Skyrim

File information

Last updated

Original upload

Created by

Lich King Dude

Virus scan

Safe to use

About this mod

This mod organizes the equipment of the Stormcloaks and Imperial Legion to better suit armies and what is said ingame.

Permissions and credits
Mirrors
Changelogs
This mod organizes both sides of the Civil War's equipment to better suit armies and what's said ingame.

Most of the mod is focused towards to the Imperials because Stormcloaks didn't really have much to fix aside from separating bows to make the archer role a spawn and giving the Stormcloak officers their helmets While the Legion had no one bar Officers and Hadvar in Heavy even though practically everyone is saying otherwise.

Bethesda's classifying the Imperial Armor you get from being outfitted.
Heavy:    Imperial Helm, Imperial Boots, Imperial Shield, Imperial Bracers and  Imperial Armor
Medium: Imperial Light Helmet, Imperial Light Boots, Imperial Shield, Imperial Light Bracers and Studded Imperial Armor
Light:     Imperial Light Helmet, Imperial Light Boots, Imperial Light Shield, Imperial Light Bracers and Imperial Light Armor

To Simplify
Heavy = Infantry. Medium = Archer/Marine. Light = Scout/Courier. 
Cavalry = Heavy with the full Helm. Officer/Legate = Heavy with Officer Helm.

Stormcloaks don't have much in terms of equipment organisation with only really Officers and then everyone else. But did sort out the Archers getting their own Ai instead of everyone getting the same weapons and ai and also created a shield so they could wear Ulfrics banner on their shield.


Quotes regarding certain Imperial armours within the game. 
Imperial Light Armour. 
"For your sake, I hope you took that armor from a dead Imperial scout..." Stormcloaks Sided Guard 
"Judging by your armor, I'd say you're an Imperial scout. If so, well met." Imperial sided Guard 
"Light armor for scouting detail" Beirand. 
Imperial Heavy armour reference. 
"Legion soldiers gleam like fresh fallen snow and clank like a kitchen. They head this way, we'll know it." Stormcloak Soldier. 
"This armor is damn heavy" Imperial Soldier 


The Imperial Legionnaires will now be equipped (listing armor and weapons)
Infantry: Imperial Armor, Imperial helmet, Imperial Boots, Imperial Bracers, Imperial Sword, Imperial Shield and Steel dagger,
Archer: Studded Imperial Armor, Imperial Light Boots, Gauntlets and Helmet, Steel Dagger, Steel Arrows, Imperial Bow and Imperial Sword.

Those that appear in the Scout encounter/Courier
Imperial Light Helmet, Armor, Boots, Gauntlets and Shield, Imperial Sword, Steel arrows, Imperial bow and steel dagger.





Choose one ESP you only require one.


Things changed.   (Readme will contain the changes related to the version you have downloaded)



