, it's not even registered as an offensive spell. When it does hit, however, the runes may affect other (very) nearby enemies, too. The magicka rune has the biggest radius to work with and blends into the environment after about 1 second. If you have a hard time spotting where it is, do not worry, the rune is still in place!
  • The Scroll of Mass Dying Magicka - affects most enemies nearby and drains magicka in the same way as Dying Magicka does
  • The Scroll of Freezing Wrath - freezes most enemies around you like Deep Freeze does
  • The Scroll of Flaming Wrath - shoots a fireball that has 10.000 damage
  • The Scroll of the Savior - instantly heals up to 10.000 hp
  • The Scroll of Invulnerability -  keeps healing the caster for 1 minute and by doing so, replenishes 10.000 hp/stamina/magicka per second
  • The Scroll of Blood Bomb - gives any player the opportunity to use a Vampire Lord's blood bomb spell, but overcharges it to 250 damage and hp absobtion
  • The Scroll of Massacre - pretty much what I always imagined a master-level vampire destruction spell to be. Applies the blood bomb effect for 1000 damage in a wide area, instantly killing most of the people around you and causing a massacre in the process
Version 2.0 adds:
  • The Scroll of the Alpha - summons a big, strong wolf to fight by your side
  • The Scroll of the Beta - summons a big, strong bear to fight by your side
  • The Scroll of the Omega - summons a big, strong sabrecat to fight by your side
  • The Scroll of the Ice Princess - summons a Nord female whom utilizes ice magic (with 1 slightly customized spell) to fight by your side
  • The Scroll of the Incinerator - summons a Dark Elf male whom utilizes fire magic (with 1 slightly customized spell) to fight by your side
  • The Scroll of the Electrocutor - summons a Breton male whom utilizes shock magic (with 1 slightly customized spell) to fight by your side
  • The Scroll of the Warrior - keeps regenerating your stamina for a set duration
  • The Scroll of the Mage - keeps regenerating your magicka for a set duration
  • The Scroll of the Faithful - keeps regenerating your health for a set duration
  • The Scroll of Adrenaline - quickly regenerates your health for a short duration
  • The Scroll of Focus: Body - quickly regenerates your stamina for a short duration
  • The Scroll of Focus: Mind - quickly regenerates your magicka for a short duration
  • The Scroll of the Assassin - casts both muffle and invisibility at the same time. They both last 3 minutes
  • The Scroll of Discharge - very powerful chain lightning. Be careful with friendlies in the area

Communication Scrolls
The Communication Scrolls may be dropped by the Guardians and have been added to the leveled lists for Scrolls as well. Therefore they may be found all over Skyrim. There are 51 in total.

These scrolls teleport the player to 1 out of the 51 newly added locations. These locations are 'Conference Rooms' and they are pretty small. All first 50 are the same, except for the difficulty, key you can use or find in there and the lighting. Rooms 1 - 10 have 1 Guardian as enemy each, 11 - 20 have 2 Guardians, et cetera. Each room that is numbered the same has the same lighting, so 1, 11, 21, 31, 41 have the same lighting and so do the rest. Each room lets you pick up charcoal, paper, pretty soul gems, City Scrolls and loot from killed Guardians. Also, there are closets in all of them. They have Master level locks, but if you have the key with the same number as the room you are in, you can open the door easily. Guards have a 10% chance to drop a random key, but if you have already opened the chest in the closet once (also locked the same way as the door), you will get the key for later use. KEEP IT. The chests also contain the same spoils as a Guardian does.
The City Scrolls can teleport you to Whiterun/Windhelm/Winterhold/Solitude/Markarth/Morthal/Riften/Falkreath/Dawnstar.
Room 51 is more than just a room. It has a different lighting, 5 enemies like the previous 10 rooms and the same closet, but also another door. It opens with key 1. Then another one that opens with key 2. This continues until the 5th door has been opened and that brings you to the first of the 11 platforms with enemies. Dispose of the enemies, or leave them alone, to open up 5 new doors. Once all 10 first platforms have been finished, you can open door 51 and fight the boss. The boss is called the "Master of the Guardians" and starts off at level 80. He also has access to some of the strongest scrolls, so be careful. After you kill him, you gain the normal loot, plus his unused scrolls and behind his throne you can find a second closet. This adds 2 times the normal loot, but also 10 scrolls for 5 of the encountered enemies on the platforms. These scrolls allow you to summon these enemies for 3 days, but the chest does not respawn, so 10 scrolls of each is all you get.
These 5 enemies are:
  • Undying Guard (a melee skeleton with a minimum level of 10)
  • Undying Guard 2 (a shield-and-sword skeleton with a min level of 20)
  • Undying Ranged Guard (a ranged skeleton with a min level of 30)
  • Undying Guard Brute (a big 2-handed skeleton with a min level of 50)
  • Undying Destroyer (a big 2-handed skeleton with a min level of 75. It also has an unplayable Daedric Greatsword that has more damage than a Daedric Greatsword, a higher critical damage value and absorbs 100 hp and stamina per second for 3 seconds after it hits. Also, it's 20% faster than normal NPC's and the 3 seconds stack, so if you get hit when there's still 1 second left, the timer will be set to 4. Don't get hit. 

