Skyrim

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Created by

sneaky_squirrel

Uploaded by

sneaky_squirrel

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About this mod

Changes the stats of the player character depending on the race he chooses. Optional modules extend these changes to common Skyrim enemies, like bandits. Now compatible with other mods.

Permissions and credits
Updates
Version 2 - 09 / 24 / 16  -  The mod had several major bugs, in other words, it didn't change the player's stats correctly.  This was due to the lack of the one accompanying script this mod relies on to update the player's stats.  I have uploaded a new version, along with a new script that fixes the following features.

- Installing the mod in the middle of a playthrough will now update the player's stats.
- Starting a new playthrough with the mod already installed will distribute the correct stats to the player.
- Player can now gain health /magicka /stamina upon leveling up (Vanilla Skyrim Features, I broke it in the last version)
- Ideally everything else works as intended, if you find a mistake you can tell me in the comments section.

Version 3 - 10 / 20 / 16 - Reimplemented the mod from scratch. Version 3 does not edit any of the race fields, and instead uses one script to change the player's stats. All issues mentioned in version 2 have been corrected. Bandit portion of the mod has been separated into an optional file.

- Features remained unchanged, version 3 files currently only cover the player character and bandits.
- This mod may be used in an existing playthrough or in a new playthrough with no issues.
- Stats will no longer be displayed in red, race favored skills will now be highlighted in green as intended, race ability descriptions have been tweaked to improve aesthetics.
Description

The strength of enemies in Skyrim varies significantly depending on their level.  For example, a Lvl 1 Orc Bandit has the same amount of health as a large mudcrab, truly a fearsome foe.  While a Lvl 25 Wood Elf has approximately 500 health.  I felt that early bandits were too weak, and also think that enemy strength varies too much between levels, so I made a couple of mods to fix bandit health, then much later I decided to make the mod again.

This mod is a simple character stat overhaul, it changes the health, magicka, and stamina values of characters that are one of the ten races of Tamriel. Thanks to the use of very simple scripts, Version 3 of the mod is now compatible with mods that edit race entries.

Summary
- The ten races of Tamriel have been assigned different Health / Magicka / Stamina values to make them feel different.  Races are now slightly stronger than the vanilla 100 / 100 / 100, and do not vary too wildly to avoid changing the feel of the early game.  Early level ups can easily compensate for weak stats.

- In the main module, changes only apply to the player. I recommend you also download the Bandits module to cover bandits.

- Some bandits have been given increased damage to make them more challenging. Nords have better Two Handed damage, Redguards have better One Handed damage, Orcs have better damage resistance when wearing Heavy Armor, and Wood Elves have better bow damage. These changes only apply to bandits, not the player.

- To compensate for tougher low level enemies, and to make enemy strength feel more consistent, higher level versions of enemies scale much less significantly in health, and instead get significantly increased damage.  This change makes one on one fights less tedious, and one against many fights way more dangerous.

How Strong are the Different Races?

F.A.Q.
1)  I have a question that isn't answered on the FAQ.
Answer:  Ask in the comments section.  I'm open to feedback, though I might not necessarily have time to make changes to the mod depending on my schedule.