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Ikthelius

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Ikthelius

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About this mod

This is designed to restore the attribute systems of Morrowind and Oblivion as faithfully as is reasonably possible, while seamlessly integrating the vanilla perk system to provide a classic elder scrolls rpg experience with a modern makeover.

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Classic Elder Scrolls Attributes

    UPDATE: 100% compatible with all other mods.
                                               




The return of classic elder scrolls attributes, with a free range character development twist!


What this does:

    This mod reintroduces the basic attributes of Strength, Endurance, Agility, Speed, Intelligence, Willpower, Personality, and Luck into the game. I believe this system makes the game more interesting, challenging and truer to the classic Elder Scrolls style. This mod is similar in purpose to the Third Era Attributes mod by Faulgor, however that mod uses an entirely different system of scripts, has overpowered issues with the attribute bonuses, uses an actor value that is no longer supported in the current Skyrim version (essentially breaking part of the mod), and ultimately the progression system of the attributes tended to lock you in to a particular class too harshly. I designed CESA to provide much needed depth to the character progression system, but with only the most appropriate, balanced and integrated changes to the system used by vanilla Skyrim. Furthermore, you will not be penalized by choosing to raise one or two particular attributes at the expense of other attributes falling behind: your attributes grow with your skills, so you can play how you like. Better yet, this is compatible with EVERYTHING. No edits to vanilla content have been made in this mod.
     Attributes make the game much deeper and more involved. Attributes provide bonuses that reward you for training skills that are more closely related within each class. The attributes in CESA are automatically and continually calculated by scripts using your base skill values. For example, when you increase your one handed skill sufficiently, you will also increase your strength attribute. Strength then affects how much you can carry and how much damage all of your melee weapons deal. As a result, there is synergy in using combat skills, and the same can be said of magic and sneak skills. Most attribute increases occur after gaining levels.
  Each attribute provides totally new ways to improve your character. The new method of increasing the attributes of life, stamina, magicka and carry weight will provide an interesting new challenge that should be familiar to veterans of the classic elder scrolls games. While you can still increase them during the level up event, your endurance, intelligence, and agility attribute have equally powerful effects on them. Your maximum life is enhanced by your endurance attribute, maximum magicka is enhanced by your intelligence attribute, maximum stamina is enhanced by your endurance and agility attributes, and carry weight improves with your strength attribute. This will encourage you, the player, to take advantage of skill synergies and play more closely within the bounds of the roles intended by the warrior, sneak, and mage classes. Do you want to be a warrior with high life and stamina, a mage with high magicka and fast magicka regeneration, or a sneak with a lot of stamina for long sprints away from danger? Of course you can still be a jack-of-all-trades, but there are bigger bonuses for being dedicated to one path. Who doesn't want a longer, more interesting set of challenges in their next play through, anyway? The choice is yours.
    You will get a notification in the upper left side of the screen every time an attribute increases, including health, stamina, magicka and carry weight. Each attribute's current level can be viewed in the active magic effects tab of the magic menu. There are enchanted rings that will now appear in loot and merchant's inventories that will increase your attributes. These rings are disenchantable and you can put the enchantments on any type of armor or jewelry.

Here is a breakdown of what every attribute does:

    Strength
        Carry Weight (15 x strength)
        melee weapon damage
        unarmed damage

    Endurance
        Health (5 x endurance)
        1/2 stamina (2.5 x endurance)
        1/4 stamina regeneration

    Agility
        Jump Height
        1/2 stamina (2.5 x endurance)
        1/4 stamina regeneration

        ranged weapon damage
        lockpicking
        sneaking
    
    Speed
        walking and running speed
        1/4 stamina regeneration
        melee weapon speed
        ranged weapon draw speed
        pickpocketing
    
    willpower
        Magicka regeneration
        1/4 stamina regeneration
        spell durations
        potion effect durations

    Intelligence
        Magicka (5 x intelligence)
        enchantment potency
        potion potency

(be advised: it is NOT possible to use intelligence enchantments to buff your character through the alchemy and enchanting circle of cheatyness exploit: only your base intelligence attribute affects your enchanting and alchemy abilities.)

    personality
        persuasion success
        intimidation success
        vendor prices
        player reputation
        bribery cost

    luck
        critical hit chances of weapons
        critical hit damage
to be added later: loot chance




Required

   The Skyrim Script Extender - Be sure to use the latest version!
   Skyrim 1.9.32

Compatibility

    This should be compatible with almost everything. The only thing I can think of that wouldn't work is using this with a mod that also edits the base values of health, magicka, stamina, or carry weight.

This mod will work with any current save. It will never decrease your life, magicka, stamina or carry weight values after installation.

Anything that uses the following variables will conflict with this mod:

          FavorActive             
          FavorsPerDay             
          FavorsPerDayTimer        
          FavorPointsBonus          
          LastBribedIntimidated        
          LastFlattered            
          Fame                
          Infamy                
          JumpingBonus         


Finally, if you're using a mod that changes the enchanted ring leveled lists, be sure to use something like a bashed patch to merge the leveled lists.



Things to do
  1. Make more enchanted things with the new enchants and put them into the appropriate leveled lists.
  2. Make alchemy effects for the new attributes, and put them on custom ingredients.
  3. Fix any bugs that come up.



Installation
  
   manual:
   1. This mod comes in a standard 7z file that will require a utility like peazip to open.
   2. Once unzipped, drop the esp and script folder into your /data folder of the skyrim directory.
   3. Enable the mod through the startup menu or in a utility like wrye bash.
   4. Enjoy!



Uninstallation
   Disable or delete the esp and scripts.



If you enjoy the mod, please endorse! If you find bugs, please tell me!