Imperial Legion/ East Empire Company Mercenaries

  • Light Armour replaced with Heavy on General Tullius. (He's the General he should be wearing the best armour available and he's better skilled with heavy then light) 
  • Leveled lists for Imperial Solders and Guards allowing Heavy Armour and Imperial Studded to be chosen with their corresponding role. 
  • Imperial Light moved to Imperial Couriers and the Legionary's in the scout encounter. 
  • The armour that the Legionary's wear will determine what weapon they use for example if they spawn in heavy armour they will be using the Imperial sword and Imperial heavy shield but if they spawn in Imperial Studded they will be using a bow. 
  • The Soldiers using CWImpeialSoldierGear have been given a new Leveled list CWSoldierImperialGearNotGuard/Archer to avoid any comparability issues with Guard equipment and to keep the weapons tied to the soldiers armor. 
  • The Castle Dour guards have been added Imperial Heavy. Tight space would be bad for fighting with bow's. 
  • Fort Commanders have been given Imperial Heavy with Officer Helmet so they look like the commanding officer of the fort. 
  • Hadvar has been added Imperial heavy with no helmet to better explain from going from Imperial studded to Imperial heavy the next time you see him. 
  • Tullius has had an Imperial Shield added a General going around without a shield during a Civil War just asking for a Sniper to take him out.
  • The Legates have been had their bow's removed and shields added. Rikke keeps her Steel sword but has an Imperial Shield instead of Steel one.
  • The Cart drivers in the opening have been given heavy armor due to their proximity to the General and that they stay near him later in Helgan. 
  • The Prison Guards of Dawnstar, Windhelm, Riften(When the Imperials have taken over) and Solitude have been given heavy armor and those with the key have been given the no helmet version unless there is only one version then the will all wear helmets like Windhelm for example.
  • Renamed the guards at Castle Dour to "Castle Dour Guard". (Only in "Imperial Legionary's Organised" file not in the others)
  • East Empire Company Mercanary's have been given their own outfit.  (Not in "Imperial Legionary's Organised Just Soldiers") 
  • Dragon Bridge guards have been added Imperial gear to suit their names of Imperial Soldiers. (Only in "Imperial Legionary's Organised" not in the other two  files) 
  • Imperial Bodyguards now wear only full heavy. (Rexus will have full Imperial heavy. For a guard of a *Spoiler* he seemed under armoured)
  • The Imperial Soldiers have been a given its own outfit to help avoid the Heroic Imperial(Immersive Armors) appearing on the non-command Legionaries.
  • Marines/EEC Merc have their own Leveled list gear.(i.e CWSoldierImperiailGearMarines) It will decide between 1h with bow and 1h with shield.
  • Imperial Battlemages now spawn. Battlemages use Apprentice level spells from the Schools of Alteration, Destruction, Conjuration and Restoration. Battlemages should spawn more often then Stormcloak Spellswords but less the Imperial Archers and Legionnaires.
  • Imperial Soldiers have had some renaming allowing for Imperial Legionnaires, Imperial Archers and Imperial Scouts to appear.
  • The Legion now has its own captain spawning. The Imperial Praefect uses Imperial Heavy with either a steel greatswords or Imperial Sword with Shield.
  • The Imperial Legion has had their racial and gender diversity to better suit what is said in the Lore and ingame(Morrowind not Oblivion since that is the Imperial Watch) the Races of Bosmer, Altmer and Orsimer will only appear in one role but
  • The Imperial Controlled forts will now have mounted patrols starting from said fort to a city or settlement within the same hold. The mounted NPC is called an Imperial Equite.
  • Fort Sungard has an extra patrol that is on foot but double the size of normal patrol to emphasize the danger in the Reach for the Imperial Legion considering the Reachs Terrain with Forsworn and the Stormcloak Rebellion. 
  • Imperial Quartermasters can now appear in different genders and races. (races being all humans and orcs)
  • Fort Commanders and the Imperial Praefect have been given the voice of Commander and a racelist which chooses their gender.
  • Khajiit and Argonians have been added to a new character list that works for Forts and military camps while also being added to the scout encounter. They will appear in Medium with heavy shield at forts and camps to show some form of light infantry. (Skyrim's civil war battles always seem to be sieges and the encounter with Imperials and Stormcloaks look more like two patrols and just encountered each other)
  • Patrols from Greymoor to Whitewatch tower and Dunstad to Agnas Mill have been added.
  • Imperial Tribunes now spawn in battles. (rarest chance to spawn also has the possibility to spawn with a warhammer or sword and shield.)
  • Named Tribunes now appear near the Named Legates at Camps and Jarl buildings. (killable but respawn currently don't know how to remove the essential tag when they lose the war)
  • Saddled Horses at Imperial controlled Forts and Camps have been given the Imperial Saddle.
  • The line "This Imperial Armor is damn heavy" should now only be said by soldiers wearing Imperial Heavy then just any Imperial Soldier.
  • The Outfits you choose when you get outfitted have been edited to allow weapons to appear. (Heavy = Sword, Medium and Light 15 Steel arrows, Bow and Sword)
  • The line "This Imperial Armour is damn heavy" should now only be said by soldiers wearing Imperial Heavy.



Stormcloaks

  • Stormcloak officers have had they weapons specialized and been given the outfit of their armour with the head piece.
  • Stormcloaks that spawn with a one hand and a shield will have a chance to have a Stormcloak shield. (just a duplicated and renamed Windhelm Guard shield. They needed at least a shield with their symbol on it.)
  • Stormcloak Spellswords will now spawn for the Stormcloaks. The Spellswords use Apprentice level spells from the Schools of Alteration, Destruction, Illusion and Restoration. Spellswords should not spawn as much as Imperial Battlemages.
  • Stormcloak Soldiers have had some renaming allowing Stormcloak Archers and Stormcloak Scouts to appear.
  • Stormcloaks have had their own Captain added to the spawns for Civil War encounters. (Fyrir was from a friend since I know more about the Romans then the Norse) 
  • Non-Garrisoned(Cities) Stormcloaks have been given their own leveled lists and one of those two an outfit so they will equip a shield at camp and forts.
  • Patrols have been added to the Stormcloak controlled civil war forts. Due to what the Nords are based on the Stormcloaks get less mounted patrols and more patrols on foot. (Greymoor, Dunstad and Sungard are the only forts with a mounted patrol. what would have been a mounted patrol elsewhere is now a foot patrol for the Stormcloaks)


