SKYRIM
XP32 Maximum Skeleton Extended - XPMSE by Groovtama
Skyrim » Animation
Added: 30/07/2015 - 05:04PM
Updated: 16/04/2017 - 01:20PM

58,422 Endorsements

3.94 Latest version

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Uploaded by Groovtama

Description

Last updated at 14:20, 16 Apr 2017 Uploaded at 18:04, 30 Jul 2015

Warning:
Do not delete the skeleton_female.hkx


Description
XP32 Maximum Skeleton Extended
 is a completely redone version of "XP32 Maximum Skeleton - XPMS" by xp32, for the "HDT Physics Extension" and "HDT Skinned Mesh Physics" and provides ingame customization features.
 
Requirement
(are installed BEFORE and nothing overwrites XPMSE)

Two list of requirements for XPMSE one for people using Racemenu and one for people using Enchance Character Edit\Vanilla

General:
SKSE 1.7.3 or newer
Realistic Ragdolls and Force 1.9 or newer
Fores New Idles in Skyrim 6.1 or newer

RaceMenu users:
RaceMenu 3.4.5 or newer

Enchance Character Edit\Vanilla users:
NetImmerse Override Standalone 3.4.4 or newer 

Installation
Automatic:

Install the mod with a mod manager that is capable of installing fomods such as Mod Organizer or Nexus Mod Manager. The installer will guide you through the installation and will provide you with information.
 
Manual:
Minimum required content have their folders tagged with (Recommened), if you install manually you consent that you are capable to figure out what options are needed to be set in the requirements for the mod.
 
Uninstallation (completely):
- Go to a remote location with no human NPCs who are using XPMSE3 near you
- Unequip all your weapons
- (RaceMenu) Set all XPMSE related sliders in RaceMenu and MCM to default
- (Enchance Character Edit\Vanilla) Set all style options in the MCM menu to default
- Any data that is left in your savegame is needed for reinstallation and not harmful
- Remove XPMSE3 from your mod manager

Tutorials
Skeleton

Body and Physics Support:
- Breast and Butt Physics [BBP]
- Tender Breast and Butt Physics [TBBP]
HDT Physics Extension [HDT-PE]
- HDT Skinned Mesh Physics [HDT-SMP]
 
Mods compatible with support:
- CITRUS
Deadly Mutilation
Dual Sheath Redux
Enderal
- HDT Dragon Tails
HDT Equipment (Well Fitted option only)
- Nipple Magic (included style option and animations recommended)
Realistic Ragdolls & Force
- SAM - Shape Atlas for Men
- SOS - Schlongs of Skyrim
The Joy of Perspective
UN7B
 
Mods compatible without support:
Aesthetic Bolt Quiver (included style option recommended, base mod still usable)
Enchance Character Edit (technical support dropped, incompatible with other mods)

Mods completely unsupported:
HDT Equipment (everyone option), that includes mods including everyone option features in their HDT Physics extension xmls this includes:
Monster Skeletons
Fixes:

- Fixes crashes caused by some monster skeletons
- Fixes HDT problems caused by some monsters skeletons
- XPMSE RaceMenu compatibilty, takes over changes from RaceMenu part to other transforming races like to Werewolf and Vampire Lords
- Conflict with any HDT Equipment everyone option based mod

XPMSE Plugin

XPMSE RaceMenu:
- The skeleton will be checked for the character in RaceMenu, if a character does not use an XPMSE compatible skeleton a notification will be shown and all features will be disabled
- Weapon styles for moving weapons ingame, sliders are named "Style", ex. "Sword Style", "Axe Style", "Sword Style (Left)"
- Scale\Position\Rotation sliders for weapons
- Many body related sliders
- SOS\SAM related sliders
- Female specific related sliders
- Beast race specific related sliders
- Custom racemenu categories ex. "WEAPON" -> Weapon Sliders
- Unified 3rd and 1st Person scaling
- Extensible Follower Framework 4 compatible for follower edits
- NiOverride powered, for better support with other mods using NiOverride (NetImmerse mods can cause incompatibility problems)

XPMSE MCM:
- The skeleton will be checked for the player character, if the player character does not use an XPMSE compatible skeleton all features will be disabled
- Enables user to change weapon styles if "showracemenu" with RaceMenu is not an option for example if currently a Vampire or Enhanced Character Edit\vanilla user
- Provides a information tab with version information

