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Bob100

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Bob100

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Improved Mage Armors and Cloaks

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Improved Mage Armors and Cloaks:

All spells are at the college. The spells are copies so NPcs won't be able to use these spells... I did not touch the original spells. This also saved me a few perk points... All stats to the spells are the same and the price as well, they just last much longer... 


Flame Cloak: (Lasts 1hr)
Frost Cloak: (Lasts 1hr)
Lightning Cloak: (Lasts 1hr)

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Oakflesh - Novice (Lasts 1hr)
Stoneflesh - Apprentice (Lasts 1hr)
Ironflesh - Adept (Lasts 1hr)
Ebonyflesh - Expert (Lasts 1hr)
Dragonhide - Master (Lasts 2hr)
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Note: if you want to turn off the spells then just wait a few hours...

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Version.2 Coming up soon:

Upcoming spells and fixes: Dragonhide nerf to the casting time to the same as the other armors.
Adding 1 more cloak Whirlwind Cloak...
Nerfing the time of the cloaks to 5 mins I think 1hr is a little too long for the cloak spells...





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Mage armor is complete BS. Why I made this mod:

got sick of casting the same damn spells over and over again, no point of it being off in the first place needs to be a passive to be honest. This mod makes my life a hell of a lot easier, lol...

A "proper" mage doesn't wear armor. But they do have various mage armor spells, which can raise their armor value to something reasonable (although still below what armored characters enjoy) for a short time. So you have to keep re-casting the spell every few minutes. Fighters don't have to worry about all their armor vanishing in mid-fight and leaving them vulnerable to an instant kill, but mages do. Imagine if fighters had their armor fall off every couple of minutes, it took them several seconds and a good chunk of their main combat resource to re-equip it, and doing so made sounds that alerted all nearby enemies.
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