That which counts for Both
  • Imperial and Stormcloak Soldier corpses will now actually have weapons. Seemed a bit odd to die without their weapons scavengers can't have been there if they still have their armour.
  • NPC's race spawn chosen by the leveled races have been altered to give the correct AI in the Imperial Legion and the Stormcloak spawn so those that spawn with a bow favor ranged fighting compared to their melee loving counterparts.
  • The Civil War Forts aside from Fort Neugrad, Fort Greymoor and Fort Hraggstad start out garrisoned now.
  • Renamed the Soldiers manning the catapults of the Siege of Whiterun. (Imperial Ballistarii and Stormcloak Catapult Crewmen)
  • Imperial Quaestors and Stormcloak Hirdmenn appear now. They are just tougher soldiers.
  • Imperial and Stormcloaks now get unique classes that better suit their role.
  • Quatermasters for both Legion and Stormcloaks have had their vendor chests edited to include only the equipment that their faction uses.




The Leveled lists. Altered or Added

Created a ArmorImperialHeavySetNoShield for the cart drivers so they do the checklist animation during the games intro since them wearing a shield wouldn't let the animation play. Rexus also uses this.
CWSoldierImperialGearNotGuard: Created so the Imperial Soldiers gear choosing their weapons won't conflict with the Imperial Holds that didn't rebel and compatibility to any mod that has guards using CWSoldierImperialGear)
CWSoldierSonsGearSoldier: Used by the Stormcloak Soldiers really just has the bow and arrows removed so the AI actually works with their equipment.
CWSoldierSonsGearArcher: made for the Archers that spawn on the Stormcloaks side.
LitemSoldierSonsShield: Added *Stormcloak Shield.
CWSoldierImperialGearArcher: Created to give the Archers their arrows without having that one arrow just spawning and infinite arrows for all.
CWSoldierImperialGearMarine: same as notguard but Imperial weapons are removed for the one below this is choosing its weapons
LItemSoldierImperialMaineWeaponAny: Choses from the below for the Marines weapons
LitemSolderImperialMaine: Allowing for the Maines to have a varied equipment(1h and shield/1h and bow)
OutfitSoldierImpeiralArcherMedium: Leveled list for same name just with armour type listed on it same for the three below this.
OutfitSoldierImperialArcherMediumNoHelmet Same as above
OutfitSoldierImperialHeavy Same as above
OutfitSoldierImperialHeavyNoHelmet Same as above
CWEImperialCaptainWeapons: Imperial Captain Leveled Lists
CWEImperialCaptain1handShield: Same as above
CWESoldierImperialGearCaptain: Same as above
LItemSoldierSonsWeaponAnyCaptain: Stormcloak Captain Leveled Lists.
LItemSoldierSonsWeapon1hCaptain: Same as above
LItemSoldierSonsWeapon2hCaptain: Same as above
LItemSoldierSonsGuardWeapon1hCaptain: Same as above
LItemSoldierSonsShieldCaptain: Same as above
CWSolderSonsGearCaptain: Same as above
CWESoldierSonsGearOneHanded: allows for the Stormcloaks with the outfit that allows for shields to have onehanded weapons to go with it,
CWESoldierSonsGearTwoHanded Same as above but with the use of twohanded weapons and no new outfit.
*check Item Created for what this is.

Reverted (i.e Outdated and removed changes)

CWSoldierImperialGearNoTorch/NoTorchNoBow: removed the Imperial weapons so the armour would determine the weapons.
ArmourImperialHeavySet/NoHelmet: Added Imperial Sword and Imperial Heavy Shield. 
ArmourImperialStuddedSet/NoHelmet: Added Imperial Bow and Steel Arrows. 
ArmourImperialLightSet: Added Imperial Bow, Steel Arrows, Sword and Imperial Light Shield. 



Outfits Added or Altered.
ArmorImperialCavalry: Outfit for the Imperial Equites.
ArmorImperialMarine: One of the EEC Merc's Outfits
ArmorImperialMage: Used on the two in Helgen and on the Imperial Battlemages.
ArmorStormcloakMage: Used on the Stormcloak Spellswords
OutfitListSoldierImperial/NoHelmet: Removed Light Armour and added Heavy armour. 
OutfitListSoldierImperialOfficerTullius/NoHelmet: Removed the light armor gauntlets and boots and added the Heavy versions of them. Renamed the NoHelmet to NoShield as a General wouldn't be going around the battlefield without a shield and I'd rather the General have a unique helmet. 
CWEOutfitSoldierImperialArcher: Outfits for the Legionaires
CWEOutfitSoldierImperialArcherNoHelmt Same as above
CWEOutfitSoldierImperialInfantry:  Same as above
CWEOutfitSoldierImperialInfantryNoHelmet Same as above
CWEOutfitSoldierImperialLightInfantry: same as below.
CWEOutfitSoldierImperialLightInfantryNoHelmet: Used on the beast races that now spawn for the Imperials in Forts and camps. 
CWEStormcloak1h&SOutfit: Stormcloak outfit that also has the shield leveled list for those with the correct leveled list to have a shield equipped at the same time.