Locations and Keys
The keys can be used inside the 51 new locations and it will be quite easy to figure out how to get there yourself.
If you really wish to find out more, check the previous spoiler 

Joke Scroll
This scroll was a scroll I failed with during the creation of this mod and I decided to keep it in. However, due to the CK's glitchy nature, it varies whether or not the scrolls works. It's the Scroll of the Ice Mage and summons a blizzard for 1 second and freezes the caster for the same amount of time... when it feels like doing so.

Other stuff
I think this covers everything. There is a video I made that showcases this mod and I am going to use it in a playthrough on youtube. If I forgot any info I will add it later. I do take suggestions (for cool mod ideas, if I am capable enough to make them, but mostly I'm open to additions/changes for this mod. Any such ideas are welcome) and I have plans to add more stuff in the future. If that will be more scrolls, enemies, locations or other things, I don't know. Maybe all of the above. I may also increase the difficulty or nerf the scrolls later on, but I don't feel like doing so right now, as I really like the way they turned out myself. If you have any questions, feel free to ask.

Recommended mods
There are many, but Phenderix Magic Evolved allows the player to place more than 1 rune and to also have more than 1 summoned creature at a time. Also, 'multiple summons' would be a good one at that.

I used Sharpshooters ENB in the video and screenshots, if anyone is interested. Only with tweaked darkness settings.

Credits
Reaperix for his Elemental Destruction Magic mod. I use that as of Version 3!
Bethesda for making the game The Elder Scrolls V: Skyrim and the Creation Kit for Skyrim
Darkfox127 for his tutorials on youtube
BestInSlot for his tutorials on youtube
The Nexus for hosting the awesome mods it does and giving me the opportunity to share my work
The downloaders whom support the modders
Elec08215 for his tutorial on making Teleport Spells and providing the info I needed for my first script. I used a direct copy-paste for it, as I know nothing about scripting. Check his channel for the tutorial on teleport spells

Ideas for the future:
  • The Scroll of the Assassin (casts both Muffle and Invisibility)
  • The Scroll of Cloaking (casts both Muffle and Invisibility on others)
  • Scrolls of Evolution (new upgrading system that I still need to flesh out)
  • Scroll of Illumination (Candlelight on another person)
  • Perhaps (as per request) Mass Invisibility/Featherfall/Holy Light/Targeted Holy Light - Especially Featherfall seems like a difficult one that will include scripting and such, but I will look into most ideas people hand over to me :D
  • I indeed intent to go for more things like conjurable creatures, enemies and locations. Just don't know if/when/what, like I said before.

MY OTHER MODS:
- The Guardians of Scrolls: This is where you are now
- Hircine's Influence: http://www.nexusmods.com/skyrim/mods/64362/?
- Simple Poison Enchantment: http://www.nexusmods.com/skyrim/mods/75863/?
- Silver Sword Smithing: http://www.nexusmods.com/skyrim/mods/75865/?
- Simple Katana Crafting: http://www.nexusmods.com/skyrim/mods/75864?
- Simple Angel and Fallen Angel Races: http://www.nexusmods.com/skyrim/mods/78861/?
- Fragcil: The Sword Bound to its Wielder's Soul: http://www.nexusmods.com/skyrim/mods/75855?
- Fragcil: The Soulbound Gear: http://www.nexusmods.com/skyrim/mods/78873?
- 4 Presets: http://www.nexusmods.com/skyrim/mods/76286?