Skyrim

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Redden77

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Redden77

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About this mod

This Mod adds a trio of Redguards suitable to be Followers or to brighten your constructed home by adding a Steward. Two versions are available to either have them as group or individual options.

Permissions and credits
INTRODUCTION

       Given a distinct limitation of Redguard Stewards, I decided to assemble one to help fill out my all Redguard player home and I am also sharing with everyone!  Rather than a single Follower I opted for a trio, one primary and a pair of that follow and assist him.
       Fashaan The Glorious fashions himself a celebrity mercenary back home and is ‘touring’ Skyrim with his entourage.  More than simple groupies, they are skilled in their own right; Areesh The Devoted knows a bit about magic and Saleen Keen Eye is a markswoman.  Both chose to follow and fight with him during his current travels.  He decided that joining forces with a fellow hero of renown or stewarding for a fine home is a good thing to have on his resume, plus he requires a place to hide out due to some local trouble, which is something he’s not making public.
      The trio will make excellent house guards or good company if you take him with you.  However, keep in mind that his entourage is dedicated to him, not you, so they may not come directly to your aid.

HOW TO OBTAIN

       In order to garner the services of Fashaan you simply need to find him and ask.  During the morning they frequent The Bannered Mare in Whiterun, but come mid-day they like to walk to Honningbrew Meadery.  On the weekends,though, they travel down to Riverwood to spend time in the Sleeping Giant Inn.  As ambient customers or to liven the roads you can leave them be or approach to greet your new friends.
       Even though Fashaan himself is a Follower and capable of becoming a Steward you do not require any DLC in order to make use of them.  Areesh and Saleen are set to follow him so where he goes they go, whether it's at a home or on an adventure.  When he's not in motion they are set to sandbox so be mindful that they may do a bit of wandering if they grow bored.
       Currently all three are set as friendly to the Player to avoid personal conflict as initially when it was only Fashaan his helpers would turn on
you if you hit them and would run from combat rather than fight very often.

OPTIONS

       Variety is the spice of life and the original concept for this Mod may not be ideal for all, which is why there are choices you can make.  In the standard version of the Mod Fashaan is set to equal to the Player's Level and his two friends follow him and are at 80%, with a similar ratio of spells/perks.  The Entourage will be cordial to you but you can't interact with them in any way (at least not yet).
       I also am providing an Individual option which splits the dependency of his followers into their own usable state.  Not only does this allow you to make your choice of which you want to bring with you or use at  your home, but also brings them up to his unreduced state in terms of level and skill.  In addition it clears up the 'clutter' of them all trying to move around in tight spaces with anyone else you have with you plus allows all three as full choices for those with multiple followers enabled.

DETAILS
Parenthesized Skills and Perks represent those on the Individual Version.

FASHAAN (Male Even Toned)
Inventory
Default Outfit (Executioner, no hat), Scimitar, Steel Shield.
Powers
Racial Redguard
Spells
None
Perks (20)
Shield Wall 3, Deflect Arrows, Power Bash, Deadly Bash, Armsman 3, Fighting Stance, Savage Strike, Agile Defender 3, Custom Fit, Juggernaut 3, Well Fitted
Class
HMS: 4/0/2
One Handed: 3
Archery: 1
Block: 3
Heavy Armor: 2
Light Armor: 2
Combat Style
Custom Tanky Melee

AREESH (Female Young Eager)
Inventory
Default Outfit (Custom Nocturnal, Circlet, Boots), Steel Mace
Powers
Racial Redguard
Spells (3)
Oakflesh, Healing, Healing Hands, (Lesser Ward)
Perks (13)
Novice Alteration, Apprentice Alteration, Mage Armor 1(2), Magic Resistance 1(2), Novice Restoration, Apprentice Restoration, Recovery 1,
Regeneration, Armsman 2(3), Fighting Stance, Bone Breaker 1
Class
HMS: 2/2/2
One Handed: 3
Archery: 1
Light Armor: 1
Alteration: 3
Restoration: 3
Combat Style
Custom Melee/Magic

SALEEN (Female Sultry)
Inventory
Default Outfit (Tavern Wench), Scimitar, Hunting Bow, 250 Steel Arrows
Powers
Racial Redguard
Spells
None
Perks (16)
Overdraw 3, Critical Shot 1, Armsman 2(3), Fighting Stance,Stealth 2(3), Backstab, Deadly Aim, Muffled Movement, Lightfoot, (Silent Roll),
Agile Defender 2(3), Custom Fit
Class
HMS: 3/0/3
One Handed: 2
Archery: 3
Light Armor: 3
Sneak: 3
Combat Style
Custom Archery/Sneak

KNOWN ISSUES

1. Areesh won't actually heal anyone other than herself.
2. Areesh and Saleen may sometimes get lost for a bit if you fast travel with them not in range.
3. None of the three can be Married, as lore wise this isn't something they'd do in their situation.  However I did select Voices that allow for full Marriage in addition to their other functions so I could include it if this is wanted.

PLANNED UPDATES

In its current state the Mod is functional and works for what it is but is far from complete in my vision for what I wanted it to do.

1. Allow Areesh to heal those around her as she was meant to.
2. Interaction options for the Entourage, such as trading with them and wearing given armor even when not full followers.
3. Quests and other custom dialogue.
4. Possibly a third Deluxe Option to make use of the updates so those that just want the basic version as it is now can keep things that way.