NPC's Altered.

ENCSoldierImperial*race*M01MaleSoldier: Given the Imperial Heavy armour and AI changed to csCWSoldierMelee
ENCSoldierImperial*race*M02MaleSoldier: Given Imperial Studded and Ai changed to csCWSoldierMissle
ENCSoldierSonsNordM/F 03, 03 and 06: Given Iron sword and CWSoldierSonsGearArcher Ai changed to csCWSoldierMissle
ENCSoldierSonsTemplate: removed CWSoldierSonsGear and replaced with CWSoldierSonsGearSolider
MQ103ImperialSoldier/SonsSoldier(Jagged Crown): made to fit with the changes. For Example the Imperials now use the template data so their gear is chosen by the race of the 01 or 02.
CWFieldCOSons/Hold: Outfit changed to have the full Stormcloak officer set and the named officers have had their weapons specialised. (Rift and Falkreath are Archers the rest is up to chance. One of them has Reach as an Archer a little random thing I put in)
TreasCorpseCWImperial/Sons: Made actor base the soldier leveled list and only ticked use inventory.
Alethius: Missed from when I did the Civil War corpses having nothing but their armour

NPC's Added
CWESoldierImperialMImperialBattlemage: Imperial Battlemages
CWESoldierImperialFImperialBattlemage
CWESoldierImperialMBretonBattlemage
CWESoldierImperialFBretonBattlemage
CWESoldierSonsNordMSpellsword: Stormcloak Spellswords
CWESoldierSonsNordFSpellsword
CWELCharScoutImperial: Allows for those that appear as Imperial Scouts to be chosen from races that suit scouting from the recruitment pool in Skyrim
CWECavImperialFort*name*Follower1/2 or Lead.: The Soldiers in the Mounted patrol
CWEHorseFort*Name*FollowLead/Follower1/2
CWEFortSungardPatrolImperialCaptain/ Infantry1/2/ Archer1/2 and Battlemage: The footpatrol from Fort Sungard.
CWEEncSoldierSonsNordF04/05FemaleNord & M07/09MaleNord: the increase Stormcloak to help keep the Captain and Spellsword spawns down.
CWEEncSoldierImperial*race*F/M01/02Female/Male: The Npcs that make up the Racial and Gender additions to the Legion
CWEEncSoldierImperialKhajiitM/F01, CWEEncSoldierImperialArgonianM/F01: The added beast races to the Imperial Legion.
CWESoldierFortImperial Actor base for Npcs in Forts and camps.
CWELCharSoldierFortImperial The leveledcharacter list for the above
CWELcharsoldierImperialPatrol: Seperates the captains from the leveledCharacter list for patols.(Only used on patrols of 3)
CWELcharSoldierSonsPatrol: Seperates the captains from the leveledCharacter list for patrols. (Used on all patrols but the patrol leader)


Item Created.
Windhelm's Guard shield duplicated and the copy was renamed as Stormcloak shield.


The mounted patrols use packages from Jayr848's Horses on Patrol http://www.nexusmods.com/skyrim/mods/57727/?

Conflicts with other mods
While this mod shouldn't conflict there might be some that change the outfit of the Imperial Soldiers, Guards and the East Empire Merc.
"Conflict"
There are also mods that give the Imperial Soldiers of their mod their own outfit when in turn this mod misses since they aren't using the same outfit/Leveled list as vanilla Soldiers and Guards.

Immersive Armors: The Issue people were having with practically every Legionnaire in Heavy having more in Heroic is resolved The generic ones will not look like they are paid enough to get Heroic Imperial.
If you want the Knight thing off the certain Officers i.e either the Legates or Fort Commanders either untick soldiers(in MCM for IA) or just say in comments

Appears to be script related in regards to anything in Imperial Heavy and I am not confident enough with scripting to touch it.

Mods in Background in the Screenshots
Imperial Chainmail Armor: The more chainmail look on the Imperial Studded.
Sleeved Imperials/Super Sleeves: The Sleeved look on the Legionarys.
Diverse Guards Skyrim: the Female Legionnaires that may appear as Guards.
Wet and Cold: any Cloak and face covers that may appear



Permissions
Versions of this mod with the mounted patrols can't be reuploaded to steam.
For the packages used for the mounted patrols ask Jayr848 for it credit for it also goes to him.


Credit
Bethesda for Skyrim and the Elder Scrolls Series.
Jayr848 for the packages used in the mounted patrol.