About this mod
-New spells
-New perks
- Requirements
- Permissions and credits
-
Translations
- Turkish
- Changelogs
- Donations
Nature Spell Pack

Dwarven Automatons are immune to Blood Magic Spells
Spells are affected by vanilla perks.
Destruction
-Novice
Vampiric Drain: Absorb tot points of health per second from the target.
-Apprentice
Vampiric Bolt: A bolt that absorb tot points of health.
Vampiric Rune: Cast on a nearby surface, it explodes and absorb tot points of health.
-Adept
Vampiric Blast: An explosion that absorb tot points of health in a 10 foot radius.
Vampiric Cloak: For tot seconds, absorb tot points of health per second from opponents in melee range.
-Expert
Vampiric Wave: A wave that absorb tot points of health and push back small targets.
-Master
Vampiric Storm: A powerfull storm that absorb tot points of health per second from the target.
Conjuration
-Apprentice
Conjure Gargoyle: Summons a Gargoyle for tot seconds wherever the caster is pointing.
Spell Merchant
Spell Tomes are sold by Sybille Stentor.
You can buy Adept Spell Tomes when you reach lvl 50 in destruction
You can buy Expert Spell Tome when you reach lvl 75 in destruction
To be able to buy the master spell you must complete the Destrucion Ritual Spell quest.
Perks
Destruction
Augmented Blood Magic: Blood magic spells absorb 25% more health.
Blood Curse: Killing enemies with blood magic reanimates them.
Manual
Nexus Mod Manager
-Click the 'Download with Manager' button.
Uninstall
-Delete the files.
Additional Notes
-I don't want to use health instead of magicka... I could do a standalone version.