XPMSE Weapons:
Scale Module:
- Checks an actors skeleton on equipping a weapon, and corrects scale problems caused by Bethesda.
- Takes Weapon scale edits by RaceMenu to the sheathed weapon to the drawn Weapons
- Disables itself when Enchance Character Edit is used
Style Module:
- Manages styles on Non-Player characters
- Manages Arrows\Bolts, Bow\Crossbow, Greatsword\Battleaxe\Warhammer and Magic styles dynamically for fixing visual issues and seperating shared nodes
- Manages Animations for added non default styles that need a changed Arrows DrawBow Equip, Idle and AttackGreatsword\Battleaxe\Warhammer Equip and Magic Attack, Cast, Concentration, Idle, Movement and Sprint styled animation dynamically and will overwrite any other mod trying to do so, too
- Works with Enchance Character Edit installed

Poses:
Currently supported Pose Mods:
FNIS Spells
- Shape Atlas for Men Poses
Halo Poser S (recommended)
- Halo Poser S MCM
Public Poser
- Aloe Poses
Kinoko Poses
- GomaPeroPero Poses
- Lamir Poses

esp files from these pose mods are not needed for the functionallity, only the registration with Fores New Idles in Skyrim

XPMSE Lib:
- Provides functions commonly used in XPMSE based on NiOverride and FNIS for other modders
- Provides skeleton checks for XPMSE

Styles (Weapon Positions)
Styles avaiable from the XPMSE RaceMenu Plugin and the MCM Menu.
In RaceMenu the "All" sliders and in MCM the "Non-Player" choices are setting the styles for any NPC that has no individually style set via Extensible Follower Framework 4

Axe:
0: Default
1: Reversed Axes by Groovtama
2: Axes on Back by Groovtama
 
Sword:
0: Default
1: 1-Handed Swords on Back by xp32
2: SWP 1-Handed Swords on Back by Metal-Gear-Rex
3: FSM Swords turned edge up by fushimi
4: Dual Swords on left waist by Ayame
5: No More Dangling Swords by Akakus

Dagger:
0: Default
1: Daggers on Back Hip by xp32
2: Daggers on the Ankles by Metal-Gear-Rex
 
Two-Handed (Greatsword and Battleaxe\Warhammer):
0: Default
1: SWP Two-Handed Weapons on Back by Metal-Gear-Rex
2: FSM Two-Handed turned and on waist by fushimi
 
Bow:
0: Default
1: Frostfall Bow by Chesko
2: Reversed Better Bows by Messes With Wolves
3: FSM Turn Bow by fushimi
 
Arrow Quiver:
0: Default
1: Frostfall Quiver by Chesko
2: Frostfall Quiver by xp32

Crossbow:
0: Default
1: Frostfall Bow by Chesko
 
Bolt Quiver:
0: Default
1: Frostfall Quiver by Chesko
2: Left Hip Bolt by xp32
3: Experimental Hip Bolt by xp32
4: Aesthetic Bolt Quiver by IsharaMeradin
 
Magic:
0: Default
1: Nipple Magic by ElPsyCongroo
 
Shout:
0: Default
1: Schlong Shout by ElPsyCongroo

Endorse those mod authors, show your support!
Modders\Animators Section

For Modders and Animation related content please see the "MISCELLANEOUS" files.

 
How 2 make tails compatible with the XPMSE tail position sliders:
1. Open the tail mesh into nifskope
2. Replace the following node names with the new ones
- "NPC Pelvis [Pelv]" => "Tail"
- "NPC Spine [Spn0]" => "NPC Tail Spine [Spn0]"
- "NPC L Thigh [LThg]" => "NPC Tail L Thigh [LThg]"
- "NPC R Thigh [RThg]" => "NPC Tail R Thigh [RThg]"
3. Save the tail mesh
 
FNIS Bone numbers (this has nothing to do with the skeleton):
- XPMSE HDT rig: 115 Bones
- XPSME BBP rig: 129 Bones
- XPMS Fallback rig: 242 Bones
 
Bone naming and prefix schema:
Nodes for meshes and havok animations
NPC => Mesh bones

HDT Physic exclusive
HDT => exclusive HDT Motion bones

XPMSE feature exclusive nodes
CME => Extra CME\RM bones, can be set with custom data when racemenu\vanilla is used ingame, when ECE is used they are off limits
MOV => Weapon Socket nodes, do not rename them, can be set with custom data