About this mod
Changes the damage scaling and magnitude of Destruction Magic by modifying the Novice-Master perks in the Destruction Skill Tree and nerfs Impact perk to 33%. Also adds leveled Destruction Magic damage scaling. Compatible with most spell mods that add new spells into the game, provided they are coded to use Destruction Magic perks.
- Permissions and credits
Features:
- Destruction now scales based on your Destruction level. You gain 1% more damage per 1 level of Destruction you have.
- Novice Destruction, Apprentice Destruction, Adept Destruction, Expert Destruction and Master Destruction all increase Destruction Magic damage by 10/10/15/15/20 percent respectively. This effect is cumulative, meaning that you get a total 92% bonus Destruction Magic damage (not just 70%) when all perks are taken.
- The stagger from the Impact perk has been lowered from 100% to 33%. You're still able to stunlock based on how fast you can spam abilities or if you're flat out lucky, but it's no longer stupidly overpowered as it once was.
- Compatible with most spell mods that add new spells into the game, provided they are coded to use Destruction Magic perks.
Note: Leveled Destruction scaling will only work after "Novice Destruction" perk has been taken. If you already have the perk and do not experience a change, you may need to re-activate your perk. Open the console and type player.removeperk 000f2ca8, then type player.addperk 000f2ca8.
Recommendations:
I recommend playing with these mods, as well as on Expert difficulty or higher, otherwise this mod may seem a bit overpowered at early levels.
Apocalypse - Magic of Skyrim
Duel - Combat Realism
Revenge of The Enemies
Installation:
Just place the .esp file into your \Skyrim\Data folder and activate it through the Skyrim launcher or mod manager.
Changelog:
v1.3
- Fixed a major issue in v1.2 where Adept Destruction, Expert Destruction and Master Destruction did not properly amplify Destruction Spell Damage.
v1.2
- Fixed a bug/drawback in v1.1 that made shield-bash disarming very weak to actors without Destruction skill/perks.
v1.1
- Fixed a bug in v1.0 that amplified the magnitute/effectiveness of shield-bash disarming (both for you and the NPCs).
v1.0
- First release.
Other mods by me:
Better Disarm Shout
Oblivion Lightning