Skyrim
0 of 0

File information

Last updated

Original upload

Created by

That would be me

Uploaded by

FiftyTifty

Virus scan

Safe to use

About this mod

Provides rename-pair lists for Bulk Rename Utility, that change the names of Skyrim's .fuz files to be transcriptions of the dialogue contained within.

Requirements
Permissions and credits
Donations
Transcribed Dialogue Filenames


Usage



  • Extract the .fuz files from Skyrim's .bsa files, in this order: Dragonborn.bsa, Hearthfires.bsa, Dawnguard.bsa, Skyrim - VoicesExtra, Skyrim - Voices. I recommend using ModOrganizer's BSA unpacking feature, rather than using BSAOpt.
  • Install Bulk Rename Utility, which can be downloaded here.
  • Extract the text files from the archive provided by this mod.
  • Launch Bulk Rename Utility.
  • Select the folder with the extracted .fuz files.
  • Options -> Tick "Retain Autonumber".
  • Options -> Tick "Prevent Duplicates".
  • Selections (12) -> Make sure only "Files" & "Subfolders" are ticked.
  • Wait for the dialogue files to finish being found in the right pane; go grab a cup of tea whilst you wait.
  • On the right pane, select all the files. This can be done by selecting one, then pressing Ctrl+A on your keyboard.
  • File -> "Import Rename-Pairs" -> "01DialogueDragonbornUnofficial.txt" file. Take note that the rename-pair lists are numbered for the sake of being intuitive; you apply 01 first, 02 second, 03 third, etc.
  • At the bottom right corner of the window, click "Rename".
  • Proceed past the caution message, that comes up for everybody.
  • Wait for the files to be processed
  • Once done, repeat steps 11-14 until all of the rename pair lists have been used.
  • Exit Bulk Rename Utility.

Tadah. Now the dialogue files make sense.





Nonsensical ramblings:

For those curious how I managed to compile these rename-pair lists, I modified the default TES5Edit script "Export dialogues.pas" to only output the dialogue filename and the actual dialogue text. I then loaded the generated text file into Excel to remove any redundant columns, exported the result as a new text file, then used Notepad++ to replace characters such as "..." ":" ";" "/" "<", etc.

I had to repeat this process eight times, until the DLC and unofficial patches were covered.

For the last file, 10DialogueMisc.txt, I had to manually transcribe all the dialogue files which were missed by the Tes5Edit script. This was a major pain in the ass; took me five or six days of work. And yes, transcribing is a hellish, boring and tedious endeavor. I don't like it one bit.

So aye, this should make life a hell of a lot easier for modders that wish to add dialogue to custom NPCs; no longer do you have to listen to thousands of  decompiled .fuz files, just to find a single line of usable dialogue.