Skyrim

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darkconsole

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darkconsole

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About this mod

Between World of Warcraft, Diablo 3, and Heroes of the Storm, I've come to like the fury warrior / barbarian play style. It converts your MAGICKA into FURY or RAGE

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FURIOUS
If it moves... hit it. Repeatedly.

Between World of Warcraft, Diablo 3, and Heroes of the Storm, I've come to like the fury warrior / barbarian play style. It converts your MAGICKA into FURY or RAGE. This means:

  • When you leave combat you'll slowly leak mana.
  • You only generate mana [and slowly] while in combat.
  • You generate mana in larger chunks by being hit.

So to recap, in order to cast any spells, you are going to have to get really mad first. From this point on MANA/MAGICKA is going to be called FURY/RAGE. Some of the barbarian spells which are OP will be rage percentage based, while others will remain a fixed cost. Putting points into your Magicka will still grow the size of your mana pool, helping you use more barbarian spells, as regen is always percent based.

Note: this is not my primary release site. I posted this file here because of the very positive response I got on the site that is my primary release site.


CURRENT VERSION: 104

Recent Versions Added:

  • You will need to BARBARIAN UPDATE in the MCM menu to see changes take effect.

  • [104] Barbaric Ch'i + Rage Overflow: Stamina = Rage that would have overflown your full Rage bar now gets dumped into Stamina. This should help the barbarian quickly close the gap between herself and archers or casters and shut them down.

  • [104] Beast Mode - If you are a Werewolf and you get hit while your health is below 33% you get so fucking furious that you lose control, changing into your beast form. Any hostiles near you will be feared while you transform because "oh fuck she's a werewolf"? The health trigger is configurable, and this is off by default. Be sure you BARBARIAN UPGRADE after installing this update or this part won't work.


BARBARIAN PASSIVE ABILITIES

CONSTITUTION - Regenerate health and stamina 200% faster than non-barbarians.

DO YOU EVEN LIFT - Able to carry up to 50 more pounds or whatever that value is.

BLOOD FOR BLOOD - Do more damage the less health the character has.

Lose RAGE (remember, magicka) while not in combat. You lose 2% of your rage for every second.

Generate RAGE while in combat. You generate 1% of your Rage ever second.

Generate RAGE when hit. These conditions can and will mix and match with each other.
  • Base 10% of max rage when hit.
  • Additional 20% if it was a power attack, because that hurt.
  • Additional 5% if it was a shield bash attack, because that smarts.
  • Additional 10% if it was a ranged attack, ranged attacks are for cowards.
  • Additional 15% if it was a magical attack, because fuck mages and fuck mages.
  • Additional 5% for each enchantment on the weapon that hit you.

Optional Beast Mode - You transform into a Werewolf (if you are one) when your health gets too low.

BARBARIAN "SPELLS"

ENRAGE - Lesser Power - Instantly fill 25% of your rage at the cost of 25% of your health. Generate an additional 10% over 10sec at the same equal cost of health. Yes, it is possible to kill yourself doing this - my D&D guys should be nodding.

SHOCKWAVE - Lesser Power - Blast a concussive wave with a mighty roar or something to that effect. Staggers assholes in your way. Costs 50 rage.

BARBARIAN LOCKPICKING - Lesser Power - bashes the locked object under the crosshairs until it unlocks. 25% base chance to succeed which increases with your lockpicking skills. And also increases your lockpicking skill. Lol. Should work on anything that is locked. Breezehome? Mine now motherfucker.


BARBARIAN PERKS

BARBARIC CH'I - Absorb energy from attacks upon a successful block. Each rank (max 3) increases rage generated from that hit by 5%. Requires block skill of 20 and at least one point into Shield Wall.

BARBARIAN SADIST - Also generate rage when *you* hit things, using the same mechanics as when you are hit. Requires One Handed OR Two Handed skill of 30. This perk exists in both trees. Getting it twice (it wont even let you anyway) won't double up the effectiveness. It is in both trees purely so you may specialise in your weapon of choice.

RAGE OVERFLOWS: HEAL, AND STAMINA - When your rage is full your passive rage generation goes towards your health and/or stamina instead. These perks live in the Restoration tree.


REQUIREMENTS

  • SKSE. I recommend 1.7.3 minimum, just in case.
  • SkyUI for MCM. SkyUI5 is pretty dope.
  • That is all.



VIDEOS
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This is a demo of the rage generation mechanic as it was for the first beta release where I wanted to see if it was even going to be viable. It has advanced quite a bit since that stage.



This is BARBARIAN LOCKPICKING.



HOW TO: SET UP
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After installing open the Furious MCM and tick BARBARIAN ENABLE.

HOW TO: UPDATE
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After updating open the Furious MCM and tick BARBARIAN UPGRADE.

HOW TO: REMOVE
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Before uninstalling, open the Furious MCM and untick BARBARIAN ENABLE.

FAQ / PROBLEMS
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  • I was generating rage and losing rage like normal, but then at some point it stopped. If I reload the save chances are it starts working again.
  • You probably have way too many mods with scripts and your game is stack dumping. If this mod broke in that fashion, it won't be the only mod broke until the reloading. In terms of severity I would consider this mod to be "medium-low" on the "script heavy" level so plan accordingly for your savegames.


RECOMMENDED MODS
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  • There will be several warcry shouts with long cooldowns. Install Individualized Shout Cooldowns so that you can still use other shouts while others cooldown. I don't play without it on any character, the concept that saying one word prevents me from saying others is retarded.

  • The armor everyone is going to ask about: Dragonbone Barbarian Armor. The dress component in a few shots is a customised version of the Fairytale dress I have been working on for my own nefarious purposes, like making the skirt actually use the skirt bones.

  • [redacted] The rest of the suggestions I have are from what I hear is an websitea non grata around these parts.


CHANGELOG
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  • 20151129 - 104
  • rage that would have been lost because you are full with barbaric chi now gets dumped into stamina if you have rage overflow: stam.
  • added beastmode.

  • 20150719 - 103
  • sadist effect/script falls off of actors when they die, reducing script bloat sooner than waiting for the game to handle deleting the dead npcs. this also means bashing dead npcs wont give you free rage anymore :P

  • 20150718 - 102
  • added rage overflow heal perk
  • added rage overflow stam perk


  • 20150717 - 101
  • fixed rage regen raged mcm option
  • fixed barbaric sadist to not include spell/ranged
  • tempered default values


  • 20150716 - 100
  • Tagging first stable release.
  • Moved blocking rage gen perks to its own perks in the block tree.
  • Added attacking rage gen perks in both one and two handed trees.


  • 20150715 - 004
  • Adjusted shockwave fx
  • Adjusted blood for blood fx
  • Added advanced tab to MCM and allow rage generation settings to be customised.
  • Barbarian Lockpicking.


  • 20150714 - 003
  • Adjusted shockwave effects.
  • Adjusted passive health/stamina regen.
  • Added Blood For Blood passive ability.
  • Added update option in MCM.


  • 20150713 - 002
  • Health and stamina regen 150%.
  • More rage when hit with power attack or bash.
  • More rage more points in shield wall.
  • More rage when hit by ranged weapons.
  • More rage when hit by spells.
  • More rage when hit by enchanted weapons.


  • 20150712 - 000
  • Initial release converting mana into rage. Enrage spell, shockwave spell.