Skyrim
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Deadman

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mxzero

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About this mod

A quick and concise tutorial for animation for creatures

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This is going to be a copy paste of my post over at TESrenewal.com with a quick couple notes. First off this does not work for any actor that involves a camera; player, werewolf, vampirelord, etc. Second, this does not apply for wings and tails as those are controlled by behaviors. I made this pdf a while ago and I don't remember all the content in it, and as I looked back at it I didn't mention what version of the tools I was using.

Tools used
HKXcmd->Most recent on nexus
Bsaunpacker->Any version that supports skyrim (I'm using the fallout on still)
Niftools->Most recent on nexus
3dsmax 2010->You can't get a student version anymore
max 2011->It will works for this but you still can't get a student copy
Havok Creation Tools 2010.2

With that said here's the copy paste of the post on the aforementioned site.

Okay after spending a lot of time doing research. I've put 75% of my knowledge into a tutorial format. It's a 9 page pdf and 15min video
explaining everything from getting the assets from Skyrim, setting up
your base file, modifying an existing animation and exporting said
animation.
This is not intended to be an all cumbersome tutorial that covers absolutely everything but instead to lay the ground work for existing
animators who want to get into game animation for Skyrim.


Also if anyone knows anything about exporting ragdolls for custom skeletons for skyrim please contact me. I'm trying to figure it out and any help would be awesome.